mirror of
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61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using XNode.Examples.MathNodes;
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namespace XNode.Examples.RuntimeMathNodes {
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public class RuntimeMathGraph : MonoBehaviour {
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[Header("Graph")]
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public MathGraph graph;
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[Header("Prefabs")]
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public XNode.Examples.RuntimeMathNodes.MathNode runtimeMathNodePrefab;
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public XNode.Examples.RuntimeMathNodes.Vector runtimeVectorPrefab;
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public XNode.Examples.RuntimeMathNodes.DisplayValue runtimeDisplayValuePrefab;
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public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab;
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public ScrollRect scrollRect { get; private set; }
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private List<RuntimeMathNodes> nodes;
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private void Awake() {
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scrollRect = GetComponentInChildren<ScrollRect>();
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}
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private void Start() {
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SpawnGraph();
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}
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public void SpawnGraph() {
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if (nodes != null) nodes.Clear();
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else nodes = new List<RuntimeMathNodes>();
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for (int i = 0; i < graph.nodes.Count; i++) {
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Node node = graph.nodes[i];
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RuntimeMathNodes runtimeNode = null;
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if (node is XNode.Examples.MathNodes.MathNode) {
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runtimeNode = Instantiate(runtimeMathNodePrefab);
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} else if (node is XNode.Examples.MathNodes.Vector) {
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runtimeNode = Instantiate(runtimeVectorPrefab);
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} else if (node is XNode.Examples.MathNodes.DisplayValue) {
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runtimeNode = Instantiate(runtimeDisplayValuePrefab);
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}
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runtimeNode.transform.SetParent(scrollRect.content);
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runtimeNode.node = node;
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runtimeNode.graph = this;
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nodes.Add(runtimeNode);
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}
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}
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public RuntimeMathNodes GetRuntimeNode(Node node) {
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for (int i = 0; i < nodes.Count; i++) {
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if (nodes[i].node == node) {
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return nodes[i];
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} else {
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}
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}
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return null;
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}
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}
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} |