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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00
xNode/Scripts/Node.cs
2023-10-05 20:10:15 +01:00

646 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XNode
{
/// <summary>
/// Base class for all nodes
/// </summary>
/// <example>
/// Classes extending this class will be considered as valid nodes by xNode.
/// <code>
/// [System.Serializable]
/// public class Adder : Node {
/// [Input] public float a;
/// [Input] public float b;
/// [Output] public float result;
///
/// // GetValue should be overridden to return a value for any specified output port
/// public override object GetValue(NodePort port) {
/// return a + b;
/// }
/// }
/// </code>
/// </example>
[Serializable]
public abstract class Node : ScriptableObject
{
/// <summary>
/// Used by <see cref="InputAttribute" /> and <see cref="OutputAttribute" /> to determine when to display the field value associated with a
/// <see cref="NodePort" />
/// </summary>
public enum ShowBackingValue
{
/// <summary> Never show the backing value </summary>
Never,
/// <summary> Show the backing value only when the port does not have any active connections </summary>
Unconnected,
/// <summary> Always show the backing value </summary>
Always
}
public enum ConnectionType
{
/// <summary> Allow multiple connections</summary>
Multiple,
/// <summary> always override the current connection </summary>
Override
}
/// <summary> Tells which types of input to allow </summary>
public enum TypeConstraint
{
/// <summary> Allow all types of input</summary>
None,
/// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>
Inherited,
/// <summary> Allow only similar types </summary>
Strict,
/// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>
InheritedInverse,
/// <summary> Allow connections where output value type is assignable from input value or input value type is assignable from output value type</summary>
InheritedAny
}
#region Obsolete
[Obsolete("Use DynamicPorts instead")]
public IEnumerable<NodePort> InstancePorts => DynamicPorts;
[Obsolete("Use DynamicOutputs instead")]
public IEnumerable<NodePort> InstanceOutputs => DynamicOutputs;
[Obsolete("Use DynamicInputs instead")]
public IEnumerable<NodePort> InstanceInputs => DynamicInputs;
[Obsolete("Use AddDynamicInput instead")]
public NodePort AddInstanceInput(Type type, ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use AddDynamicOutput instead")]
public NodePort AddInstanceOutput(Type type, ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use AddDynamicPort instead")]
private NodePort AddInstancePort(Type type, NodePort.IO direction,
ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use RemoveDynamicPort instead")]
public void RemoveInstancePort(string fieldName)
{
RemoveDynamicPort(fieldName);
}
[Obsolete("Use RemoveDynamicPort instead")]
public void RemoveInstancePort(NodePort port)
{
RemoveDynamicPort(port);
}
[Obsolete("Use ClearDynamicPorts instead")]
public void ClearInstancePorts()
{
ClearDynamicPorts();
}
#endregion
/// <summary> Iterate over all ports on this node. </summary>
public IEnumerable<NodePort> Ports
{
get
{
foreach (NodePort port in ports.Values)
{
yield return port;
}
}
}
/// <summary> Iterate over all outputs on this node. </summary>
public IEnumerable<NodePort> Outputs
{
get
{
foreach (NodePort port in Ports)
{
if (port.IsOutput)
{
yield return port;
}
}
}
}
/// <summary> Iterate over all inputs on this node. </summary>
public IEnumerable<NodePort> Inputs
{
get
{
foreach (NodePort port in Ports)
{
if (port.IsInput)
{
yield return port;
}
}
}
}
/// <summary> Iterate over all dynamic ports on this node. </summary>
public IEnumerable<NodePort> DynamicPorts
{
get
{
foreach (NodePort port in Ports)
{
if (port.IsDynamic)
{
yield return port;
}
}
}
}
/// <summary> Iterate over all dynamic outputs on this node. </summary>
public IEnumerable<NodePort> DynamicOutputs
{
get
{
foreach (NodePort port in Ports)
{
if (port.IsDynamic && port.IsOutput)
{
yield return port;
}
}
}
}
/// <summary> Iterate over all dynamic inputs on this node. </summary>
public IEnumerable<NodePort> DynamicInputs
{
get
{
foreach (NodePort port in Ports)
{
if (port.IsDynamic && port.IsInput)
{
yield return port;
}
}
}
}
/// <summary> Parent <see cref="NodeGraph" /> </summary>
[SerializeField] public NodeGraph graph;
/// <summary> Position on the <see cref="NodeGraph" /> </summary>
[SerializeField] public Vector2 position;
/// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute" /> and <see cref="OutputAttribute" /> </summary>
[SerializeField] private NodePortDictionary ports = new NodePortDictionary();
/// <summary>
/// Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset
/// during OnEnable
/// </summary>
public static NodeGraph graphHotfix;
protected void OnEnable()
{
if (graphHotfix != null)
{
graph = graphHotfix;
}
graphHotfix = null;
UpdatePorts();
Init();
}
/// <summary>
/// Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a
/// dynamic port list.
/// </summary>
public void UpdatePorts()
{
NodeDataCache.UpdatePorts(this, ports);
}
/// <summary> Initialize node. Called on enable. </summary>
protected virtual void Init() {}
/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections()
{
foreach (NodePort port in Ports)
{
port.VerifyConnections();
}
}
#region Dynamic Ports
/// <summary> Convenience function. </summary>
/// <seealso cref="AddInstancePort" />
/// <seealso cref="AddInstanceOutput" />
public NodePort AddDynamicInput(Type type, ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
}
/// <summary> Convenience function. </summary>
/// <seealso cref="AddInstancePort" />
/// <seealso cref="AddInstanceInput" />
public NodePort AddDynamicOutput(Type type, ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
}
/// <summary> Add a dynamic, serialized port to this node. </summary>
/// <seealso cref="AddDynamicInput" />
/// <seealso cref="AddDynamicOutput" />
private NodePort AddDynamicPort(Type type, NodePort.IO direction,
ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)
{
if (fieldName == null)
{
fieldName = "dynamicInput_0";
int i = 0;
while (HasPort(fieldName))
{
fieldName = "dynamicInput_" + ++i;
}
}
else if (HasPort(fieldName))
{
Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
return ports[fieldName];
}
NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
ports.Add(fieldName, port);
return port;
}
/// <summary> Remove an dynamic port from the node </summary>
public void RemoveDynamicPort(string fieldName)
{
NodePort dynamicPort = GetPort(fieldName);
if (dynamicPort == null)
{
throw new ArgumentException("port " + fieldName + " doesn't exist");
}
RemoveDynamicPort(GetPort(fieldName));
}
/// <summary> Remove an dynamic port from the node </summary>
public void RemoveDynamicPort(NodePort port)
{
if (port == null)
{
throw new ArgumentNullException("port");
}
if (port.IsStatic)
{
throw new ArgumentException("cannot remove static port");
}
port.ClearConnections();
ports.Remove(port.fieldName);
}
/// <summary> Removes all dynamic ports from the node </summary>
[ContextMenu("Clear Dynamic Ports")]
public void ClearDynamicPorts()
{
var dynamicPorts = new List<NodePort>(DynamicPorts);
foreach (NodePort port in dynamicPorts)
{
RemoveDynamicPort(port);
}
}
#endregion
#region Ports
/// <summary> Returns output port which matches fieldName </summary>
public NodePort GetOutputPort(string fieldName)
{
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Output)
{
return null;
}
return port;
}
/// <summary> Returns input port which matches fieldName </summary>
public NodePort GetInputPort(string fieldName)
{
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Input)
{
return null;
}
return port;
}
/// <summary> Returns port which matches fieldName </summary>
public NodePort GetPort(string fieldName)
{
NodePort port;
if (ports.TryGetValue(fieldName, out port))
{
return port;
}
return null;
}
public bool HasPort(string fieldName)
{
return ports.ContainsKey(fieldName);
}
#endregion
#region Inputs/Outputs
/// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>
/// <param name="fieldName">Field name of requested input port</param>
/// <param name="fallback">If no ports are connected, this value will be returned</param>
public T GetInputValue<T>(string fieldName, T fallback = default)
{
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected)
{
return port.GetInputValue<T>();
}
return fallback;
}
/// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
/// <param name="fieldName">Field name of requested input port</param>
/// <param name="fallback">If no ports are connected, this value will be returned</param>
public T[] GetInputValues<T>(string fieldName, params T[] fallback)
{
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected)
{
return port.GetInputValues<T>();
}
return fallback;
}
/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
/// <param name="port">The requested port.</param>
public virtual object GetValue(NodePort port)
{
Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
return null;
}
#endregion
/// <summary> Called after a connection between two <see cref="NodePort" />s is created </summary>
/// <param name="from">Output</param>
/// <param name="to">Input</param>
public virtual void OnCreateConnection(NodePort from, NodePort to) {}
/// <summary> Called after a connection is removed from this port </summary>
/// <param name="port">Output or Input</param>
public virtual void OnRemoveConnection(NodePort port) {}
/// <summary> Disconnect everything from this node </summary>
public void ClearConnections()
{
foreach (NodePort port in Ports)
{
port.ClearConnections();
}
}
#region Attributes
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)" /> </summary>
[AttributeUsage(AttributeTargets.Field)]
public class InputAttribute : Attribute
{
public ShowBackingValue backingValue;
public ConnectionType connectionType;
[Obsolete("Use dynamicPortList instead")]
public bool instancePortList
{
get => dynamicPortList;
set => dynamicPortList = value;
}
public bool dynamicPortList;
public TypeConstraint typeConstraint;
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)" /> </summary>
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
/// <param name="connectionType">Should we allow multiple connections? </param>
/// <param name="typeConstraint">Constrains which input connections can be made to this port </param>
/// <param name="dynamicPortList">
/// If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists
/// and arrays
/// </param>
public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected,
ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false)
{
this.backingValue = backingValue;
this.connectionType = connectionType;
this.dynamicPortList = dynamicPortList;
this.typeConstraint = typeConstraint;
}
}
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)" /> </summary>
[AttributeUsage(AttributeTargets.Field)]
public class OutputAttribute : Attribute
{
public ShowBackingValue backingValue;
public ConnectionType connectionType;
[Obsolete("Use dynamicPortList instead")]
public bool instancePortList
{
get => dynamicPortList;
set => dynamicPortList = value;
}
public bool dynamicPortList;
public TypeConstraint typeConstraint;
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)" /> </summary>
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
/// <param name="connectionType">Should we allow multiple connections? </param>
/// <param name="typeConstraint">Constrains which input connections can be made from this port </param>
/// <param name="dynamicPortList">
/// If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists
/// and arrays
/// </param>
public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never,
ConnectionType connectionType = ConnectionType.Multiple,
TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false)
{
this.backingValue = backingValue;
this.connectionType = connectionType;
this.dynamicPortList = dynamicPortList;
this.typeConstraint = typeConstraint;
}
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)" /> </summary>
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
/// <param name="connectionType">Should we allow multiple connections? </param>
/// <param name="dynamicPortList">
/// If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists
/// and arrays
/// </param>
[Obsolete("Use constructor with TypeConstraint")]
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) :
this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) {}
}
/// <summary> Manually supply node class with a context menu path </summary>
[AttributeUsage(AttributeTargets.Class)]
public class CreateNodeMenuAttribute : Attribute
{
public string menuName;
public int order;
/// <summary> Manually supply node class with a context menu path </summary>
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
public CreateNodeMenuAttribute(string menuName)
{
this.menuName = menuName;
order = 0;
}
/// <summary> Manually supply node class with a context menu path </summary>
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
/// <param name="order"> The order by which the menu items are displayed. </param>
public CreateNodeMenuAttribute(string menuName, int order)
{
this.menuName = menuName;
this.order = order;
}
}
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
[AttributeUsage(AttributeTargets.Class)]
public class DisallowMultipleNodesAttribute : Attribute
{
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
public int max;
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
/// <param name="max"> How many nodes to allow. Defaults to 1. </param>
public DisallowMultipleNodesAttribute(int max = 1)
{
this.max = max;
}
}
/// <summary> Specify a color for this node type </summary>
[AttributeUsage(AttributeTargets.Class)]
public class NodeTintAttribute : Attribute
{
public Color color;
/// <summary> Specify a color for this node type </summary>
/// <param name="r"> Red [0.0f .. 1.0f] </param>
/// <param name="g"> Green [0.0f .. 1.0f] </param>
/// <param name="b"> Blue [0.0f .. 1.0f] </param>
public NodeTintAttribute(float r, float g, float b)
{
color = new Color(r, g, b);
}
/// <summary> Specify a color for this node type </summary>
/// <param name="hex"> HEX color value </param>
public NodeTintAttribute(string hex)
{
ColorUtility.TryParseHtmlString(hex, out color);
}
/// <summary> Specify a color for this node type </summary>
/// <param name="r"> Red [0 .. 255] </param>
/// <param name="g"> Green [0 .. 255] </param>
/// <param name="b"> Blue [0 .. 255] </param>
public NodeTintAttribute(byte r, byte g, byte b)
{
color = new Color32(r, g, b, byte.MaxValue);
}
}
/// <summary> Specify a width for this node type </summary>
[AttributeUsage(AttributeTargets.Class)]
public class NodeWidthAttribute : Attribute
{
public int width;
/// <summary> Specify a width for this node type </summary>
/// <param name="width"> Width </param>
public NodeWidthAttribute(int width)
{
this.width = width;
}
}
#endregion
[Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver
{
[SerializeField] private List<string> keys = new List<string>();
[SerializeField] private List<NodePort> values = new List<NodePort>();
public void OnBeforeSerialize()
{
keys.Clear();
values.Clear();
keys.Capacity = Count;
values.Capacity = Count;
foreach (var pair in this)
{
keys.Add(pair.Key);
values.Add(pair.Value);
}
}
public void OnAfterDeserialize()
{
Clear();
#if UNITY_2021_3_OR_NEWER
EnsureCapacity(keys.Count);
#endif
if (keys.Count != values.Count)
{
throw new Exception("there are " + keys.Count + " keys and " + values.Count +
" values after deserialization. Make sure that both key and value types are serializable.");
}
for (int i = 0; i < keys.Count; i++)
{
Add(keys[i], values[i]);
}
}
}
}
}