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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 09:46:03 +08:00
xNode/Scripts/Editor/Internal/RerouteReference.cs
2023-10-05 18:34:58 +01:00

20 lines
747 B
C#

using UnityEngine;
namespace XNodeEditor.Internal {
public struct RerouteReference {
public NodePort port;
public int connectionIndex;
public int pointIndex;
public RerouteReference(NodePort port, int connectionIndex, int pointIndex) {
this.port = port;
this.connectionIndex = connectionIndex;
this.pointIndex = pointIndex;
}
public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
}
}