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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/NodeGraph.cs
Thor Brigsted f9152bf891 Editor core complete
Removed NodeConnection.cs: Node ports now operate by crossreferencing eachother
Changed from separate static classes to partial class
Removed UNEC Namespace
Added live hover info
2017-09-20 17:22:23 +02:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all node graphs </summary>
public class NodeGraph {
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
public List<Node> nodes = new List<Node>();
public T AddNode<T>() where T : Node {
T node = default(T);
nodes.Add(node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) {
Debug.LogError("Node could node be instanced");
return null;
}
nodes.Add(node);
return node;
}
/// <summary> Safely remove a node and all its connections </summary>
/// <param name="node"></param>
public void RemoveNode(Node node) {
node.ClearConnections();
nodes.Remove(node);
}
public void Clear() {
nodes.Clear();
}
}