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mirror of https://github.com/Siccity/xNodeGroups.git synced 2025-12-20 01:06:02 +08:00
xNodeGroups/Editor/NodeGroupEditor.cs
2020-04-18 02:44:40 +02:00

84 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using XNode;
using XNode.NodeGroups;
namespace XNodeEditor.NodeGroups {
[CustomNodeEditor(typeof(NodeGroup))]
public class NodeGroupEditor : NodeEditor {
private NodeGroup group { get { return _group != null ? _group : _group = target as NodeGroup; } }
private NodeGroup _group;
public static Texture2D corner { get { return _corner != null ? _corner : _corner = Resources.Load<Texture2D>("xnode_corner"); } }
private static Texture2D _corner;
private bool isDragging;
private Vector2 size;
public override void OnBodyGUI() {
Event e = Event.current;
switch (e.type) {
case EventType.MouseDrag:
if (isDragging) {
group.width = Mathf.Max(200, (int) e.mousePosition.x + 16);
group.height = Mathf.Max(100, (int) e.mousePosition.y - 34);
NodeEditorWindow.current.Repaint();
}
break;
case EventType.MouseDown:
// Ignore everything except left clicks
if (e.button != 0) return;
if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
// Mouse position checking is in node local space
Rect lowerRight = new Rect(size.x - 34, size.y - 34, 30, 30);
if (lowerRight.Contains(e.mousePosition)) {
isDragging = true;
}
}
break;
case EventType.MouseUp:
isDragging = false;
// Select nodes inside the group
if (Selection.Contains(target)) {
List<Object> selection = Selection.objects.ToList();
selection.AddRange(group.GetNodes());
Selection.objects = selection.Distinct().ToArray();
}
break;
case EventType.Repaint:
// Move to bottom
if (target.graph.nodes.IndexOf(target) != 0) {
target.graph.nodes.Remove(target);
target.graph.nodes.Insert(0, target);
}
// Add scale cursors
if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
Rect lowerRight = new Rect(target.position, new Vector2(30, 30));
lowerRight.y += size.y - 34;
lowerRight.x += size.x - 34;
lowerRight = NodeEditorWindow.current.GridToWindowRect(lowerRight);
NodeEditorWindow.current.onLateGUI += () => AddMouseRect(lowerRight);
}
break;
}
// Control height of node
GUILayout.Space(group.height);
GUI.DrawTexture(new Rect(group.width - 34, group.height + 16, 24, 24), corner);
}
public override int GetWidth() {
return group.width;
}
public override Color GetTint() {
return group.color;
}
public static void AddMouseRect(Rect rect) {
EditorGUIUtility.AddCursorRect(rect, MouseCursor.ResizeUpLeft);
}
}
}