mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-09 08:38:45 +08:00
Added optional "withCallbacks" parameter to Complete/DOComplete
This commit is contained in:
parent
6eeb59473b
commit
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@ -523,13 +523,17 @@
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Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.CompleteAll">
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<member name="M:DG.Tweening.DOTween.CompleteAll(System.Boolean)">
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<summary>Completes all tweens and returns the number of actual tweens completed
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(meaning tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.Complete(System.Object)">
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<member name="M:DG.Tweening.DOTween.Complete(System.Object,System.Boolean)">
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<summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.FlipAll">
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<summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa),
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@ -903,8 +907,10 @@
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Methods that extend Tween objects and allow to control or get data from them
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween,System.Boolean)">
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<summary>Completes the tween</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)">
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<summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary>
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@ -1620,13 +1626,15 @@
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
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<summary>
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@ -17,13 +17,15 @@
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<param name="floatName">Name given to the exposed float to set</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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@ -523,13 +523,17 @@
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Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.CompleteAll">
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<member name="M:DG.Tweening.DOTween.CompleteAll(System.Boolean)">
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<summary>Completes all tweens and returns the number of actual tweens completed
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(meaning tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.Complete(System.Object)">
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<member name="M:DG.Tweening.DOTween.Complete(System.Object,System.Boolean)">
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<summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.FlipAll">
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<summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa),
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@ -903,8 +907,10 @@
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Methods that extend Tween objects and allow to control or get data from them
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween,System.Boolean)">
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<summary>Completes the tween</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)">
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<summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary>
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@ -1620,13 +1626,15 @@
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
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<summary>
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@ -17,13 +17,15 @@
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<param name="floatName">Name given to the exposed float to set</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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@ -523,13 +523,17 @@
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Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.CompleteAll">
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<member name="M:DG.Tweening.DOTween.CompleteAll(System.Boolean)">
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<summary>Completes all tweens and returns the number of actual tweens completed
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(meaning tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.Complete(System.Object)">
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<member name="M:DG.Tweening.DOTween.Complete(System.Object,System.Boolean)">
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<summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.DOTween.FlipAll">
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<summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa),
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@ -903,8 +907,10 @@
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Methods that extend Tween objects and allow to control or get data from them
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween,System.Boolean)">
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<summary>Completes the tween</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)">
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<summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary>
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@ -1620,13 +1626,15 @@
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
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<summary>
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@ -17,13 +17,15 @@
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<param name="floatName">Name given to the exposed float to set</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
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<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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Completes all tweens that have this target as a reference
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(meaning tweens that were started from this target, or that had this target added as an Id)
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and returns the total number of tweens completed
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(meaning the tweens that don't have infinite loops and were not already complete)
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</summary>
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<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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otherwise they will be ignored</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
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<summary>
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23
UnityTests.Unity5/Assets/_Tests/CompleteWithCallbacks.cs
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23
UnityTests.Unity5/Assets/_Tests/CompleteWithCallbacks.cs
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@ -0,0 +1,23 @@
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using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class CompleteWithCallbacks : MonoBehaviour
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{
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public Transform target;
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IEnumerator Start()
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{
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Sequence s = DOTween.Sequence();
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s.AppendCallback(()=> Debug.Log("Start callback"))
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.Append(target.DOMoveX(3, 1))
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.AppendCallback(()=> Debug.Log("Mid callback"))
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.Append(target.DOMoveY(3, 1))
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.AppendCallback(()=> Debug.Log("End callback"));
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yield return new WaitForSeconds(0.5f);
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Debug.Log("WAITED");
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s.Complete(true);
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: eda0853a2fbf8574aafcfd9e30d1aa79
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timeCreated: 1438704846
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
UnityTests.Unity5/Assets/_Tests/CompleteWithCallbacks.unity
Normal file
BIN
UnityTests.Unity5/Assets/_Tests/CompleteWithCallbacks.unity
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bdca996021e68064fa482c8932e6e105
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timeCreated: 1438704840
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -115,7 +115,7 @@ public class Sequences : BrainBase
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seqPre.Append(seq);
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seqPre.PrependInterval(1);
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Sequence mainSeq = DOTween.Sequence().SetUpdate(true).SetLoops(loops, loopType).SetAutoKill(false)
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Sequence mainSeq = DOTween.Sequence().SetUpdate(false).SetLoops(loops, loopType).SetAutoKill(false)
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.SetId("MAIN SEQUENCE")
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.OnStart(()=> DGUtils.Log("MAINSequence Start"))
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.OnStepComplete(()=> { stepCompleteMS++; DGUtils.Log("MAINSEQUENCE Step Complete"); })
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@ -12,12 +12,19 @@ public class TempTests : BrainBase
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public Transform target;
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public float delay = 0;
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void Start()
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IEnumerator Start()
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{
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DOTween.Sequence()
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.Append(target.DOMoveX(2, 2))
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.Join(target.DOMoveY(2, 2))
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.Append(target.DOScale(2, 2))
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.Join(target.DORotate(new Vector3(0, 0, 180), 2));
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Vector3[] wps = new[] {
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new Vector3(-9.9f, -4.9f, 15.0f), new Vector3(-9.9f, -2.4f, 10.0f), new Vector3(-9.9f, 2.7f, 10.0f), new Vector3(-9.9f, 5.2f, 15.0f)
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};
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Tween t = target.DOPath(wps, 4).SetEase(Ease.Linear).Pause();
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yield return new WaitForSeconds(1);
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t.Goto(1);
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Debug.Log("1 " + target.position);
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yield return new WaitForSeconds(2);
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t.Goto(2);
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Debug.Log("2 " + target.position);
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}
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}
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@ -437,7 +437,8 @@ namespace DG.Tweening.Core
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break;
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case OperationType.Complete:
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bool hasAutoKill = t.autoKill;
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if (Complete(t, false)) {
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// If optionalFloat is > 0 completes with callbacks
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if (Complete(t, false, optionalFloat > 0 ? UpdateMode.Update : UpdateMode.Goto)) {
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// If optionalBool is TRUE only returns tweens killed by completion
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totInvolved += !optionalBool ? 1 : hasAutoKill ? 1 : 0;
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if (hasAutoKill) {
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@ -500,11 +501,11 @@ namespace DG.Tweening.Core
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#region Play Operations
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internal static bool Complete(Tween t, bool modifyActiveLists = true)
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internal static bool Complete(Tween t, bool modifyActiveLists = true, UpdateMode updateMode = UpdateMode.Goto)
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{
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if (t.loops == -1) return false;
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if (!t.isComplete) {
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Tween.DoGoto(t, t.duration, t.loops, UpdateMode.Goto);
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Tween.DoGoto(t, t.duration, t.loops, updateMode);
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t.isPlaying = false;
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// Despawn if needed
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if (t.autoKill) {
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.805";
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public static readonly string Version = "1.0.810";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -630,16 +630,20 @@ namespace DG.Tweening
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/// <summary>Completes all tweens and returns the number of actual tweens completed
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/// (meaning tweens that don't have infinite loops and were not already complete)</summary>
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public static int CompleteAll()
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/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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/// otherwise they will be ignored</param>
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public static int CompleteAll(bool withCallbacks = false)
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{
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return TweenManager.FilteredOperation(OperationType.Complete, FilterType.All, null, false, 0);
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return TweenManager.FilteredOperation(OperationType.Complete, FilterType.All, null, false, withCallbacks ? 1 : 0);
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}
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/// <summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed
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/// (meaning the tweens that don't have infinite loops and were not already complete)</summary>
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public static int Complete(object targetOrId)
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/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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/// otherwise they will be ignored</param>
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public static int Complete(object targetOrId, bool withCallbacks = false)
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{
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if (targetOrId == null) return 0;
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return TweenManager.FilteredOperation(OperationType.Complete, FilterType.TargetOrId, targetOrId, false, 0);
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return TweenManager.FilteredOperation(OperationType.Complete, FilterType.TargetOrId, targetOrId, false, withCallbacks ? 1 : 0);
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}
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// Used internally to complete a tween and return only the number of killed tweens instead than just the completed ones
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// (necessary for Kill(complete) operation. Sets optionalBool to TRUE)
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@ -1134,9 +1134,11 @@ namespace DG.Tweening
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/// and returns the total number of tweens completed
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/// (meaning the tweens that don't have infinite loops and were not already complete)
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/// </summary>
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public static int DOComplete(this Component target)
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/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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/// otherwise they will be ignored</param>
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public static int DOComplete(this Component target, bool withCallbacks = false)
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{
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return DOTween.Complete(target);
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return DOTween.Complete(target, withCallbacks);
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}
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/// <summary>
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@ -6,6 +6,7 @@
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||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Core.Easing;
|
||||
using DG.Tweening.Core.Enums;
|
||||
using DG.Tweening.Plugins.Core.PathCore;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
@ -24,7 +25,9 @@ namespace DG.Tweening
|
||||
#region Runtime Operations
|
||||
|
||||
/// <summary>Completes the tween</summary>
|
||||
public static void Complete(this Tween t)
|
||||
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
/// otherwise they will be ignored</param>
|
||||
public static void Complete(this Tween t, bool withCallbacks = false)
|
||||
{
|
||||
if (t == null) {
|
||||
if (Debugger.logPriority > 1) Debugger.LogNullTween(t); return;
|
||||
@ -34,7 +37,7 @@ namespace DG.Tweening
|
||||
if (Debugger.logPriority > 1) Debugger.LogNestedTween(t); return;
|
||||
}
|
||||
|
||||
TweenManager.Complete(t);
|
||||
TweenManager.Complete(t, true, withCallbacks ? UpdateMode.Update : UpdateMode.Goto);
|
||||
}
|
||||
|
||||
/// <summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary>
|
||||
|
||||
@ -38,9 +38,11 @@ namespace DG.Tweening
|
||||
/// and returns the total number of tweens completed
|
||||
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
||||
/// </summary>
|
||||
public static int DOComplete(this AudioMixer target)
|
||||
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
/// otherwise they will be ignored</param>
|
||||
public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
||||
{
|
||||
return DOTween.Complete(target);
|
||||
return DOTween.Complete(target, withCallbacks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@ -523,13 +523,17 @@
|
||||
Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.CompleteAll">
|
||||
<member name="M:DG.Tweening.DOTween.CompleteAll(System.Boolean)">
|
||||
<summary>Completes all tweens and returns the number of actual tweens completed
|
||||
(meaning tweens that don't have infinite loops and were not already complete)</summary>
|
||||
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
otherwise they will be ignored</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.Complete(System.Object)">
|
||||
<member name="M:DG.Tweening.DOTween.Complete(System.Object,System.Boolean)">
|
||||
<summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)</summary>
|
||||
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
otherwise they will be ignored</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.FlipAll">
|
||||
<summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa),
|
||||
@ -903,8 +907,10 @@
|
||||
Methods that extend Tween objects and allow to control or get data from them
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)">
|
||||
<member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween,System.Boolean)">
|
||||
<summary>Completes the tween</summary>
|
||||
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
otherwise they will be ignored</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)">
|
||||
<summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary>
|
||||
@ -1620,13 +1626,15 @@
|
||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component,System.Boolean)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
otherwise they will be ignored</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
|
||||
<summary>
|
||||
|
||||
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@ -17,13 +17,15 @@
|
||||
<param name="floatName">Name given to the exposed float to set</param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||
otherwise they will be ignored</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user