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30 lines
710 B
C#
30 lines
710 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using DG.Tweening;
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using DG.Tweening.Core;
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using UnityEngine;
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using UnityEngine.UI;
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public class TempTests : BrainBase
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{
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public Transform target;
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public float delay = 0;
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IEnumerator Start()
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{
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Vector3[] wps = new[] {
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new Vector3(-9.9f, -4.9f, 15.0f), new Vector3(-9.9f, -2.4f, 10.0f), new Vector3(-9.9f, 2.7f, 10.0f), new Vector3(-9.9f, 5.2f, 15.0f)
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};
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Tween t = target.DOPath(wps, 4).SetEase(Ease.Linear).Pause();
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yield return new WaitForSeconds(1);
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t.Goto(1);
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Debug.Log("1 " + target.position);
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yield return new WaitForSeconds(2);
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t.Goto(2);
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Debug.Log("2 " + target.position);
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}
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} |