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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00

[bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations

This commit is contained in:
Demigiant 2017-02-09 11:11:47 +01:00
parent d8e1dbf5f0
commit 37fef411db
48 changed files with 52 additions and 12 deletions

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class BlendableTweens_Rotation : BrainBase
{
public Transform targetRotate, targetLocalRotate;
public void BlendableRotateX()
{
targetRotate.DOBlendableRotateBy(new Vector3(10, 0, 0), 1);
targetLocalRotate.DOBlendableLocalRotateBy(new Vector3(10, 0, 0), 1);
}
public void BlendableRotateY()
{
targetRotate.DOBlendableRotateBy(new Vector3(0, 10, 0), 1);
targetLocalRotate.DOBlendableLocalRotateBy(new Vector3(0, 10, 0), 1);
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,8 @@
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@ -13,16 +13,13 @@ public class TempTests : BrainBase
{
public Transform target;
IEnumerator Start()
public void BlendableRotateX()
{
Tween t = target.DORotate(new Vector3(0, 0, 90), 0.5f, RotateMode.LocalAxisAdd).SetEase(Ease.Linear)
.SetAutoKill(false).Pause();
t.SetUpdate(true);
t.OnUpdate(()=> Debug.Log("UPDATE " + t.Elapsed() + "/" + t.IsPlaying()));
yield return new WaitForSeconds(0.5f);
target.DOBlendableRotateBy(new Vector3(10, 0, 0), 1);
}
t.Complete();
// t.Rewind();
t.PlayBackwards();
public void BlendableRotateY()
{
target.DOBlendableRotateBy(new Vector3(0, 10, 0), 1);
}
}

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@ -32,7 +32,7 @@ namespace DG.Tweening
public class DOTween
{
/// <summary>DOTween's version</summary>
public static readonly string Version = "1.1.555";
public static readonly string Version = "1.1.560";
///////////////////////////////////////////////
// Options ////////////////////////////////////

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@ -1178,7 +1178,8 @@ namespace DG.Tweening
/// <param name="mode">Rotation mode</param>
public static Tweener DOBlendableRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
{
Quaternion to = target.rotation;
// Quaternion to = target.rotation;
Quaternion to = Quaternion.identity;
TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
#if COMPATIBLE
Quaternion diff = x.value * Quaternion.Inverse(to);
@ -1201,7 +1202,8 @@ namespace DG.Tweening
/// <param name="mode">Rotation mode</param>
public static Tweener DOBlendableLocalRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
{
Quaternion to = target.localRotation;
// Quaternion to = target.localRotation;
Quaternion to = Quaternion.identity;
TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
#if COMPATIBLE
Quaternion diff = x.value * Quaternion.Inverse(to);

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