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[bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations
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UnityTests.Unity5/Assets/_Tests/BlendableTweens_Rotation.cs
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UnityTests.Unity5/Assets/_Tests/BlendableTweens_Rotation.cs
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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public class BlendableTweens_Rotation : BrainBase
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{
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public Transform targetRotate, targetLocalRotate;
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public void BlendableRotateX()
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{
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targetRotate.DOBlendableRotateBy(new Vector3(10, 0, 0), 1);
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targetLocalRotate.DOBlendableLocalRotateBy(new Vector3(10, 0, 0), 1);
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}
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public void BlendableRotateY()
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{
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targetRotate.DOBlendableRotateBy(new Vector3(0, 10, 0), 1);
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targetLocalRotate.DOBlendableLocalRotateBy(new Vector3(0, 10, 0), 1);
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}
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}
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fileFormatVersion: 2
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guid: d6132359ece035a4995c4859a13e95e3
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timeCreated: 1486634495
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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UnityTests.Unity5/Assets/_Tests/BlendableTweens_Rotation.unity
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UnityTests.Unity5/Assets/_Tests/BlendableTweens_Rotation.unity
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fileFormatVersion: 2
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guid: 1942483936857a24e90c22cb67ac5c6b
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timeCreated: 1486634480
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,16 +13,13 @@ public class TempTests : BrainBase
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{
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{
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public Transform target;
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public Transform target;
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IEnumerator Start()
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public void BlendableRotateX()
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{
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{
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Tween t = target.DORotate(new Vector3(0, 0, 90), 0.5f, RotateMode.LocalAxisAdd).SetEase(Ease.Linear)
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target.DOBlendableRotateBy(new Vector3(10, 0, 0), 1);
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.SetAutoKill(false).Pause();
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}
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t.SetUpdate(true);
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t.OnUpdate(()=> Debug.Log("UPDATE " + t.Elapsed() + "/" + t.IsPlaying()));
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yield return new WaitForSeconds(0.5f);
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t.Complete();
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public void BlendableRotateY()
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// t.Rewind();
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{
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t.PlayBackwards();
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target.DOBlendableRotateBy(new Vector3(0, 10, 0), 1);
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}
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}
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}
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}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.1.555";
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public static readonly string Version = "1.1.560";
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -1178,7 +1178,8 @@ namespace DG.Tweening
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/// <param name="mode">Rotation mode</param>
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/// <param name="mode">Rotation mode</param>
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public static Tweener DOBlendableRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
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public static Tweener DOBlendableRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
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{
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{
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Quaternion to = target.rotation;
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// Quaternion to = target.rotation;
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Quaternion to = Quaternion.identity;
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TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
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TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
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#if COMPATIBLE
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#if COMPATIBLE
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Quaternion diff = x.value * Quaternion.Inverse(to);
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Quaternion diff = x.value * Quaternion.Inverse(to);
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@ -1201,7 +1202,8 @@ namespace DG.Tweening
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/// <param name="mode">Rotation mode</param>
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/// <param name="mode">Rotation mode</param>
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public static Tweener DOBlendableLocalRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
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public static Tweener DOBlendableLocalRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
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{
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{
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Quaternion to = target.localRotation;
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// Quaternion to = target.localRotation;
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Quaternion to = Quaternion.identity;
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TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
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TweenerCore<DOQuaternion, DOVector3, QuaternionOptions> t = DOTween.To(() => to, x => {
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#if COMPATIBLE
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#if COMPATIBLE
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Quaternion diff = x.value * Quaternion.Inverse(to);
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Quaternion diff = x.value * Quaternion.Inverse(to);
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