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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 14:24:55 +08:00

Differentiated extension classes in libs by name, which should fix an issue with MonoDevelop and intellisense

This commit is contained in:
Daniele Giardini 2015-05-24 12:41:28 +02:00
parent 155c23d2d9
commit 934091a63e
59 changed files with 203 additions and 203 deletions

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@ -4,46 +4,46 @@
<name>DOTween43</name> <name>DOTween43</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions43">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later. These, as all DOTween43 methods, require Unity 4.3 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value. <summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value. <summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value. <summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value. <summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value. <summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value. <summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
@ -53,7 +53,7 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value, <summary>Tweens a SpriteRenderer's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

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@ -4,94 +4,94 @@
<name>DOTween46</name> <name>DOTween46</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions46">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later. These, as all DOTween46 methods, require Unity 4.6 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value. <summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value. <summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value. <summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value. <summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value. <summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value. <summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value. <summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value. <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value. <summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value. <summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value. <summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value. <summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value. <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value. <summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
as if it was connected to the starting position via an elastic. as if it was connected to the starting position via an elastic.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -103,7 +103,7 @@
while 0 oscillates only between the punch and the start position</param> while 0 oscillates only between the punch and the start position</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -113,7 +113,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -123,7 +123,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -133,23 +133,23 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value. <summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary> Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value. <summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value. <summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
<summary>Tweens a Text's text to the given value. <summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
@ -160,21 +160,21 @@
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param> Leave it to NULL (default) to use default ones</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens a Graphic's color to the given value, <summary>Tweens a Graphic's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens a Image's color to the given value, <summary>Tweens a Image's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Image as the tween's target so it can be used for filtered operations</summary> Also stores the Image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color BY the given value, <summary>Tweens a Text's color BY the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

View File

@ -4,20 +4,20 @@
<name>DOTween50</name> <name>DOTween50</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions50">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later. These, as all DOTween50 methods, require Unity 5.0 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value. <summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations. Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param> <param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Completes all tweens that have this target as a reference Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -25,7 +25,7 @@
(meaning the tweens that don't have infinite loops and were not already complete) (meaning the tweens that don't have infinite loops and were not already complete)
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -33,14 +33,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -50,49 +50,49 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)

View File

@ -4,46 +4,46 @@
<name>DOTween43</name> <name>DOTween43</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions43">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later. These, as all DOTween43 methods, require Unity 4.3 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value. <summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value. <summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value. <summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value. <summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value. <summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value. <summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
@ -53,7 +53,7 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value, <summary>Tweens a SpriteRenderer's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

View File

@ -4,94 +4,94 @@
<name>DOTween46</name> <name>DOTween46</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions46">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later. These, as all DOTween46 methods, require Unity 4.6 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value. <summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value. <summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value. <summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value. <summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value. <summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value. <summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value. <summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value. <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value. <summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value. <summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value. <summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value. <summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value. <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value. <summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
as if it was connected to the starting position via an elastic. as if it was connected to the starting position via an elastic.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -103,7 +103,7 @@
while 0 oscillates only between the punch and the start position</param> while 0 oscillates only between the punch and the start position</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -113,7 +113,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -123,7 +123,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -133,23 +133,23 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value. <summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary> Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value. <summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value. <summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
<summary>Tweens a Text's text to the given value. <summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
@ -160,21 +160,21 @@
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param> Leave it to NULL (default) to use default ones</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens a Graphic's color to the given value, <summary>Tweens a Graphic's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens a Image's color to the given value, <summary>Tweens a Image's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Image as the tween's target so it can be used for filtered operations</summary> Also stores the Image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color BY the given value, <summary>Tweens a Text's color BY the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

View File

@ -4,20 +4,20 @@
<name>DOTween50</name> <name>DOTween50</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions50">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later. These, as all DOTween50 methods, require Unity 5.0 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value. <summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations. Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param> <param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Completes all tweens that have this target as a reference Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -25,7 +25,7 @@
(meaning the tweens that don't have infinite loops and were not already complete) (meaning the tweens that don't have infinite loops and were not already complete)
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -33,14 +33,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -50,49 +50,49 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)

View File

@ -4,46 +4,46 @@
<name>DOTween43</name> <name>DOTween43</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions43">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later. These, as all DOTween43 methods, require Unity 4.3 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value. <summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value. <summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value. <summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value. <summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value. <summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value. <summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
@ -53,7 +53,7 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value, <summary>Tweens a SpriteRenderer's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

View File

@ -4,94 +4,94 @@
<name>DOTween46</name> <name>DOTween46</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions46">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later. These, as all DOTween46 methods, require Unity 4.6 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value. <summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value. <summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value. <summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value. <summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value. <summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value. <summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value. <summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value. <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value. <summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value. <summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value. <summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value. <summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value. <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value. <summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
as if it was connected to the starting position via an elastic. as if it was connected to the starting position via an elastic.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -103,7 +103,7 @@
while 0 oscillates only between the punch and the start position</param> while 0 oscillates only between the punch and the start position</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -113,7 +113,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -123,7 +123,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -133,23 +133,23 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value. <summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary> Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value. <summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value. <summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
<summary>Tweens a Text's text to the given value. <summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
@ -160,21 +160,21 @@
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param> Leave it to NULL (default) to use default ones</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens a Graphic's color to the given value, <summary>Tweens a Graphic's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens a Image's color to the given value, <summary>Tweens a Image's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Image as the tween's target so it can be used for filtered operations</summary> Also stores the Image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color BY the given value, <summary>Tweens a Text's color BY the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

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@ -4,20 +4,20 @@
<name>DOTween50</name> <name>DOTween50</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions50">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later. These, as all DOTween50 methods, require Unity 5.0 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value. <summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations. Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param> <param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Completes all tweens that have this target as a reference Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -25,7 +25,7 @@
(meaning the tweens that don't have infinite loops and were not already complete) (meaning the tweens that don't have infinite loops and were not already complete)
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -33,14 +33,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -50,49 +50,49 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)

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@ -32,7 +32,7 @@ namespace DG.Tweening
public class DOTween public class DOTween
{ {
/// <summary>DOTween's version</summary> /// <summary>DOTween's version</summary>
public static readonly string Version = "1.0.740"; public static readonly string Version = "1.0.745";
/////////////////////////////////////////////// ///////////////////////////////////////////////
// Options //////////////////////////////////// // Options ////////////////////////////////////

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@ -55,7 +55,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShortcutExtensions.cs" /> <Compile Include="ShortcutExtensions43.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\DOTween\DOTween.csproj"> <ProjectReference Include="..\DOTween\DOTween.csproj">

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@ -13,7 +13,7 @@ namespace DG.Tweening
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances. /// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
/// These, as all DOTween43 methods, require Unity 4.3 or later. /// These, as all DOTween43 methods, require Unity 4.3 or later.
/// </summary> /// </summary>
public static class ShortcutExtensions public static class ShortcutExtensions43
{ {
#region SpriteRenderer #region SpriteRenderer

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@ -57,7 +57,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShortcutExtensions.cs" /> <Compile Include="ShortcutExtensions46.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\DOTween\DOTween.csproj"> <ProjectReference Include="..\DOTween\DOTween.csproj">

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@ -15,7 +15,7 @@ namespace DG.Tweening
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances. /// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
/// These, as all DOTween46 methods, require Unity 4.6 or later. /// These, as all DOTween46 methods, require Unity 4.6 or later.
/// </summary> /// </summary>
public static class ShortcutExtensions public static class ShortcutExtensions46
{ {
#region Unity UI #region Unity UI

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@ -53,7 +53,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShortcutExtensions.cs" /> <Compile Include="ShortcutExtensions50.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\DOTween\DOTween.csproj"> <ProjectReference Include="..\DOTween\DOTween.csproj">

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@ -9,7 +9,7 @@ namespace DG.Tweening
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances. /// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
/// These, as all DOTween50 methods, require Unity 5.0 or later. /// These, as all DOTween50 methods, require Unity 5.0 or later.
/// </summary> /// </summary>
public static class ShortcutExtensions public static class ShortcutExtensions50
{ {
#region AudioMixerGroup #region AudioMixerGroup

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@ -4,46 +4,46 @@
<name>DOTween43</name> <name>DOTween43</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions43">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later. These, as all DOTween43 methods, require Unity 4.3 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value. <summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value. <summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value. <summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value. <summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value. <summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value. <summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
@ -53,7 +53,7 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value, <summary>Tweens a SpriteRenderer's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

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@ -4,94 +4,94 @@
<name>DOTween46</name> <name>DOTween46</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions46">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later. These, as all DOTween46 methods, require Unity 4.6 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value. <summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value. <summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value. <summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value. <summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value. <summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value. <summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary> Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value. <summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value. <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value. <summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value. <summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value. <summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary> Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value. <summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value. <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value. <summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
as if it was connected to the starting position via an elastic. as if it was connected to the starting position via an elastic.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -103,7 +103,7 @@
while 0 oscillates only between the punch and the start position</param> while 0 oscillates only between the punch and the start position</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -113,7 +113,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values. <summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
@ -123,7 +123,7 @@
Setting it to 0 will shake along a single direction.</param> Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener. Returns a Sequence instead of a Tweener.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
@ -133,23 +133,23 @@
<param name="duration">The duration of the tween</param> <param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value. <summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary> Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value. <summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value. <summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
<summary>Tweens a Text's text to the given value. <summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary> Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
@ -160,21 +160,21 @@
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param> Leave it to NULL (default) to use default ones</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens a Graphic's color to the given value, <summary>Tweens a Graphic's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens a Image's color to the given value, <summary>Tweens a Image's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.
Also stores the Image as the tween's target so it can be used for filtered operations</summary> Also stores the Image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color BY the given value, <summary>Tweens a Text's color BY the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target, in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do. instead than fight each other as multiple DOColor would do.

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@ -4,20 +4,20 @@
<name>DOTween50</name> <name>DOTween50</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.Tweening.ShortcutExtensions"> <member name="T:DG.Tweening.ShortcutExtensions50">
<summary> <summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances. Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later. These, as all DOTween50 methods, require Unity 5.0 or later.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value. <summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations. Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param> <param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Completes all tweens that have this target as a reference Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -25,7 +25,7 @@
(meaning the tweens that don't have infinite loops and were not already complete) (meaning the tweens that don't have infinite loops and were not already complete)
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -33,14 +33,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
@ -50,49 +50,49 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)"> <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id) (meaning tweens that were started from this target, or that had this target added as an Id)