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https://github.com/Cardidi/dotween-upm-fork.git
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Differentiated extension classes in libs by name, which should fix an issue with MonoDevelop and intellisense
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@ -4,46 +4,46 @@
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<name>DOTween43</name>
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<name>DOTween43</name>
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</assembly>
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</assembly>
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<members>
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<members>
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<member name="T:DG.Tweening.ShortcutExtensions">
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<member name="T:DG.Tweening.ShortcutExtensions43">
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<summary>
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<summary>
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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These, as all DOTween43 methods, require Unity 4.3 or later.
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These, as all DOTween43 methods, require Unity 4.3 or later.
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</summary>
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</summary>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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<summary>Tweens a SpriteRenderer's color to the given value.
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<summary>Tweens a SpriteRenderer's color to the given value.
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Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
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<summary>Tweens a Material's alpha color to the given value.
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<summary>Tweens a Material's alpha color to the given value.
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Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens a Rigidbody2D's position to the given value.
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<summary>Tweens a Rigidbody2D's position to the given value.
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
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<summary>Tweens a Rigidbody2D's X position to the given value.
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<summary>Tweens a Rigidbody2D's X position to the given value.
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
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<summary>Tweens a Rigidbody2D's Y position to the given value.
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<summary>Tweens a Rigidbody2D's Y position to the given value.
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
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<summary>Tweens a Rigidbody2D's rotation to the given value.
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<summary>Tweens a Rigidbody2D's rotation to the given value.
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
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<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
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<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
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Returns a Sequence instead of a Tweener.
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Returns a Sequence instead of a Tweener.
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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@ -53,7 +53,7 @@
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<param name="duration">The duration of the tween</param>
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<param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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<summary>Tweens a SpriteRenderer's color to the given value,
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<summary>Tweens a SpriteRenderer's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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instead than fight each other as multiple DOColor would do.
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@ -4,94 +4,94 @@
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<name>DOTween46</name>
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<name>DOTween46</name>
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</assembly>
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</assembly>
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<members>
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<members>
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<member name="T:DG.Tweening.ShortcutExtensions">
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<member name="T:DG.Tweening.ShortcutExtensions46">
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<summary>
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<summary>
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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These, as all DOTween46 methods, require Unity 4.6 or later.
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These, as all DOTween46 methods, require Unity 4.6 or later.
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</summary>
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</summary>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
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<summary>Tweens a CanvasGroup's alpha color to the given value.
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<summary>Tweens a CanvasGroup's alpha color to the given value.
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Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
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Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
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<summary>Tweens an Graphic's color to the given value.
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<summary>Tweens an Graphic's color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
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<summary>Tweens an Graphic's alpha color to the given value.
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<summary>Tweens an Graphic's alpha color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
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<summary>Tweens an Image's color to the given value.
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<summary>Tweens an Image's color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
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<summary>Tweens an Image's alpha color to the given value.
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<summary>Tweens an Image's alpha color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
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<summary>Tweens an Image's fillAmount to the given value.
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<summary>Tweens an Image's fillAmount to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
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<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's minWidth/Height to the given value.
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<summary>Tweens an LayoutElement's minWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
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<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
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<summary>Tweens a Outline's effectColor to the given value.
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<summary>Tweens a Outline's effectColor to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
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<summary>Tweens a Outline's effectColor alpha to the given value.
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<summary>Tweens a Outline's effectColor alpha to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Outline's effectDistance to the given value.
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<summary>Tweens a Outline's effectDistance to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's anchoredPosition to the given value.
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<summary>Tweens a RectTransform's anchoredPosition to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
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<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's sizeDelta to the given value.
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<summary>Tweens a RectTransform's sizeDelta to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
as if it was connected to the starting position via an elastic.
|
as if it was connected to the starting position via an elastic.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -103,7 +103,7 @@
|
|||||||
while 0 oscillates only between the punch and the start position</param>
|
while 0 oscillates only between the punch and the start position</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -113,7 +113,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -123,7 +123,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -133,23 +133,23 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Slider's value to the given value.
|
<summary>Tweens a Slider's value to the given value.
|
||||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color to the given value.
|
<summary>Tweens a Text's color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||||
<summary>Tweens a Text's alpha color to the given value.
|
<summary>Tweens a Text's alpha color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||||
<summary>Tweens a Text's text to the given value.
|
<summary>Tweens a Text's text to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
@ -160,21 +160,21 @@
|
|||||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
Leave it to NULL (default) to use default ones</param>
|
Leave it to NULL (default) to use default ones</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Graphic's color to the given value,
|
<summary>Tweens a Graphic's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Image's color to the given value,
|
<summary>Tweens a Image's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color BY the given value,
|
<summary>Tweens a Text's color BY the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,20 +4,20 @@
|
|||||||
<name>DOTween50</name>
|
<name>DOTween50</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions50">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
<param name="floatName">Name given to the exposed float to set</param>
|
<param name="floatName">Name given to the exposed float to set</param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -25,7 +25,7 @@
|
|||||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Kills all tweens that have this target as a reference
|
Kills all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -33,14 +33,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens flipped.
|
and returns the total number of tweens flipped.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Sends to the given position all tweens that have this target as a reference
|
Sends to the given position all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -50,49 +50,49 @@
|
|||||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Pauses all tweens that have this target as a reference
|
Pauses all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens paused.
|
and returns the total number of tweens paused.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays all tweens that have this target as a reference
|
Plays all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays backwards all tweens that have this target as a reference
|
Plays backwards all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays forward all tweens that have this target as a reference
|
Plays forward all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Restarts all tweens that have this target as a reference
|
Restarts all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens restarted.
|
and returns the total number of tweens restarted.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Rewinds all tweens that have this target as a reference
|
Rewinds all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens rewinded.
|
and returns the total number of tweens rewinded.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
|||||||
Binary file not shown.
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Binary file not shown.
Binary file not shown.
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Binary file not shown.
@ -4,46 +4,46 @@
|
|||||||
<name>DOTween43</name>
|
<name>DOTween43</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions43">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween43 methods, require Unity 4.3 or later.
|
These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value.
|
<summary>Tweens a SpriteRenderer's color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||||
<summary>Tweens a Material's alpha color to the given value.
|
<summary>Tweens a Material's alpha color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value.
|
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's X position to the given value.
|
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
||||||
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -53,7 +53,7 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,94 +4,94 @@
|
|||||||
<name>DOTween46</name>
|
<name>DOTween46</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween46 methods, require Unity 4.6 or later.
|
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||||
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||||
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Graphic's color to the given value.
|
<summary>Tweens an Graphic's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||||
<summary>Tweens an Graphic's alpha color to the given value.
|
<summary>Tweens an Graphic's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Image's color to the given value.
|
<summary>Tweens an Image's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's alpha color to the given value.
|
<summary>Tweens an Image's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's fillAmount to the given value.
|
<summary>Tweens an Image's fillAmount to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor to the given value.
|
<summary>Tweens a Outline's effectColor to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor alpha to the given value.
|
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a Outline's effectDistance to the given value.
|
<summary>Tweens a Outline's effectDistance to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
as if it was connected to the starting position via an elastic.
|
as if it was connected to the starting position via an elastic.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -103,7 +103,7 @@
|
|||||||
while 0 oscillates only between the punch and the start position</param>
|
while 0 oscillates only between the punch and the start position</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -113,7 +113,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -123,7 +123,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -133,23 +133,23 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Slider's value to the given value.
|
<summary>Tweens a Slider's value to the given value.
|
||||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color to the given value.
|
<summary>Tweens a Text's color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||||
<summary>Tweens a Text's alpha color to the given value.
|
<summary>Tweens a Text's alpha color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||||
<summary>Tweens a Text's text to the given value.
|
<summary>Tweens a Text's text to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
@ -160,21 +160,21 @@
|
|||||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
Leave it to NULL (default) to use default ones</param>
|
Leave it to NULL (default) to use default ones</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Graphic's color to the given value,
|
<summary>Tweens a Graphic's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Image's color to the given value,
|
<summary>Tweens a Image's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color BY the given value,
|
<summary>Tweens a Text's color BY the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,20 +4,20 @@
|
|||||||
<name>DOTween50</name>
|
<name>DOTween50</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions50">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
<param name="floatName">Name given to the exposed float to set</param>
|
<param name="floatName">Name given to the exposed float to set</param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -25,7 +25,7 @@
|
|||||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Kills all tweens that have this target as a reference
|
Kills all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -33,14 +33,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens flipped.
|
and returns the total number of tweens flipped.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Sends to the given position all tweens that have this target as a reference
|
Sends to the given position all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -50,49 +50,49 @@
|
|||||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Pauses all tweens that have this target as a reference
|
Pauses all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens paused.
|
and returns the total number of tweens paused.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays all tweens that have this target as a reference
|
Plays all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays backwards all tweens that have this target as a reference
|
Plays backwards all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays forward all tweens that have this target as a reference
|
Plays forward all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Restarts all tweens that have this target as a reference
|
Restarts all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens restarted.
|
and returns the total number of tweens restarted.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Rewinds all tweens that have this target as a reference
|
Rewinds all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens rewinded.
|
and returns the total number of tweens rewinded.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -4,46 +4,46 @@
|
|||||||
<name>DOTween43</name>
|
<name>DOTween43</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions43">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween43 methods, require Unity 4.3 or later.
|
These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value.
|
<summary>Tweens a SpriteRenderer's color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||||
<summary>Tweens a Material's alpha color to the given value.
|
<summary>Tweens a Material's alpha color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value.
|
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's X position to the given value.
|
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
||||||
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -53,7 +53,7 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,94 +4,94 @@
|
|||||||
<name>DOTween46</name>
|
<name>DOTween46</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween46 methods, require Unity 4.6 or later.
|
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||||
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||||
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Graphic's color to the given value.
|
<summary>Tweens an Graphic's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||||
<summary>Tweens an Graphic's alpha color to the given value.
|
<summary>Tweens an Graphic's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Image's color to the given value.
|
<summary>Tweens an Image's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's alpha color to the given value.
|
<summary>Tweens an Image's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's fillAmount to the given value.
|
<summary>Tweens an Image's fillAmount to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor to the given value.
|
<summary>Tweens a Outline's effectColor to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor alpha to the given value.
|
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a Outline's effectDistance to the given value.
|
<summary>Tweens a Outline's effectDistance to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
as if it was connected to the starting position via an elastic.
|
as if it was connected to the starting position via an elastic.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -103,7 +103,7 @@
|
|||||||
while 0 oscillates only between the punch and the start position</param>
|
while 0 oscillates only between the punch and the start position</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -113,7 +113,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -123,7 +123,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -133,23 +133,23 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Slider's value to the given value.
|
<summary>Tweens a Slider's value to the given value.
|
||||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color to the given value.
|
<summary>Tweens a Text's color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||||
<summary>Tweens a Text's alpha color to the given value.
|
<summary>Tweens a Text's alpha color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||||
<summary>Tweens a Text's text to the given value.
|
<summary>Tweens a Text's text to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
@ -160,21 +160,21 @@
|
|||||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
Leave it to NULL (default) to use default ones</param>
|
Leave it to NULL (default) to use default ones</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Graphic's color to the given value,
|
<summary>Tweens a Graphic's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Image's color to the given value,
|
<summary>Tweens a Image's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color BY the given value,
|
<summary>Tweens a Text's color BY the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,20 +4,20 @@
|
|||||||
<name>DOTween50</name>
|
<name>DOTween50</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions50">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
<param name="floatName">Name given to the exposed float to set</param>
|
<param name="floatName">Name given to the exposed float to set</param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -25,7 +25,7 @@
|
|||||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Kills all tweens that have this target as a reference
|
Kills all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -33,14 +33,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens flipped.
|
and returns the total number of tweens flipped.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Sends to the given position all tweens that have this target as a reference
|
Sends to the given position all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -50,49 +50,49 @@
|
|||||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Pauses all tweens that have this target as a reference
|
Pauses all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens paused.
|
and returns the total number of tweens paused.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays all tweens that have this target as a reference
|
Plays all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays backwards all tweens that have this target as a reference
|
Plays backwards all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays forward all tweens that have this target as a reference
|
Plays forward all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Restarts all tweens that have this target as a reference
|
Restarts all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens restarted.
|
and returns the total number of tweens restarted.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Rewinds all tweens that have this target as a reference
|
Rewinds all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens rewinded.
|
and returns the total number of tweens rewinded.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -32,7 +32,7 @@ namespace DG.Tweening
|
|||||||
public class DOTween
|
public class DOTween
|
||||||
{
|
{
|
||||||
/// <summary>DOTween's version</summary>
|
/// <summary>DOTween's version</summary>
|
||||||
public static readonly string Version = "1.0.740";
|
public static readonly string Version = "1.0.745";
|
||||||
|
|
||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
// Options ////////////////////////////////////
|
// Options ////////////////////////////////////
|
||||||
|
|||||||
@ -55,7 +55,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="ShortcutExtensions.cs" />
|
<Compile Include="ShortcutExtensions43.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
||||||
|
|||||||
@ -13,7 +13,7 @@ namespace DG.Tweening
|
|||||||
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
/// These, as all DOTween43 methods, require Unity 4.3 or later.
|
/// These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class ShortcutExtensions
|
public static class ShortcutExtensions43
|
||||||
{
|
{
|
||||||
#region SpriteRenderer
|
#region SpriteRenderer
|
||||||
|
|
||||||
@ -57,7 +57,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="ShortcutExtensions.cs" />
|
<Compile Include="ShortcutExtensions46.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
||||||
|
|||||||
@ -15,7 +15,7 @@ namespace DG.Tweening
|
|||||||
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
/// These, as all DOTween46 methods, require Unity 4.6 or later.
|
/// These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class ShortcutExtensions
|
public static class ShortcutExtensions46
|
||||||
{
|
{
|
||||||
#region Unity UI
|
#region Unity UI
|
||||||
|
|
||||||
@ -53,7 +53,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="ShortcutExtensions.cs" />
|
<Compile Include="ShortcutExtensions50.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
||||||
|
|||||||
@ -9,7 +9,7 @@ namespace DG.Tweening
|
|||||||
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
/// These, as all DOTween50 methods, require Unity 5.0 or later.
|
/// These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class ShortcutExtensions
|
public static class ShortcutExtensions50
|
||||||
{
|
{
|
||||||
#region AudioMixerGroup
|
#region AudioMixerGroup
|
||||||
|
|
||||||
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@ -4,46 +4,46 @@
|
|||||||
<name>DOTween43</name>
|
<name>DOTween43</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions43">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween43 methods, require Unity 4.3 or later.
|
These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value.
|
<summary>Tweens a SpriteRenderer's color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||||
<summary>Tweens a Material's alpha color to the given value.
|
<summary>Tweens a Material's alpha color to the given value.
|
||||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value.
|
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's X position to the given value.
|
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
||||||
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -53,7 +53,7 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,94 +4,94 @@
|
|||||||
<name>DOTween46</name>
|
<name>DOTween46</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween46 methods, require Unity 4.6 or later.
|
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||||
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||||
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Graphic's color to the given value.
|
<summary>Tweens an Graphic's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||||
<summary>Tweens an Graphic's alpha color to the given value.
|
<summary>Tweens an Graphic's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens an Image's color to the given value.
|
<summary>Tweens an Image's color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's alpha color to the given value.
|
<summary>Tweens an Image's alpha color to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
<summary>Tweens an Image's fillAmount to the given value.
|
<summary>Tweens an Image's fillAmount to the given value.
|
||||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor to the given value.
|
<summary>Tweens a Outline's effectColor to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||||
<summary>Tweens a Outline's effectColor alpha to the given value.
|
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a Outline's effectDistance to the given value.
|
<summary>Tweens a Outline's effectDistance to the given value.
|
||||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
as if it was connected to the starting position via an elastic.
|
as if it was connected to the starting position via an elastic.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -103,7 +103,7 @@
|
|||||||
while 0 oscillates only between the punch and the start position</param>
|
while 0 oscillates only between the punch and the start position</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -113,7 +113,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
@ -123,7 +123,7 @@
|
|||||||
Setting it to 0 will shake along a single direction.</param>
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
Returns a Sequence instead of a Tweener.
|
Returns a Sequence instead of a Tweener.
|
||||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -133,23 +133,23 @@
|
|||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||||
<summary>Tweens a Slider's value to the given value.
|
<summary>Tweens a Slider's value to the given value.
|
||||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color to the given value.
|
<summary>Tweens a Text's color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||||
<summary>Tweens a Text's alpha color to the given value.
|
<summary>Tweens a Text's alpha color to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||||
<summary>Tweens a Text's text to the given value.
|
<summary>Tweens a Text's text to the given value.
|
||||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
@ -160,21 +160,21 @@
|
|||||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
Leave it to NULL (default) to use default ones</param>
|
Leave it to NULL (default) to use default ones</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Graphic's color to the given value,
|
<summary>Tweens a Graphic's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Image's color to the given value,
|
<summary>Tweens a Image's color to the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a Text's color BY the given value,
|
<summary>Tweens a Text's color BY the given value,
|
||||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
instead than fight each other as multiple DOColor would do.
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -4,20 +4,20 @@
|
|||||||
<name>DOTween50</name>
|
<name>DOTween50</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
<member name="T:DG.Tweening.ShortcutExtensions50">
|
||||||
<summary>
|
<summary>
|
||||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
<param name="floatName">Name given to the exposed float to set</param>
|
<param name="floatName">Name given to the exposed float to set</param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -25,7 +25,7 @@
|
|||||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Kills all tweens that have this target as a reference
|
Kills all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -33,14 +33,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens flipped.
|
and returns the total number of tweens flipped.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Sends to the given position all tweens that have this target as a reference
|
Sends to the given position all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
@ -50,49 +50,49 @@
|
|||||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Pauses all tweens that have this target as a reference
|
Pauses all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens paused.
|
and returns the total number of tweens paused.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays all tweens that have this target as a reference
|
Plays all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays backwards all tweens that have this target as a reference
|
Plays backwards all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Plays forward all tweens that have this target as a reference
|
Plays forward all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens played.
|
and returns the total number of tweens played.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Restarts all tweens that have this target as a reference
|
Restarts all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens restarted.
|
and returns the total number of tweens restarted.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Rewinds all tweens that have this target as a reference
|
Rewinds all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
and returns the total number of tweens rewinded.
|
and returns the total number of tweens rewinded.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||||
<summary>
|
<summary>
|
||||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
|||||||
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Reference in New Issue
Block a user