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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-21 01:36:05 +08:00

DOTween Utility Panel > Implemented choice of Settings location

This commit is contained in:
Daniele Giardini 2015-04-11 13:28:08 +02:00
parent bd5a686d18
commit 9be6d63fd6
56 changed files with 220 additions and 63 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@ _DOTween.Assembly/*.suo
_DOTween.Assembly/*.user _DOTween.Assembly/*.user
_DOTween.Assembly/.gitignore _DOTween.Assembly/.gitignore
_DOTween.Assembly/.git _DOTween.Assembly/.git
ExternalPluginsTestsAndExamples*
*.Unity*/_ReSharper* *.Unity*/_ReSharper*
*.Unity*/Library *.Unity*/Library
*.Unity*/obj *.Unity*/obj

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@ -1,9 +0,0 @@
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folderAsset: yes
timeCreated: 1428482901
licenseType: Free
DefaultImporter:
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@ -1,5 +1,9 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: c4ba43af0a1577c44aed9e8ee47cbb81 guid: 6c68a80831d8da74087b61dad131dcd6
folderAsset: yes folderAsset: yes
timeCreated: 1428751523
licenseType: Free
DefaultImporter: DefaultImporter:
userData: userData:
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@ -1,7 +1,7 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ce117ac50a01981468b64937132115fa guid: fbcef3e5c5a51234b9946a301f852687
timeCreated: 1426159620 timeCreated: 1428751188
licenseType: Pro licenseType: Free
NativeFormatImporter: NativeFormatImporter:
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@ -6,11 +6,13 @@ using TMPro;
public class ExternalPlugins_TextMeshPro : BrainBase public class ExternalPlugins_TextMeshPro : BrainBase
{ {
public TextMeshPro[] texts; public TextMeshPro[] texts;
public TextMeshProUGUI[] uguiTexts;
[TextArea(5, 10)] [TextArea(5, 10)]
public string replaceWText = "This <#00ff00>rich <b>bold</b>+<i>italic</i> text</color> is <#ff0000>gonna appear</color> with a tween, <#f38013>yabadabadoo!</color>"; public string replaceWText = "This <#00ff00>rich <b>bold</b>+<i>italic</i> text</color> is <#ff0000>gonna appear</color> with a tween, <#f38013>yabadabadoo!</color>";
bool richTextEnabled = true; bool richTextEnabled = true;
string[] orTexts; string[] orTexts;
string[] orGuiTexts;
void Start() void Start()
{ {
@ -18,6 +20,8 @@ public class ExternalPlugins_TextMeshPro : BrainBase
orTexts = new string[texts.Length]; orTexts = new string[texts.Length];
for (int i = 0; i < texts.Length; ++i) orTexts[i] = texts[i].text; for (int i = 0; i < texts.Length; ++i) orTexts[i] = texts[i].text;
orGuiTexts = new string[uguiTexts.Length];
for (int i = 0; i < uguiTexts.Length; ++i) orGuiTexts[i] = uguiTexts[i].text;
} }
void OnGUI() void OnGUI()
@ -25,45 +29,106 @@ public class ExternalPlugins_TextMeshPro : BrainBase
if (GUILayout.Button("Rich Text Support: " + (richTextEnabled ? "ON" : "OFF"))) richTextEnabled = !richTextEnabled; if (GUILayout.Button("Rich Text Support: " + (richTextEnabled ? "ON" : "OFF"))) richTextEnabled = !richTextEnabled;
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Color To Green")) foreach (TextMeshPro t in texts) t.DOColor(Color.green, 1).SetEase(Ease.Linear); if (GUILayout.Button("Color To Green")) {
if (GUILayout.Button("Color To Red")) foreach (TextMeshPro t in texts) t.DOColor(Color.red, 1).SetEase(Ease.Linear); foreach (TextMeshPro t in texts) t.DOColor(Color.green, 1).SetEase(Ease.Linear);
if (GUILayout.Button("Fade Out")) foreach (TextMeshPro t in texts) t.DOFade(0, 1).SetEase(Ease.Linear); foreach (TextMeshProUGUI t in uguiTexts) t.DOColor(Color.green, 1).SetEase(Ease.Linear);
if (GUILayout.Button("Fade In")) foreach (TextMeshPro t in texts) t.DOFade(1, 1).SetEase(Ease.Linear); }
if (GUILayout.Button("Color To Red")) {
foreach (TextMeshPro t in texts) t.DOColor(Color.red, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOColor(Color.red, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Fade Out")) {
foreach (TextMeshPro t in texts) t.DOFade(0, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFade(0, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Fade In")) {
foreach (TextMeshPro t in texts) t.DOFade(1, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFade(1, 1).SetEase(Ease.Linear);
}
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Face Color To Green")) foreach (TextMeshPro t in texts) t.DOFaceColor(Color.green, 1).SetEase(Ease.Linear); if (GUILayout.Button("Face Color To Green")) {
if (GUILayout.Button("Face Color To Red")) foreach (TextMeshPro t in texts) t.DOFaceColor(Color.red, 1).SetEase(Ease.Linear); foreach (TextMeshPro t in texts) t.DOFaceColor(Color.green, 1).SetEase(Ease.Linear);
if (GUILayout.Button("Face Fade Out")) foreach (TextMeshPro t in texts) t.DOFaceFade(0, 1).SetEase(Ease.Linear); foreach (TextMeshProUGUI t in uguiTexts) t.DOFaceColor(Color.green, 1).SetEase(Ease.Linear);
if (GUILayout.Button("Face Fade In")) foreach (TextMeshPro t in texts) t.DOFaceFade(1, 1).SetEase(Ease.Linear); }
if (GUILayout.Button("Face Color To Red")) {
foreach (TextMeshPro t in texts) t.DOFaceColor(Color.red, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFaceColor(Color.red, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Face Fade Out")) {
foreach (TextMeshPro t in texts) t.DOFaceFade(0, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFaceFade(0, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Face Fade In")) {
foreach (TextMeshPro t in texts) t.DOFaceFade(1, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFaceFade(1, 1).SetEase(Ease.Linear);
}
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Glow Color To Green")) foreach (TextMeshPro t in texts) t.DOGlowColor(Color.green, 1).SetEase(Ease.Linear); if (GUILayout.Button("Glow Color To Green")) {
if (GUILayout.Button("Glow Color To Red")) foreach (TextMeshPro t in texts) t.DOGlowColor(Color.red, 1).SetEase(Ease.Linear); foreach (TextMeshPro t in texts) t.DOGlowColor(Color.green, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOGlowColor(Color.green, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Glow Color To Red")) {
foreach (TextMeshPro t in texts) t.DOGlowColor(Color.red, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOGlowColor(Color.red, 1).SetEase(Ease.Linear);
}
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Outline Color To Green")) foreach (TextMeshPro t in texts) t.DOOutlineColor(Color.green, 1).SetEase(Ease.Linear); if (GUILayout.Button("Outline Color To Green")) {
if (GUILayout.Button("Outline Color To Red")) foreach (TextMeshPro t in texts) t.DOOutlineColor(Color.red, 1).SetEase(Ease.Linear); foreach (TextMeshPro t in texts) t.DOOutlineColor(Color.green, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOOutlineColor(Color.green, 1).SetEase(Ease.Linear);
}
if (GUILayout.Button("Outline Color To Red")) {
foreach (TextMeshPro t in texts) t.DOOutlineColor(Color.red, 1).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOOutlineColor(Color.red, 1).SetEase(Ease.Linear);
}
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Font Resize Down")) foreach (TextMeshPro t in texts) t.DOFontSize(10, 1); if (GUILayout.Button("Font Resize Down")) {
if (GUILayout.Button("Font Resize Up")) foreach (TextMeshPro t in texts) t.DOFontSize(32, 1); foreach (TextMeshPro t in texts) t.DOFontSize(10, 1);
if (GUILayout.Button("Scale to 1.5")) foreach (TextMeshPro t in texts) t.DOScale(1.5f, 1); foreach (TextMeshProUGUI t in uguiTexts) t.DOFontSize(10, 1);
if (GUILayout.Button("Trim Max Visible Characters")) foreach (TextMeshPro t in texts) t.DOMaxVisibleCharacters(22, 1); }
if (GUILayout.Button("Font Resize Up")) {
foreach (TextMeshPro t in texts) t.DOFontSize(32, 1);
foreach (TextMeshProUGUI t in uguiTexts) t.DOFontSize(32, 1);
}
if (GUILayout.Button("Scale to 1.5")) {
foreach (TextMeshPro t in texts) t.DOScale(1.5f, 1);
foreach (TextMeshProUGUI t in uguiTexts) t.DOScale(1.5f, 1);
}
if (GUILayout.Button("Trim Max Visible Characters")) {
foreach (TextMeshPro t in texts) t.DOMaxVisibleCharacters(22, 1);
foreach (TextMeshProUGUI t in uguiTexts) t.DOMaxVisibleCharacters(22, 1);
}
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
if (GUILayout.Button("Text Reset")) { if (GUILayout.Button("Text Reset")) {
DOTween.KillAll(); DOTween.KillAll();
for (int i = 0; i < texts.Length; ++i) texts[i].text = orTexts[i]; for (int i = 0; i < texts.Length; ++i) texts[i].text = orTexts[i];
for (int i = 0; i < uguiTexts.Length; ++i) uguiTexts[i].text = orGuiTexts[i];
}
if (GUILayout.Button("Text Replace")) {
foreach (TextMeshPro t in texts) t.DOText(replaceWText, 5, richTextEnabled).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOText(replaceWText, 5, richTextEnabled).SetEase(Ease.Linear);
}
if (GUILayout.Button("Text Replace Add")) {
foreach (TextMeshPro t in texts) t.DOText(" " + replaceWText, 5, richTextEnabled).SetRelative().SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOText(" " + replaceWText, 5, richTextEnabled).SetRelative().SetEase(Ease.Linear);
}
if (GUILayout.Button("Text Replace W Scramble")) {
foreach (TextMeshPro t in texts) t.DOText(replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOText(replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetEase(Ease.Linear);
}
if (GUILayout.Button("Text Replace Add W Scramble")) {
foreach (TextMeshPro t in texts) t.DOText(" " + replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetRelative().SetEase(Ease.Linear);
foreach (TextMeshProUGUI t in uguiTexts) t.DOText(" " + replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetRelative().SetEase(Ease.Linear);
} }
if (GUILayout.Button("Text Replace")) foreach (TextMeshPro t in texts) t.DOText(replaceWText, 5, richTextEnabled).SetEase(Ease.Linear);
if (GUILayout.Button("Text Replace Add")) foreach (TextMeshPro t in texts) t.DOText(" " + replaceWText, 5, richTextEnabled).SetRelative().SetEase(Ease.Linear);
if (GUILayout.Button("Text Replace W Scramble")) foreach (TextMeshPro t in texts) t.DOText(replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetEase(Ease.Linear);
if (GUILayout.Button("Text Replace Add W Scramble")) foreach (TextMeshPro t in texts) t.DOText(" " + replaceWText, 5, richTextEnabled, ScrambleMode.Lowercase).SetRelative().SetEase(Ease.Linear);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();

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@ -4,5 +4,15 @@ using UnityEngine;
public class Paths : BrainBase public class Paths : BrainBase
{ {
public Transform target;
void Start()
{
Vector3[] p = new[] {
new Vector3(2,2,2),
new Vector3(2,4,2),
new Vector3(0,2,2),
};
target.DOPath(p, 4);
}
} }

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@ -7,15 +7,16 @@ public class Temp : BrainBase
{ {
public Transform target; public Transform target;
public void TweenThis(int direction) IEnumerator Start()
{ {
Debug.Log("HERE"); target.DOMoveX(2, 3).OnComplete(()=> {
if (DOTween.IsTweening("infoTabSwipeAnim")) { Debug.Log("call");
Debug.Log("IsTweening"); target.GetComponent<TempMonoBehaviour>().Goco();
// DOTween.Rewind("infoTabSwipeAnim", false); Debug.Log("after call");
DOTween.Kill("infoTabSwipeAnim", true); });
}
yield return new WaitForSeconds(1);
target.DOLocalMoveX(direction*800, 0.3f, false).From().SetEase(Ease.OutBack).SetId("infoTabSwipeAnim");
target.gameObject.SetActive(false);
} }
} }

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@ -1,7 +1,32 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using DG.Tweening;
public class TempMonoBehaviour : MonoBehaviour public class TempMonoBehaviour : MonoBehaviour
{ {
public float fval = 0; // IEnumerator Start()
// {
// yield return new WaitForSeconds(1);
// Debug.Log("Start");
// transform.DOMoveX(2, 3).OnComplete(Goco);
// yield return new WaitForSeconds(1);
// Debug.Log("Deactivate");
// this.gameObject.SetActive(false);
// }
public void Goco()
{
Debug.Log("Start Coroutine");
StartCoroutine(SomeCoroutine());
}
IEnumerator SomeCoroutine()
{
Debug.Log("CO start");
yield return new WaitForSeconds(1);
Debug.Log("CO end");
}
} }

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@ -22,5 +22,13 @@ namespace DG.Tweening.Core
public float defaultEasePeriod = 0; public float defaultEasePeriod = 0;
public bool defaultAutoKill = true; public bool defaultAutoKill = true;
public LoopType defaultLoopType = LoopType.Restart; public LoopType defaultLoopType = LoopType.Restart;
// Editor-only
public enum SettingsLocation
{
AssetsDirectory,
DOTweenDirectory
}
public SettingsLocation storeSettingsLocation = SettingsLocation.AssetsDirectory;
} }
} }

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@ -21,7 +21,7 @@ namespace DG.Tweening
public class DOTween public class DOTween
{ {
/// <summary>DOTween's version</summary> /// <summary>DOTween's version</summary>
public static readonly string Version = "1.0.450"; public static readonly string Version = "1.0.465";
/////////////////////////////////////////////// ///////////////////////////////////////////////
// Options //////////////////////////////////// // Options ////////////////////////////////////

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@ -45,8 +45,7 @@ namespace DG.DOTweenEditor
static void ShowWindow() { Open(); } static void ShowWindow() { Open(); }
const string _Title = "DOTween Utility Panel"; const string _Title = "DOTween Utility Panel";
const string _SrcFile = "DOTweenSettings.asset"; static readonly Vector2 _WinSize = new Vector2(300,365);
static readonly Vector2 _WinSize = new Vector2(300,350);
public const string Id = "DOTweenVersion"; public const string Id = "DOTweenVersion";
public const string IdPro = "DOTweenProVersion"; public const string IdPro = "DOTweenProVersion";
static readonly float _HalfBtSize = _WinSize.x * 0.5f - 6; static readonly float _HalfBtSize = _WinSize.x * 0.5f - 6;
@ -59,6 +58,7 @@ namespace DG.DOTweenEditor
int _selectedTab; int _selectedTab;
string[] _tabLabels = new[] { "Setup", "Preferences" }; string[] _tabLabels = new[] { "Setup", "Preferences" };
string[] _settingsLocation = new[] {"Assets > Resources", "DOTween > Resources"};
// If force is FALSE opens the window only if DOTween's version has changed // If force is FALSE opens the window only if DOTween's version has changed
// (set to FALSE by OnPostprocessAllAssets) // (set to FALSE by OnPostprocessAllAssets)
@ -182,6 +182,9 @@ namespace DG.DOTweenEditor
_src.useSafeMode = EditorGUILayout.Toggle("Safe Mode", _src.useSafeMode); _src.useSafeMode = EditorGUILayout.Toggle("Safe Mode", _src.useSafeMode);
_src.showUnityEditorReport = EditorGUILayout.Toggle("Editor Report", _src.showUnityEditorReport); _src.showUnityEditorReport = EditorGUILayout.Toggle("Editor Report", _src.showUnityEditorReport);
_src.logBehaviour = (LogBehaviour)EditorGUILayout.EnumPopup("Log Behaviour", _src.logBehaviour); _src.logBehaviour = (LogBehaviour)EditorGUILayout.EnumPopup("Log Behaviour", _src.logBehaviour);
DOTweenSettings.SettingsLocation prevSettingsLocation = _src.storeSettingsLocation;
_src.storeSettingsLocation = (DOTweenSettings.SettingsLocation)EditorGUILayout.Popup("Settings Location", (int)_src.storeSettingsLocation, _settingsLocation);
if (_src.storeSettingsLocation != prevSettingsLocation) Connect(true);
GUILayout.Space(8); GUILayout.Space(8);
GUILayout.Label("DEFAULTS ▼"); GUILayout.Label("DEFAULTS ▼");
_src.defaultRecyclable = EditorGUILayout.Toggle("Recycle Tweens", _src.defaultRecyclable); _src.defaultRecyclable = EditorGUILayout.Toggle("Recycle Tweens", _src.defaultRecyclable);
@ -200,25 +203,74 @@ namespace DG.DOTweenEditor
// =================================================================================== // ===================================================================================
// METHODS --------------------------------------------------------------------------- // METHODS ---------------------------------------------------------------------------
void Connect() void Connect(bool forceReconnect = false)
{ {
if (_src != null && !forceReconnect) return;
string externalSrcDir = EditorUtils.assetsPath + EditorUtils.pathSlash + "Resources";
string externalSrcFilePath = externalSrcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset";
string externalAdbSrcFilePath = EditorUtils.FullPathToADBPath(externalSrcFilePath);
string internalSrcDir = EditorUtils.dotweenDir + "Resources";
string internalSrcFilePath = internalSrcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset";
string internalAdbSrcFilePath = EditorUtils.FullPathToADBPath(internalSrcFilePath);
if (_src == null) { if (_src == null) {
string srcDir = EditorUtils.assetsPath + EditorUtils.pathSlash + "Resources"; // Load eventual existing settings
if (!Directory.Exists(srcDir)) AssetDatabase.CreateFolder("Assets", "Resources"); _src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(externalAdbSrcFilePath, false);
string adbSrcFilePath = EditorUtils.FullPathToADBPath(srcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset"); if (_src == null) _src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(internalAdbSrcFilePath, false);
// Legacy: check if there are settings saved in old mode (inside DOTween/Resources folder) and eventually move them
string legacySrcDir = EditorUtils.dotweenDir + "Resources";
string legacySrcFilePath = legacySrcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset";
if (File.Exists(legacySrcFilePath)) {
// Move legacy src file to correct folder
AssetDatabase.MoveAsset(EditorUtils.FullPathToADBPath(legacySrcFilePath), adbSrcFilePath);
// Delete legacy Resources folder
AssetDatabase.DeleteAsset(EditorUtils.FullPathToADBPath(legacySrcDir));
}
_src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(adbSrcFilePath, true);
} }
if (_src == null) {
// Settings don't exist. Create it in external folder
if (!Directory.Exists(externalSrcDir)) AssetDatabase.CreateFolder("Assets", "Resources");
_src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(externalAdbSrcFilePath, true);
}
// Move eventual settings from previous location and setup everything correctly
DOTweenSettings.SettingsLocation settingsLoc = _src.storeSettingsLocation;
switch (settingsLoc) {
case DOTweenSettings.SettingsLocation.AssetsDirectory:
if (!Directory.Exists(externalSrcDir)) AssetDatabase.CreateFolder("Assets", "Resources");
if (File.Exists(internalSrcFilePath)) {
// Move internal src file to correct folder
AssetDatabase.MoveAsset(internalAdbSrcFilePath, externalAdbSrcFilePath);
// Delete internal Resources folder
AssetDatabase.DeleteAsset(EditorUtils.FullPathToADBPath(internalSrcDir));
}
_src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(externalAdbSrcFilePath, true);
break;
case DOTweenSettings.SettingsLocation.DOTweenDirectory:
if (!Directory.Exists(internalSrcDir)) AssetDatabase.CreateFolder(EditorUtils.FullPathToADBPath(EditorUtils.dotweenDir.Substring(0, EditorUtils.dotweenDir.LastIndexOf(EditorUtils.pathSlash))), "Resources");
if (File.Exists(externalSrcFilePath)) {
// Move external src file to correct folder
AssetDatabase.MoveAsset(externalAdbSrcFilePath, internalAdbSrcFilePath);
// Delete external settings
AssetDatabase.DeleteAsset(externalAdbSrcFilePath);
// Check if external Resources folder is empty and in case delete it
if (Directory.GetDirectories(externalSrcDir).Length == 0 && Directory.GetFiles(externalSrcDir).Length == 0) {
AssetDatabase.DeleteAsset(EditorUtils.FullPathToADBPath(externalSrcDir));
}
}
_src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(internalAdbSrcFilePath, true);
break;
}
// if (_src == null) {
// string srcDir = EditorUtils.assetsPath + EditorUtils.pathSlash + "Resources";
// if (!Directory.Exists(srcDir)) AssetDatabase.CreateFolder("Assets", "Resources");
// string adbSrcFilePath = EditorUtils.FullPathToADBPath(srcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset");
//
// // Legacy: check if there are settings saved in previous mode and eventually move them
// string altSrcDir = EditorUtils.dotweenDir + "Resources";
// string legacySrcFilePath = altSrcDir + EditorUtils.pathSlash + DOTweenSettings.AssetName + ".asset";
// if (File.Exists(legacySrcFilePath)) {
// // Move legacy src file to correct folder
// AssetDatabase.MoveAsset(EditorUtils.FullPathToADBPath(legacySrcFilePath), adbSrcFilePath);
// // Delete legacy Resources folder
// AssetDatabase.DeleteAsset(EditorUtils.FullPathToADBPath(altSrcDir));
// }
//
// _src = EditorUtils.ConnectToSourceAsset<DOTweenSettings>(adbSrcFilePath, true);
// }
} }
} }
} }

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