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https://github.com/Cardidi/dotween-upm-fork.git
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Implemented Material shortcuts overloads (by Vasyl Romanets) that allow a propertyID/nameID parameter
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@ -1382,6 +1382,13 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)">
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<summary>Tweens a Material's named color property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Single)">
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<summary>Tweens a Material's alpha color to the given value
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(will have no effect unless your material supports transparency).
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@ -1396,6 +1403,14 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Int32,System.Single)">
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<summary>Tweens a Material's alpha color with the given ID to the given value
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(will have no effect unless your material supports transparency).
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.String,System.Single)">
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<summary>Tweens a Material's named float property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -1403,6 +1418,13 @@
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.Int32,System.Single)">
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<summary>Tweens a Material's named float property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture offset to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -1436,6 +1458,13 @@
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.Int32,System.Single)">
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<summary>Tweens a Material's named Vector property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOResize(UnityEngine.TrailRenderer,System.Single,System.Single,System.Single)">
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<summary>Tweens a TrailRenderer's startWidth/endWidth to the given value.
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Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary>
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@ -1730,6 +1759,15 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)">
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<summary>Tweens a Material's named color property with the given ID to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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@ -72,7 +72,9 @@ namespace DG.Tweening
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#endif
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#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
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#region CustomYieldInstructions (Unity 5.3 or Newer)
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#region Unity 5.3 or Newer
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#region CustomYieldInstructions
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
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@ -162,6 +164,46 @@ namespace DG.Tweening
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}
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#endregion
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#endregion
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#endif
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#if UNITY_2018_1_OR_NEWER
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#region Unity 2018.1 or Newer
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#region Material
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/// <summary>Tweens a Material's named texture offset property with the given ID to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named texture scale property with the given ID to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration).SetTarget(target);
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}
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#endregion
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#endregion
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#endif
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}
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@ -66,6 +66,10 @@ namespace DG.Tweening.Core
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{
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LogWarning(string.Format("This material doesn't have a {0} property", propertyName));
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}
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public static void LogMissingMaterialProperty(int propertyId)
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{
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LogWarning(string.Format("This material doesn't have a {0} property ID", propertyId));
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}
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public static void LogRemoveActiveTweenError(string errorInfo)
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{
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.170"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.175"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -234,6 +234,19 @@ namespace DG.Tweening
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}
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return DOTween.To(() => target.GetColor(property), x => target.SetColor(property, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named color property with the given ID to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this Material target, Color endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.To(() => target.GetColor(propertyID), x => target.SetColor(propertyID, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's alpha color to the given value
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/// (will have no effect unless your material supports transparency).
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@ -258,6 +271,20 @@ namespace DG.Tweening
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}
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return DOTween.ToAlpha(() => target.GetColor(property), x => target.SetColor(property, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's alpha color with the given ID to the given value
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/// (will have no effect unless your material supports transparency).
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this Material target, float endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.ToAlpha(() => target.GetColor(propertyID), x => target.SetColor(propertyID, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named float property to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -272,6 +299,19 @@ namespace DG.Tweening
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}
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return DOTween.To(() => target.GetFloat(property), x => target.SetFloat(property, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named float property with the given ID to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOFloat(this Material target, float endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.To(() => target.GetFloat(propertyID), x => target.SetFloat(propertyID, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's texture offset to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -330,6 +370,19 @@ namespace DG.Tweening
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}
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return DOTween.To(() => target.GetVector(property), x => target.SetVector(property, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named Vector property with the given ID to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOVector(this Material target, Vector4 endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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return DOTween.To(() => target.GetVector(propertyID), x => target.SetVector(propertyID, x), endValue, duration).SetTarget(target);
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}
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#endregion
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@ -980,6 +1033,33 @@ namespace DG.Tweening
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}, endValue, duration)
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.Blendable().SetTarget(target);
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}
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/// <summary>Tweens a Material's named color property with the given ID to the given value,
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/// in a way that allows other DOBlendableColor tweens to work together on the same target,
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/// instead than fight each other as multiple DOColor would do.
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/// Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The value to tween to</param>
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/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOBlendableColor(this Material target, Color endValue, int propertyID, float duration)
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{
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if (!target.HasProperty(propertyID)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
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return null;
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}
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endValue = endValue - target.GetColor(propertyID);
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Color to = new Color(0, 0, 0, 0);
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return DOTween.To(() => to, x => {
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#if COMPATIBLE
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Color diff = x.value - to;
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#else
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Color diff = x - to;
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#endif
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to = x;
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target.SetColor(propertyID, target.GetColor(propertyID) + diff);
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}, endValue, duration)
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.Blendable().SetTarget(target);
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}
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#endregion
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@ -30,7 +30,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>TRACE;UNITY_EDITOR;UNITY_4_3;UNITY_4_6;UNITY_5;UNITY_2017_1_OR_NEWER</DefineConstants>
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<DefineConstants>TRACE;UNITY_EDITOR;UNITY_4_3;UNITY_4_6;UNITY_5;UNITY_2017_1_OR_NEWER;UNITY_2018_1_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>
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@ -1382,6 +1382,13 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)">
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<summary>Tweens a Material's named color property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Single)">
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<summary>Tweens a Material's alpha color to the given value
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(will have no effect unless your material supports transparency).
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@ -1396,6 +1403,14 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Int32,System.Single)">
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<summary>Tweens a Material's alpha color with the given ID to the given value
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(will have no effect unless your material supports transparency).
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.String,System.Single)">
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<summary>Tweens a Material's named float property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -1403,6 +1418,13 @@
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.Int32,System.Single)">
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<summary>Tweens a Material's named float property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture offset to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -1436,6 +1458,13 @@
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.Int32,System.Single)">
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<summary>Tweens a Material's named Vector property with the given ID to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOResize(UnityEngine.TrailRenderer,System.Single,System.Single,System.Single)">
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<summary>Tweens a TrailRenderer's startWidth/endWidth to the given value.
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Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary>
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@ -1730,6 +1759,15 @@
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)">
|
||||
<summary>Tweens a Material's named color property with the given ID to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param>
|
||||
<param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||
|
||||
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@ -72,7 +72,9 @@ namespace DG.Tweening
|
||||
#endif
|
||||
|
||||
#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
|
||||
#region CustomYieldInstructions (Unity 5.3 or Newer)
|
||||
#region Unity 5.3 or Newer
|
||||
|
||||
#region CustomYieldInstructions
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
|
||||
@ -162,6 +164,46 @@ namespace DG.Tweening
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
#region Unity 2018.1 or Newer
|
||||
|
||||
#region Material
|
||||
|
||||
/// <summary>Tweens a Material's named texture offset property with the given ID to the given value.
|
||||
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
return DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration).SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Material's named texture scale property with the given ID to the given value.
|
||||
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
return DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration).SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user