mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 01:06:02 +08:00
Hyper-compatible version fix which allows Color32 to work correctly
+ Fix to ScrollRect.DONormalizedPos not working correctly with hyper-compatible mode
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@ -13,7 +13,7 @@ public class FollowTargetUntilReached : MonoBehaviour
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// In this case, when the target is reached the tween will be
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// automatically killed and the following will stop
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Vector3 prevTargetPos = targetToFollow.position;
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Tweener followTween = follower.DOMove(targetToFollow.position, 2);
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Tweener followTween = follower.DOMove(targetToFollow.position, 4);
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followTween.OnUpdate(()=> {
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if (prevTargetPos != targetToFollow.position) {
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prevTargetPos = targetToFollow.position;
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@ -10,31 +10,11 @@ using UnityEngine.UI;
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public class TempTests : BrainBase
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{
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public Transform target;
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public float InitialDelay = 1;
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public float ExpandDelay = 2;
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public float ExpandSpeed = 0.1f;
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public float RetractDelay = 2;
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public float RetractSpeed = 2;
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public Color32 color;
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float time;
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Sequence s;
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// Use this for initialization
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void Start ()
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{
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time = Time.realtimeSinceStartup;
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s = DOTween.Sequence();
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s.Append(target.DOMove(target.position + new Vector3(0, 0.1f, 0),0.1f).SetDelay(InitialDelay));
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s.Append(target.DOMove(target.position + new Vector3(0, 1, 0), ExpandSpeed).SetDelay(ExpandDelay));
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s.Append(target.DOMove(target.position - new Vector3(0, 1.1f, 0), RetractSpeed).SetDelay(RetractDelay));
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s.SetLoops(-1, LoopType.Restart).OnStepComplete(Step);
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}
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void Step()
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{
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Debug.Log(Time.realtimeSinceStartup - time);
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time = Time.realtimeSinceStartup;
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DOTween.To(()=> color, x=> color = x, Color.red, 2)
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.OnUpdate(()=> Debug.Log(color));
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}
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}
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@ -21,10 +21,20 @@ namespace DG.Tweening.Core.Surrogates
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return v.value;
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}
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public static implicit operator Color32(ColorWrapper v)
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{
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return v.value;
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}
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public static implicit operator ColorWrapper(Color v)
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{
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return new ColorWrapper(v);
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}
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public static implicit operator ColorWrapper(Color32 v)
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{
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return new ColorWrapper(v);
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}
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}
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}
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#endif
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.1.180";
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public static readonly string Version = "1.1.190";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -8,6 +8,9 @@ using DG.Tweening.Core;
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using DG.Tweening.Core.Enums;
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using UnityEngine;
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using UnityEngine.UI;
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#if COMPATIBLE
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using DG.Tweening.Core.Surrogates;
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#endif
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namespace DG.Tweening
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{
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@ -17,9 +20,9 @@ namespace DG.Tweening
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/// </summary>
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public static class ShortcutExtensions46
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{
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#region Unity UI
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#region Unity UI
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#region CanvasGroup
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#region CanvasGroup
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/// <summary>Tweens a CanvasGroup's alpha color to the given value.
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/// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
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@ -30,9 +33,9 @@ namespace DG.Tweening
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.SetTarget(target);
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}
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#endregion
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#endregion
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#region Graphic
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#region Graphic
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/// <summary>Tweens an Graphic's color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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@ -51,9 +54,9 @@ namespace DG.Tweening
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.SetTarget(target);
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}
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#endregion
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#endregion
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#region Image
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#region Image
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/// <summary>Tweens an Image's color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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@ -106,9 +109,9 @@ namespace DG.Tweening
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return s;
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}
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#endregion
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#endregion
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#region LayoutElement
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#region LayoutElement
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/// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
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/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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@ -164,9 +167,9 @@ namespace DG.Tweening
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#endregion
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#region Outline
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#region Outline
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/// <summary>Tweens a Outline's effectColor to the given value.
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/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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@ -194,9 +197,9 @@ namespace DG.Tweening
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.SetTarget(target);
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}
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#endregion
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#endregion
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#region RectTransform
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#region RectTransform
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/// <summary>Tweens a RectTransform's anchoredPosition to the given value.
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/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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@ -309,7 +312,7 @@ namespace DG.Tweening
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.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
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}
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#region Special
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#region Special
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/// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
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/// Returns a Sequence instead of a Tweener.
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@ -344,11 +347,11 @@ namespace DG.Tweening
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return s;
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region ScrollRect
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#region ScrollRect
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/// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
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/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
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@ -356,11 +359,19 @@ namespace DG.Tweening
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
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{
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#if COMPATIBLE
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return DOTween.To(() => new Vector2Wrapper(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
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x => {
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target.horizontalNormalizedPosition = x.value.x;
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target.verticalNormalizedPosition = x.value.y;
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}, endValue, duration)
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#else
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return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
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x => {
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target.horizontalNormalizedPosition = x.x;
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target.verticalNormalizedPosition = x.y;
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}, endValue, duration)
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#endif
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.SetOptions(snapping).SetTarget(target);
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}
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/// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
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@ -382,9 +393,9 @@ namespace DG.Tweening
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#endregion
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#region Slider
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#region Slider
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/// <summary>Tweens a Slider's value to the given value.
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/// Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
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@ -396,9 +407,9 @@ namespace DG.Tweening
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#endregion
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#region Text
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#region Text
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/// <summary>Tweens a Text's color to the given value.
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/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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@ -433,13 +444,13 @@ namespace DG.Tweening
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.SetTarget(target);
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region Blendables
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#region Blendables
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#region Graphic
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#region Graphic
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/// <summary>Tweens a Graphic's color to the given value,
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/// in a way that allows other DOBlendableColor tweens to work together on the same target,
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@ -462,9 +473,9 @@ namespace DG.Tweening
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.Blendable().SetTarget(target);
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}
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#endregion
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#endregion
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#region Image
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#region Image
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/// <summary>Tweens a Image's color to the given value,
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/// in a way that allows other DOBlendableColor tweens to work together on the same target,
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@ -487,9 +498,9 @@ namespace DG.Tweening
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.Blendable().SetTarget(target);
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}
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#endregion
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#endregion
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#region Text
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#region Text
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/// <summary>Tweens a Text's color BY the given value,
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/// in a way that allows other DOBlendableColor tweens to work together on the same target,
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@ -512,8 +523,8 @@ namespace DG.Tweening
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.Blendable().SetTarget(target);
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}
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#endregion
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#endregion
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#endregion
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#endregion
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}
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}
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