Demigiant
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3da538a1a0
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Modules working (upgrade features to complete)
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2018-07-15 11:02:59 +02:00 |
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Demigiant
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b668d99cb1
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Added alternate build that excludes rigidbodies
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2018-04-15 14:00:36 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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8cabb36ec1
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Added Rigidbody.DOPath/DOLocalPath methods (beware: they don't work on windows phone/store)
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2016-12-23 18:08:36 +01:00 |
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Demigiant
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299ad82622
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Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update
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2016-02-05 13:33:42 +01:00 |
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Daniele Giardini
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eae6a855c0
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LoopType.Incremental now works with paths too
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2015-06-16 13:07:15 +02:00 |
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Daniele Giardini
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b56c49e441
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Fixed path orientation issue when rewinding
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2015-05-27 13:01:57 +02:00 |
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Daniele Giardini
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d497fa9a6d
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Fixed "toPath" orientation not working correctly with local paths
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2015-04-29 01:10:38 +02:00 |
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Daniele Giardini
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7597760e6e
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Fixed path orientation not ending correctly with non-close Linear paths
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2015-03-24 12:32:09 +01:00 |
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Daniele Giardini
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f6f53fbe4c
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First GIT layout after moving away from Google Code
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2015-03-18 19:30:48 +01:00 |
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