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244 lines
13 KiB
C#
244 lines
13 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2014/09/29 11:53
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//
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// License Copyright (c) Daniele Giardini.
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using UnityEngine;
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using UnityEngine.UI;
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namespace DG.Tweening
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{
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/// <summary>
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/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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/// These, as all DOTween46 methods, require Unity 4.6 or later.
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/// </summary>
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public static class ShortcutExtensions
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{
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#region Unity UI
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#region CanvasGroup
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/// <summary>Tweens a CanvasGroup's alpha color to the given value.
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/// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this CanvasGroup target, float endValue, float duration)
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{
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return DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration)
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.SetTarget(target);
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}
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#endregion
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#region Graphic
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/// <summary>Tweens an Graphic's color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this Graphic target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens an Graphic's alpha color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this Graphic target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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#endregion
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#region Image
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/// <summary>Tweens an Image's color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this Image target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens an Image's alpha color to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this Image target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens an Image's fillAmount to the given value.
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFillAmount(this Image target, float endValue, float duration)
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{
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if (endValue > 1) endValue = 1;
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else if (endValue < 0) endValue = 0;
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return DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration)
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.SetTarget(target);
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}
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#endregion
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#region LayoutElement
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/// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
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/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
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target.flexibleWidth = x.x;
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target.flexibleHeight = x.y;
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}, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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/// <summary>Tweens an LayoutElement's minWidth/Height to the given value.
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/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
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target.minWidth = x.x;
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target.minHeight = x.y;
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}, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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/// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
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/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
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target.preferredWidth = x.x;
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target.preferredHeight = x.y;
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}, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#region Outline
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/// <summary>Tweens a Outline's effectColor to the given value.
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/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this Outline target, Color endValue, float duration)
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{
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return DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Outline's effectColor alpha to the given value.
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/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this Outline target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a Outline's effectDistance to the given value.
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/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScale(this Outline target, Vector2 endValue, float duration)
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{
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return DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration)
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.SetTarget(target);
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}
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#endregion
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#region RectTransform
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/// <summary>Tweens a RectTransform's anchoredPosition to the given value.
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/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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/// <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
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/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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/// <summary>Tweens a RectTransform's sizeDelta to the given value.
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/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#region Slider
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/// <summary>Tweens a Slider's value to the given value.
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/// Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static Tweener DOValue(this Slider target, float endValue, float duration, bool snapping = false)
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{
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return DOTween.To(() => target.value, x => target.value = x, endValue, duration)
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.SetOptions(snapping).SetTarget(target);
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}
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#endregion
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#region Text
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/// <summary>Tweens a Text's color to the given value.
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/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this Text target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Text's alpha color to the given value.
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/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this Text target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a Text's text to the given value.
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/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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/// <param name="scramble">If TRUE the string will appear from a random animation of characters</param>
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/// <param name="scrambleChars">A string containing the characters to use for scrambling.
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/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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/// Leave it to NULL (default) to use default ones</param>
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public static Tweener DOText(this Text target, string endValue, float duration, bool scramble = false, string scrambleChars = null)
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{
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return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
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.SetOptions(scramble, scrambleChars)
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.SetTarget(target);
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}
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#endregion
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#endregion
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}
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} |