mirror of
https://github.com/Cardidi/dotween-upm-fork.git
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121 lines
10 KiB
XML
121 lines
10 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTween46</name>
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</assembly>
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<members>
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<member name="T:DG.Tweening.ShortcutExtensions">
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<summary>
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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These, as all DOTween46 methods, require Unity 4.6 or later.
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</summary>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
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<summary>Tweens a CanvasGroup's alpha color to the given value.
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Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
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<summary>Tweens an Graphic's color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
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<summary>Tweens an Graphic's alpha color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
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<summary>Tweens an Image's color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
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<summary>Tweens an Image's alpha color to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
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<summary>Tweens an Image's fillAmount to the given value.
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's minWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
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Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
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<summary>Tweens a Outline's effectColor to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
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<summary>Tweens a Outline's effectColor alpha to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Outline's effectDistance to the given value.
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Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's anchoredPosition to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
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<summary>Tweens a RectTransform's sizeDelta to the given value.
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Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
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<summary>Tweens a Slider's value to the given value.
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Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
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<summary>Tweens a Text's color to the given value.
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Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
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<summary>Tweens a Text's alpha color to the given value.
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Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,System.String)">
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<summary>Tweens a Text's text to the given value.
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Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
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<param name="scrambleChars">A string containing the characters to use for scrambling.
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Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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Leave it to NULL (default) to use default ones</param>
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</member>
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</members>
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</doc>
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