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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2014/11/11 13:01
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//
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// License Copyright (c) Daniele Giardini.
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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namespace DG.Tweening
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{
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/// <summary>
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/// Rotation mode used with DORotate methods
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/// </summary>
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public enum RotateMode
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{
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/// <summary>
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/// Fastest way that never rotates beyond 360°
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/// </summary>
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Fast,
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/// <summary>
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/// Fastest way that rotates beyond 360°
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/// </summary>
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FastBeyond360,
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/// <summary>
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/// Adds the given rotation to the transform using world axis and an advanced precision mode
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/// (like when using transform.Rotate(Space.World)).
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/// <para>In this mode the end value is is always considered relative</para>
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/// </summary>
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WorldAxisAdd,
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/// <summary>
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/// Adds the given rotation to the transform's local axis
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/// (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)).
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/// <para>In this mode the end value is is always considered relative</para>
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/// </summary>
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LocalAxisAdd,
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}
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} |