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27 lines
585 B
C#
27 lines
585 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class TempTests : BrainBase
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{
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public Rigidbody target;
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void Start()
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{
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target.DOMoveY(10, 0.3f).OnComplete(()=> {
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Debug.Log("complete");
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});
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space)) SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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} |