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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-21 01:36:05 +08:00
2015-03-18 19:30:48 +01:00

48 lines
1.6 KiB
C#

using DG.Tweening;
using System.Collections;
using UnityEngine;
public class Rotations : BrainBase
{
public Transform[] ts;
IEnumerator Start()
{
yield return new WaitForSeconds(0.5f);
// Should take shortest rotation route
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[0].DORotate(new Vector3(0, -45, 0), 1))
.Append(ts[0].DORotate(new Vector3(0, 0, 0), 1));
// Should take longest rotation route (because Unity will change the start Vector when the first tween ends)
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[1].DORotate(new Vector3(0, -45, 0), 1, RotateMode.FastBeyond360))
.Append(ts[1].DORotate(new Vector3(0, 0, 0), 1, RotateMode.FastBeyond360));
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[2].DORotate(new Vector3(0, -45, 0), 1)
.SetRelative())
.Append(ts[2].DORotate(new Vector3(0, 360, 0), 1)
.SetRelative());
////////////////////////////////////////
// FROM ////////////////////////////////
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[3].DORotate(new Vector3(0, -45, 0), 1)
.From())
.Append(ts[3].DORotate(new Vector3(0, -45, 0), 1));
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[4].DORotate(new Vector3(0, -45, 0), 1, RotateMode.FastBeyond360)
.From())
.Append(ts[4].DORotate(new Vector3(0, 720, 0), 1, RotateMode.FastBeyond360));
DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
.Append(ts[5].DORotate(new Vector3(0, -45, 0), 1)
.From(true))
.Append(ts[5].DORotate(new Vector3(0, -90, 0), 1)
.SetRelative());
}
}