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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-21 01:36:05 +08:00
2015-03-18 19:30:48 +01:00

40 lines
1.1 KiB
C#

using DG.Tweening;
using System.Collections;
using UnityEngine;
public class Vector3Array : BrainBase
{
public Transform target;
void Start()
{
Vector3[] points = new[] { new Vector3(1,0,0), new Vector3(1,0,0), new Vector3(1,0,0), new Vector3(1,0,0) };
float[] durations = new[] { 0.5f, 0.5f, 1.5f, 0.5f };
DOTween.ToArray(()=> target.position, x=> target.localPosition = x, points, durations)
// .SetEase(Ease.Linear)
.SetRelative()
// .SetSpeedBased()
.SetEase(Ease.OutQuart)
.SetLoops(-1, LoopType.Yoyo)
.SetAutoKill(false);
}
void OnGUI()
{
DGUtils.BeginGUI();
GUILayout.BeginHorizontal();
if (GUILayout.Button("TogglePause")) DOTween.TogglePauseAll();
if (GUILayout.Button("Complete")) DOTween.CompleteAll();
if (GUILayout.Button("Restart")) DOTween.RestartAll();
if (GUILayout.Button("Rewind")) DOTween.RewindAll();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Goto 1")) DOTween.GotoAll(1);
if (GUILayout.Button("Goto 2")) DOTween.GotoAll(2);
if (GUILayout.Button("Goto 3")) DOTween.GotoAll(3);
GUILayout.EndHorizontal();
DGUtils.EndGUI();
}
}