Default Branch

4.2

61e29d51d9 · [ts] Release 4.2.100 · Updated 2026-01-27 23:16:08 +08:00

Branches

5011d97d4a · [unity] Added package json file without unity dependency for packaging scripts. · Updated 2026-02-03 05:47:01 +08:00

131
903
c3

f46c3fa67e · Add Spine icon. · Updated 2026-02-02 17:10:02 +08:00

131
924

5e6dace791 · [godot] Adds physics support to translating SpineBoneNodes · Updated 2025-10-16 04:27:11 +08:00

51
1

cc12304bac · [godot] Adds guards needed to build 4.5-stable export templates · Updated 2025-10-02 07:00:33 +08:00

131
746

c7cf509071 · [ts][canvaskit] Use Uint32Array for colors to avoid canvaskit to allocate one each vertices creation. · Updated 2025-07-22 21:42:50 +08:00

94
0
Included
4.1

cf041d5c38 · [c] fix heap corruption while using RGB2Timeline entities (#2857) · Updated 2025-07-04 17:11:26 +08:00

2037
12
3.8

b01bac8332 · [sfml] Fix clipping · Updated 2025-06-03 00:38:16 +08:00

4095
11

2a2bc9bbca · Changed widget occurrences to webcomponents. · Updated 2025-05-09 21:50:36 +08:00

195
109

09542677f4 · Fix Godot GH actions · Updated 2024-10-17 14:37:22 +08:00    UnityMirror

490
0
Included

3136e1d33f · [ts][webgl] Allow to define a custom Shader for SceneRenderer. · Updated 2024-10-02 22:12:23 +08:00    UnityMirror

519
1
4.0

62b04765d0 · [ts] Release 4.0.30 · Updated 2024-09-09 22:52:04 +08:00    UnityMirror

3054
17

5541069826 · Add missing license agreement headers · Updated 2024-07-19 22:00:34 +08:00    UnityMirror

651
0
Included
3.7

9639bcc817 · Implement new mesh:update() function (#1987) · Updated 2021-12-03 20:41:27 +08:00    UnityMirror

5029
9
3.6

654c20e5b0 · [csharp] Fixed locale-based exception when parsing a Spine atlas. See #1354. · Updated 2019-05-13 23:20:25 +08:00    UnityMirror

6225
28

7ed3589225 · [libgdx] Allow JsonReader to be customized. · Updated 2019-01-04 21:39:34 +08:00    UnityMirror

5421
0
Included
3.5

afdbbc2044 · Updated CHANGELOG with note on UE 4.16(.1) · Updated 2017-06-14 21:18:52 +08:00    UnityMirror

6720
0
Included