Expose debug renderer colors.

This commit is contained in:
Nathan Sweet 2020-10-14 14:47:59 -07:00
parent da6d73a365
commit 01250b0491

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@ -47,11 +47,11 @@ import com.esotericsoftware.spine.attachments.PointAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
public class SkeletonRendererDebug {
static private final Color boneLineColor = Color.RED;
static private final Color boneOriginColor = Color.GREEN;
static private final Color attachmentLineColor = new Color(0, 0, 1, 0.5f);
static private final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f); // ffa3007f
static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
static public final Color boneLineColor = Color.RED;
static public final Color boneOriginColor = Color.GREEN;
static public final Color attachmentLineColor = new Color(0, 0, 1, 0.5f);
static public final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f); // ffa3007f
static public final Color aabbColor = new Color(0, 1, 0, 0.5f);
private final ShapeRenderer shapes;
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true, drawPoints = true;