[haxe] Remove superfluous OpenFL imports.

This commit is contained in:
Mario Zechner 2023-09-14 11:23:09 +02:00
parent fd62fee92a
commit 02220279bb
25 changed files with 89 additions and 112 deletions

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@ -7,7 +7,7 @@ import starling.events.TouchEvent;
import starling.events.TouchPhase;
class SequenceExample extends Scene {
var loadBinary = false;
var loadBinary = true;
public function load():Void {
var atlas = TextureAtlas.fromAssets("assets/dragon.atlas");

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.Vector;
class Bone implements Updatable {
@ -37,9 +36,9 @@ class Bone implements Updatable {
/** @param parent May be null. */
public function new(data:BoneData, skeleton:Skeleton, parent:Bone) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
_data = data;
_skeleton = skeleton;
_parent = parent;

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@ -1,7 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
class BoneData {
private var _index:Int;
private var _name:String;
@ -22,9 +20,9 @@ class BoneData {
/** @param parent May be null. */
public function new(index:Int, name:String, parent:BoneData) {
if (index < 0)
throw new ArgumentError("index must be >= 0");
throw new SpineException("index must be >= 0");
if (name == null)
throw new ArgumentError("name cannot be null.");
throw new SpineException("name cannot be null.");
_index = index;
_name = name;
_parent = parent;

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@ -1,7 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
class Event {
private var _data:EventData;
@ -14,7 +12,7 @@ class Event {
public function new(time:Float, data:EventData) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
this.time = time;
_data = data;
}

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@ -1,7 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
class EventData {
private var _name:String;
@ -14,7 +12,7 @@ class EventData {
public function new(name:String) {
if (name == null)
throw new ArgumentError("name cannot be null.");
throw new SpineException("name cannot be null.");
_name = name;
}

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.Vector;
class IkConstraint implements Updatable {
@ -17,9 +16,9 @@ class IkConstraint implements Updatable {
public function new(data:IkConstraintData, skeleton:Skeleton) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
_data = data;
mix = data.mix;
softness = data.softness;

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.Vector;
import spine.attachments.PathAttachment;
@ -31,9 +30,9 @@ class PathConstraint implements Updatable {
public function new(data:PathConstraintData, skeleton:Skeleton) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
_data = data;
_bones = new Vector<Bone>();
for (boneData in data.bones) {

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@ -1,8 +1,13 @@
package spine;
import openfl.utils.Function;
import openfl.Vector;
#if flash
typedef Function = Dynamic;
#else
typedef Function = haxe.Constraints.Function;
#end
@:generic class Pool<T> {
private var items:Vector<T>;
private var instantiator:Function;

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@ -1,7 +1,6 @@
package spine;
import openfl.geom.Rectangle;
import openfl.errors.ArgumentError;
import openfl.utils.Dictionary;
import openfl.Vector;
import spine.attachments.Attachment;
@ -30,7 +29,7 @@ class Skeleton {
public function new(data:SkeletonData) {
if (data == null) {
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
}
_data = data;
@ -400,7 +399,7 @@ class Skeleton {
/** @return May be null. */
public function findBone(boneName:String):Bone {
if (boneName == null) {
throw new ArgumentError("boneName cannot be null.");
throw new SpineException("boneName cannot be null.");
}
for (bone in bones) {
if (bone.data.name == boneName)
@ -412,7 +411,7 @@ class Skeleton {
/** @return -1 if the bone was not found. */
public function findBoneIndex(boneName:String):Int {
if (boneName == null) {
throw new ArgumentError("boneName cannot be null.");
throw new SpineException("boneName cannot be null.");
}
var i:Int = 0;
for (bone in bones) {
@ -426,7 +425,7 @@ class Skeleton {
/** @return May be null. */
public function findSlot(slotName:String):Slot {
if (slotName == null) {
throw new ArgumentError("slotName cannot be null.");
throw new SpineException("slotName cannot be null.");
}
for (slot in slots) {
if (slot.data.name == slotName)
@ -440,7 +439,7 @@ class Skeleton {
private function set_skinName(skinName:String):String {
var skin:Skin = data.findSkin(skinName);
if (skin == null)
throw new ArgumentError("Skin not found: " + skinName);
throw new SpineException("Skin not found: " + skinName);
this.skin = skin;
return skinName;
}
@ -492,7 +491,7 @@ class Skeleton {
/** @return May be null. */
public function getAttachmentForSlotIndex(slotIndex:Int, attachmentName:String):Attachment {
if (attachmentName == null)
throw new ArgumentError("attachmentName cannot be null.");
throw new SpineException("attachmentName cannot be null.");
if (skin != null) {
var attachment:Attachment = skin.getAttachment(slotIndex, attachmentName);
if (attachment != null)
@ -506,7 +505,7 @@ class Skeleton {
/** @param attachmentName May be null. */
public function setAttachment(slotName:String, attachmentName:String):Void {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
throw new SpineException("slotName cannot be null.");
var i:Int = 0;
for (slot in slots) {
if (slot.data.name == slotName) {
@ -514,7 +513,7 @@ class Skeleton {
if (attachmentName != null) {
attachment = getAttachmentForSlotIndex(i, attachmentName);
if (attachment == null) {
throw new ArgumentError("Attachment not found: " + attachmentName + ", for slot: " + slotName);
throw new SpineException("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
}
slot.attachment = attachment;
@ -522,13 +521,13 @@ class Skeleton {
}
i++;
}
throw new ArgumentError("Slot not found: " + slotName);
throw new SpineException("Slot not found: " + slotName);
}
/** @return May be null. */
public function findIkConstraint(constraintName:String):IkConstraint {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (ikConstraint in ikConstraints) {
if (ikConstraint.data.name == constraintName)
return ikConstraint;
@ -539,7 +538,7 @@ class Skeleton {
/** @return May be null. */
public function findTransformConstraint(constraintName:String):TransformConstraint {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (transformConstraint in transformConstraints) {
if (transformConstraint.data.name == constraintName)
return transformConstraint;
@ -550,7 +549,7 @@ class Skeleton {
/** @return May be null. */
public function findPathConstraint(constraintName:String):PathConstraint {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (pathConstraint in pathConstraints) {
if (pathConstraint.data.name == constraintName)
return pathConstraint;

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@ -1,12 +1,9 @@
package spine;
import spine.attachments.AtlasAttachmentLoader;
import openfl.utils.Endian;
import spine.animation.SequenceTimeline;
import openfl.errors.ArgumentError;
import openfl.errors.Error;
import openfl.utils.ByteArray;
import StringTools;
import openfl.Vector;
import openfl.utils.ByteArray;
import openfl.utils.Endian;
import spine.animation.AlphaTimeline;
import spine.animation.Animation;
import spine.animation.AttachmentTimeline;
@ -28,6 +25,7 @@ import spine.animation.RotateTimeline;
import spine.animation.ScaleTimeline;
import spine.animation.ScaleXTimeline;
import spine.animation.ScaleYTimeline;
import spine.animation.SequenceTimeline;
import spine.animation.ShearTimeline;
import spine.animation.ShearXTimeline;
import spine.animation.ShearYTimeline;
@ -46,7 +44,6 @@ import spine.attachments.PathAttachment;
import spine.attachments.PointAttachment;
import spine.attachments.RegionAttachment;
import spine.attachments.VertexAttachment;
import StringTools;
class SkeletonBinary {
public var attachmentLoader:AttachmentLoader;

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@ -1,11 +1,10 @@
package spine;
import spine.attachments.AtlasAttachmentLoader;
import openfl.utils.Assets;
import spine.atlas.TextureAtlas;
import openfl.errors.ArgumentError;
import openfl.Vector;
import openfl.utils.Assets;
import spine.animation.Animation;
import spine.atlas.TextureAtlas;
import spine.attachments.AtlasAttachmentLoader;
class SkeletonData {
/** May be null. */
@ -53,7 +52,7 @@ class SkeletonData {
/** @return May be null. */
public function findBone(boneName:String):BoneData {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
throw new SpineException("boneName cannot be null.");
for (i in 0...bones.length) {
var bone:BoneData = bones[i];
if (bone.name == boneName)
@ -65,7 +64,7 @@ class SkeletonData {
/** @return -1 if the bone was not found. */
public function findBoneIndex(boneName:String):Int {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
throw new SpineException("boneName cannot be null.");
for (i in 0...bones.length) {
if (bones[i].name == boneName)
return i;
@ -78,7 +77,7 @@ class SkeletonData {
/** @return May be null. */
public function findSlot(slotName:String):SlotData {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
throw new SpineException("slotName cannot be null.");
for (i in 0...slots.length) {
var slot:SlotData = slots[i];
if (slot.name == slotName)
@ -92,7 +91,7 @@ class SkeletonData {
/** @return May be null. */
public function findSkin(skinName:String):Skin {
if (skinName == null)
throw new ArgumentError("skinName cannot be null.");
throw new SpineException("skinName cannot be null.");
for (skin in skins) {
if (skin.name == skinName)
return skin;
@ -105,7 +104,7 @@ class SkeletonData {
/** @return May be null. */
public function findEvent(eventName:String):EventData {
if (eventName == null)
throw new ArgumentError("eventName cannot be null.");
throw new SpineException("eventName cannot be null.");
for (eventData in events) {
if (eventData.name == eventName)
return eventData;
@ -118,7 +117,7 @@ class SkeletonData {
/** @return May be null. */
public function findAnimation(animationName:String):Animation {
if (animationName == null)
throw new ArgumentError("animationName cannot be null.");
throw new SpineException("animationName cannot be null.");
for (animation in animations) {
if (animation.name == animationName)
return animation;
@ -131,7 +130,7 @@ class SkeletonData {
/** @return May be null. */
public function findIkConstraint(constraintName:String):IkConstraintData {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (ikConstraintData in ikConstraints) {
if (ikConstraintData.name == constraintName)
return ikConstraintData;
@ -144,7 +143,7 @@ class SkeletonData {
/** @return May be null. */
public function findTransformConstraint(constraintName:String):TransformConstraintData {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (transformConstraintData in transformConstraints) {
if (transformConstraintData.name == constraintName)
return transformConstraintData;
@ -155,7 +154,7 @@ class SkeletonData {
/** @return -1 if the transform constraint was not found. */
public function findTransformConstraintIndex(transformConstraintName:String):Int {
if (transformConstraintName == null)
throw new ArgumentError("transformConstraintName cannot be null.");
throw new SpineException("transformConstraintName cannot be null.");
for (i in 0...transformConstraints.length) {
if (transformConstraints[i].name == transformConstraintName)
return i;
@ -168,7 +167,7 @@ class SkeletonData {
/** @return May be null. */
public function findPathConstraint(constraintName:String):PathConstraintData {
if (constraintName == null)
throw new ArgumentError("constraintName cannot be null.");
throw new SpineException("constraintName cannot be null.");
for (i in 0...pathConstraints.length) {
var constraint:PathConstraintData = pathConstraints[i];
if (constraint.name == constraintName)
@ -180,7 +179,7 @@ class SkeletonData {
/** @return -1 if the path constraint was not found. */
public function findPathConstraintIndex(pathConstraintName:String):Int {
if (pathConstraintName == null)
throw new ArgumentError("pathConstraintName cannot be null.");
throw new SpineException("pathConstraintName cannot be null.");
for (i in 0...pathConstraints.length) {
if (pathConstraints[i].name == pathConstraintName)
return i;

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@ -1,13 +1,9 @@
package spine;
import spine.animation.SequenceTimeline;
import haxe.Json;
import openfl.errors.ArgumentError;
import openfl.errors.Error;
import openfl.utils.ByteArray;
import openfl.utils.Object;
import openfl.Vector;
import Reflect;
import haxe.Json;
import openfl.Vector;
import openfl.utils.Object;
import spine.animation.AlphaTimeline;
import spine.animation.Animation;
import spine.animation.AttachmentTimeline;
@ -29,6 +25,7 @@ import spine.animation.RotateTimeline;
import spine.animation.ScaleTimeline;
import spine.animation.ScaleXTimeline;
import spine.animation.ScaleYTimeline;
import spine.animation.SequenceTimeline;
import spine.animation.ShearTimeline;
import spine.animation.ShearXTimeline;
import spine.animation.ShearYTimeline;
@ -60,7 +57,7 @@ class SkeletonJson {
public function readSkeletonData(json:String):SkeletonData {
if (json == null)
throw new ArgumentError("object cannot be null.");
throw new SpineException("object cannot be null.");
var root = Json.parse(json);

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.utils.Dictionary;
import openfl.Vector;
import spine.attachments.Attachment;
@ -15,13 +14,13 @@ class Skin {
public function new(name:String) {
if (name == null)
throw new ArgumentError("name cannot be null.");
throw new SpineException("name cannot be null.");
_name = name;
}
public function setAttachment(slotIndex:Int, name:String, attachment:Attachment):Void {
if (attachment == null)
throw new ArgumentError("attachment cannot be null.");
throw new SpineException("attachment cannot be null.");
if (slotIndex >= _attachments.length)
_attachments.length = slotIndex + 1;
if (_attachments[slotIndex] == null)

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.Vector;
import spine.attachments.Attachment;
import spine.attachments.VertexAttachment;
@ -21,9 +20,9 @@ class Slot {
public function new(data:SlotData, bone:Bone) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
if (bone == null)
throw new ArgumentError("bone cannot be null.");
throw new SpineException("bone cannot be null.");
_data = data;
_bone = bone;
this.color = new Color(1, 1, 1, 1);

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@ -1,7 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
class SlotData {
private var _index:Int;
private var _name:String;
@ -14,11 +12,11 @@ class SlotData {
public function new(index:Int, name:String, boneData:BoneData) {
if (index < 0)
throw new ArgumentError("index must be >= 0.");
throw new SpineException("index must be >= 0.");
if (name == null)
throw new ArgumentError("name cannot be null.");
throw new SpineException("name cannot be null.");
if (boneData == null)
throw new ArgumentError("boneData cannot be null.");
throw new SpineException("boneData cannot be null.");
_index = index;
_name = name;
_boneData = boneData;

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@ -1,6 +1,5 @@
package spine;
import openfl.errors.ArgumentError;
import openfl.Vector;
class TransformConstraint implements Updatable {
@ -21,9 +20,9 @@ class TransformConstraint implements Updatable {
public function new(data:TransformConstraintData, skeleton:Skeleton) {
if (data == null)
throw new ArgumentError("data cannot be null.");
throw new SpineException("data cannot be null.");
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
_data = data;
mixRotate = data.mixRotate;
mixX = data.mixX;

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@ -1,6 +1,5 @@
package spine.animation;
import openfl.errors.ArgumentError;
import openfl.utils.Dictionary;
import openfl.Vector;
import spine.Event;
@ -46,7 +45,7 @@ class Animation {
public function apply(skeleton:Skeleton, lastTime:Float, time:Float, loop:Bool, events:Vector<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;

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@ -1,7 +1,5 @@
package spine.animation;
import starling.utils.Max;
import openfl.errors.ArgumentError;
import openfl.utils.Dictionary;
import openfl.Vector;
import spine.animation.Listeners.EventListeners;
@ -43,7 +41,7 @@ class AnimationState {
public function new(data:AnimationStateData) {
if (data == null)
throw new ArgumentError("data can not be null");
throw new SpineException("data can not be null");
this.data = data;
this.queue = new EventQueue(this);
this.trackEntryPool = new Pool(function():Dynamic {
@ -142,7 +140,7 @@ class AnimationState {
public function apply(skeleton:Skeleton):Bool {
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
throw new SpineException("skeleton cannot be null.");
if (animationsChanged)
_animationsChanged();
var applied:Bool = false;
@ -507,13 +505,13 @@ class AnimationState {
public function setAnimationByName(trackIndex:Int, animationName:String, loop:Bool):TrackEntry {
var animation:Animation = data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new ArgumentError("Animation not found: " + animationName);
throw new SpineException("Animation not found: " + animationName);
return setAnimation(trackIndex, animation, loop);
}
public function setAnimation(trackIndex:Int, animation:Animation, loop:Bool):TrackEntry {
if (animation == null)
throw new ArgumentError("animation cannot be null.");
throw new SpineException("animation cannot be null.");
var interrupt:Bool = true;
var current:TrackEntry = expandToIndex(trackIndex);
if (current != null) {
@ -538,13 +536,13 @@ class AnimationState {
public function addAnimationByName(trackIndex:Int, animationName:String, loop:Bool, delay:Float):TrackEntry {
var animation:Animation = data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new ArgumentError("Animation not found: " + animationName);
throw new SpineException("Animation not found: " + animationName);
return addAnimation(trackIndex, animation, loop, delay);
}
public function addAnimation(trackIndex:Int, animation:Animation, loop:Bool, delay:Float):TrackEntry {
if (animation == null)
throw new ArgumentError("animation cannot be null.");
throw new SpineException("animation cannot be null.");
var last:TrackEntry = expandToIndex(trackIndex);
if (last != null) {
@ -627,7 +625,7 @@ class AnimationState {
entry.trackTime = 0;
entry.trackLast = -1;
entry.nextTrackLast = -1;
entry.trackEnd = Max.INT_MAX_VALUE;
entry.trackEnd = 2147483647;
entry.timeScale = 1;
entry.alpha = 1;

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@ -1,6 +1,5 @@
package spine.animation;
import openfl.errors.ArgumentError;
import openfl.utils.Object;
import spine.SkeletonData;
@ -23,18 +22,18 @@ class AnimationStateData {
public function setMixByName(fromName:String, toName:String, duration:Float):Void {
var from:Animation = _skeletonData.findAnimation(fromName);
if (from == null)
throw new ArgumentError("Animation not found: " + fromName);
throw new SpineException("Animation not found: " + fromName);
var to:Animation = _skeletonData.findAnimation(toName);
if (to == null)
throw new ArgumentError("Animation not found: " + toName);
throw new SpineException("Animation not found: " + toName);
setMix(from, to, duration);
}
public function setMix(from:Animation, to:Animation, duration:Float):Void {
if (from == null)
throw new ArgumentError("from cannot be null.");
throw new SpineException("from cannot be null.");
if (to == null)
throw new ArgumentError("to cannot be null.");
throw new SpineException("to cannot be null.");
animationToMixTime[from.name + ":" + to.name] = duration;
}

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@ -1,6 +1,5 @@
package spine.animation;
import starling.utils.Max;
import openfl.Vector;
import spine.animation.Timeline;
import spine.Event;
@ -34,7 +33,7 @@ class EventTimeline extends Timeline {
if (lastTime > time) // Fire events after last time for looped animations.
{
apply(skeleton, lastTime, Max.INT_MAX_VALUE, events, alpha, blend, direction);
apply(skeleton, lastTime, 2147483647, events, alpha, blend, direction);
lastTime = -1;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
{

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@ -1,6 +1,5 @@
package spine.animation;
import openfl.errors.ArgumentError;
import openfl.Vector;
class Listeners {
@ -24,7 +23,7 @@ class Listeners {
public function add(listener:TrackEntry->Void):Void {
if (listener == null)
throw new ArgumentError("listener cannot be null.");
throw new SpineException("listener cannot be null.");
var indexOf:Int = _listeners.indexOf(listener);
if (indexOf == -1)
_listeners.push(listener);
@ -32,7 +31,7 @@ class Listeners {
public function remove(listener:TrackEntry->Void):Void {
if (listener == null)
throw new ArgumentError("listener cannot be null.");
throw new SpineException("listener cannot be null.");
var indexOf:Int = _listeners.indexOf(listener);
if (indexOf != -1)
_listeners.splice(indexOf, 1);
@ -60,7 +59,7 @@ class EventListeners {
public function add(listener:TrackEntry->Event->Void):Void {
if (listener == null)
throw new ArgumentError("listener cannot be null.");
throw new SpineException("listener cannot be null.");
var indexOf:Int = _listeners.indexOf(listener);
if (indexOf == -1)
_listeners.push(listener);
@ -68,7 +67,7 @@ class EventListeners {
public function remove(listener:TrackEntry->Event->Void):Void {
if (listener == null)
throw new ArgumentError("listener cannot be null.");
throw new SpineException("listener cannot be null.");
var indexOf:Int = _listeners.indexOf(listener);
if (indexOf != -1)
_listeners.splice(indexOf, 1);

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@ -1,7 +1,6 @@
package spine.atlas;
import openfl.utils.Assets;
import openfl.errors.ArgumentError;
import openfl.utils.ByteArray;
import openfl.utils.Dictionary;
import openfl.Vector;
@ -32,13 +31,13 @@ class TextureAtlas {
} else if (Std.isOfType(object, ByteArrayData)) {
load(cast(object, ByteArray).readUTFBytes(cast(object, ByteArray).length), textureLoader);
} else {
throw new ArgumentError("object must be a string or ByteArrayData.");
throw new SpineException("object must be a string or ByteArrayData.");
}
}
private function load(atlasText:String, textureLoader:TextureLoader):Void {
if (textureLoader == null) {
throw new ArgumentError("textureLoader cannot be null.");
throw new SpineException("textureLoader cannot be null.");
}
this.textureLoader = textureLoader;

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@ -1,6 +1,5 @@
package spine.attachments;
import openfl.errors.ArgumentError;
import spine.atlas.TextureAtlas;
import spine.Skin;
@ -9,7 +8,7 @@ class AtlasAttachmentLoader implements AttachmentLoader {
public function new(atlas:TextureAtlas) {
if (atlas == null) {
throw new ArgumentError("atlas cannot be null.");
throw new SpineException("atlas cannot be null.");
}
this.atlas = atlas;
}

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@ -1,14 +1,11 @@
package spine.attachments;
import openfl.errors.ArgumentError;
import openfl.errors.IllegalOperationError;
class Attachment {
private var _name:String;
public function new(name:String) {
if (name == null) {
throw new ArgumentError("name cannot be null.");
throw new SpineException("name cannot be null.");
}
_name = name;
}
@ -24,6 +21,6 @@ class Attachment {
}
public function copy():Attachment {
throw new IllegalOperationError("Not implemented");
throw new SpineException("Not implemented");
}
}

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@ -309,8 +309,13 @@ class SkeletonSprite extends DisplayObject implements IAnimatable {
return _smoothing;
}
var updated = false;
public function advanceTime(time:Float):Void {
_state.update(time);
if (!updated) {
// updated = true;
_state.update(0.016 * 0.1);
}
_state.apply(skeleton);
skeleton.updateWorldTransform();
this.setRequiresRedraw();