mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
Merge branch '3.7-beta' into 3.7-beta-cpp
This commit is contained in:
commit
025e5874ae
@ -70,7 +70,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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Slot &slot = *slotP;
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if (direction == MixDirection_Out && blend == MixBlend_Setup) {
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attachmentName = &slot._data._attachmentName;
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slot._attachment = attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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return;
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}
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@ -78,8 +78,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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// Time is before first frame.
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if (blend == MixBlend_Setup || blend == MixBlend_First) {
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attachmentName = &slot._data._attachmentName;
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slot._attachment =
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attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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}
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return;
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}
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@ -93,7 +92,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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}
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attachmentName = &_attachmentNames[frameIndex];
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slot._attachment = attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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}
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int AttachmentTimeline::getPropertyId() {
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@ -69,7 +69,7 @@ void DeformTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vecto
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Slot *slotP = skeleton._slots[_slotIndex];
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Slot &slot = *slotP;
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Attachment *slotAttachment = slot._attachment;
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Attachment *slotAttachment = slot.getAttachment();
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if (slotAttachment == NULL || !slotAttachment->getRTTI().instanceOf(VertexAttachment::rtti)) {
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return;
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}
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@ -564,7 +564,7 @@ void Skeleton::sortPathConstraint(PathConstraint *constraint) {
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for (size_t ii = 0, nn = _data->_skins.size(); ii < nn; ii++)
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sortPathConstraintAttachment(_data->_skins[ii], slotIndex, slotBone);
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Attachment *attachment = slot->_attachment;
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Attachment *attachment = slot->getAttachment();
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if (attachment != NULL && attachment->getRTTI().instanceOf(PathAttachment::rtti))
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sortPathConstraintAttachment(attachment, slotBone);
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@ -57,7 +57,7 @@ void SkeletonBounds::update(Skeleton &skeleton, bool updateAabb) {
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for (size_t i = 0; i < slotCount; i++) {
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Slot *slot = slots[i];
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Attachment *attachment = slot->_attachment;
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Attachment *attachment = slot->getAttachment();
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if (attachment == NULL || !attachment->getRTTI().instanceOf(BoundingBoxAttachment::rtti)) {
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continue;
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}
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@ -171,7 +171,7 @@ public class AnimationState {
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from.trackLast = from.nextTrackLast;
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// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
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if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
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// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from.totalAlpha == 0 || to.mixDuration == 0) {
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to.mixingFrom = from.mixingFrom;
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@ -182,6 +182,13 @@ public class AnimationState {
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return finished;
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}
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// If to has 0 timeScale and is not the first entry, remove the mix and apply it one more time to return to the setup pose.
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if (to.timeScale == 0 && to.mixingTo != null) {
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to.timeScale = 1;
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to.mixTime = 0;
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to.mixDuration = 0;
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}
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from.trackTime += delta * from.timeScale;
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to.mixTime += delta * to.timeScale;
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return false;
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@ -488,7 +495,8 @@ public class AnimationState {
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return setAnimation(trackIndex, animation, loop);
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}
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/** Sets the current animation for a track, discarding any queued animations.
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/** Sets the current animation for a track, discarding any queued animations. If the formerly current track entry was never
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* applied to a skeleton, it is replaced (not mixed from).
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* @param loop If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
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* duration. In either case {@link TrackEntry#getTrackEnd()} determines when the track is cleared.
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* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
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@ -809,6 +817,7 @@ public class AnimationState {
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
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MixBlend mixBlend = MixBlend.replace;
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final IntArray timelineMode = new IntArray();
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final Array<TrackEntry> timelineHoldMix = new Array();
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final FloatArray timelinesRotation = new FloatArray();
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@ -1066,6 +1075,12 @@ public class AnimationState {
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return mixingFrom;
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}
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/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
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* currently occuring. When mixing to multiple animations, <code>mixingTo</code> makes up a linked list. */
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public TrackEntry getMixingTo () {
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return mixingTo;
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}
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public void setHoldPrevious (boolean holdPrevious) {
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this.holdPrevious = holdPrevious;
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}
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