This commit is contained in:
badlogic 2018-10-15 16:34:27 +02:00
commit 2c73175d88

View File

@ -171,7 +171,7 @@ public class AnimationState {
from.trackLast = from.nextTrackLast;
// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
if (from.totalAlpha == 0 || to.mixDuration == 0) {
to.mixingFrom = from.mixingFrom;
@ -182,6 +182,13 @@ public class AnimationState {
return finished;
}
// If to has 0 timeScale and is not the first entry, remove the mix and apply it one more time to return to the setup pose.
if (to.timeScale == 0 && to.mixingTo != null) {
to.timeScale = 1;
to.mixTime = 0;
to.mixDuration = 0;
}
from.trackTime += delta * from.timeScale;
to.mixTime += delta * to.timeScale;
return false;
@ -488,7 +495,8 @@ public class AnimationState {
return setAnimation(trackIndex, animation, loop);
}
/** Sets the current animation for a track, discarding any queued animations.
/** Sets the current animation for a track, discarding any queued animations. If the formerly current track entry was never
* applied to a skeleton, it is replaced (not mixed from).
* @param loop If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
* duration. In either case {@link TrackEntry#getTrackEnd()} determines when the track is cleared.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
@ -809,6 +817,7 @@ public class AnimationState {
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
MixBlend mixBlend = MixBlend.replace;
final IntArray timelineMode = new IntArray();
final Array<TrackEntry> timelineHoldMix = new Array();
final FloatArray timelinesRotation = new FloatArray();
@ -1066,6 +1075,12 @@ public class AnimationState {
return mixingFrom;
}
/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
* currently occuring. When mixing to multiple animations, <code>mixingTo</code> makes up a linked list. */
public TrackEntry getMixingTo () {
return mixingTo;
}
public void setHoldPrevious (boolean holdPrevious) {
this.holdPrevious = holdPrevious;
}