mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
[flutter] Fix types on native side, add more of type hierarchy
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6d50351b44
commit
039fd9a3e8
@ -23,8 +23,8 @@ class SpineWidgetController {
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_atlas = atlas;
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_data = data;
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_drawable = drawable;
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initialized = true;
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onInitialized?.call(this);
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initialized = true;
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}
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Atlas? get atlas => _atlas;
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@ -24,11 +24,11 @@ spine::SpineExtension *spine::getDefaultExtension() {
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return new spine::DebugExtension(new spine::DefaultSpineExtension());
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}
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FFI_PLUGIN_EXPORT int32_t spine_major_version() {
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FFI_PLUGIN_EXPORT int spine_major_version() {
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return SPINE_MAJOR_VERSION;
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}
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FFI_PLUGIN_EXPORT int32_t spine_minor_version() {
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FFI_PLUGIN_EXPORT int spine_minor_version() {
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return SPINE_MINOR_VERSION;
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}
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@ -38,7 +38,7 @@ FFI_PLUGIN_EXPORT spine_atlas* spine_atlas_load(const char *atlasData) {
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auto atlas = new Atlas(atlasData, length, "", (TextureLoader*)nullptr, false);
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spine_atlas *result = SpineExtension::calloc<spine_atlas>(1, __FILE__, __LINE__);
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result->atlas = atlas;
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result->numImagePaths = (int32_t)atlas->getPages().size();
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result->numImagePaths = (int)atlas->getPages().size();
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result->imagePaths = SpineExtension::calloc<char *>(result->numImagePaths, __FILE__, __LINE__);
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for (int i = 0; i < result->numImagePaths; i++) {
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result->imagePaths[i] = strdup(atlas->getPages()[i]->texturePath.buffer());
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@ -76,7 +76,7 @@ FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_json(spine
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return result;
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}
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FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int32_t length) {
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FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int length) {
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spine_skeleton_data_result result = { nullptr, nullptr };
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Bone::setYDown(true);
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if (!atlas) return result;
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@ -97,7 +97,7 @@ FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data skeletonD
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delete (SkeletonData*)skeletonData;
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}
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spine_render_command *spine_render_command_create(int32_t numVertices, int32_t numIndices, spine_blend_mode blendMode, int pageIndex) {
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spine_render_command *spine_render_command_create(int numVertices, int numIndices, spine_blend_mode blendMode, int pageIndex) {
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spine_render_command *cmd = SpineExtension::alloc<spine_render_command>(1, __FILE__, __LINE__);
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cmd->positions = SpineExtension::alloc<float>(numVertices << 1, __FILE__, __LINE__);
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cmd->uvs = SpineExtension::alloc<float>(numVertices << 1, __FILE__, __LINE__);
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@ -288,31 +288,31 @@ FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state
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_state->clearTracks();
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}
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int32_t trackIndex) {
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex) {
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if (state == nullptr) return;
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AnimationState *_state = (AnimationState*)state;
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_state->clearTrack(trackIndex);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return _state->setAnimation(trackIndex, animationName, loop);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop, float delay) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return _state->addAnimation(trackIndex, animationName, loop, delay);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return _state->setEmptyAnimation(trackIndex, mixDuration);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration, float delay) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return _state->addEmptyAnimation(trackIndex, mixDuration, delay);
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@ -26,22 +26,28 @@
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typedef void* spine_skeleton;
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typedef void* spine_skeleton_data;
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typedef void* spine_bone;
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typedef void* spine_bone_data;
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typedef void* spine_slot;
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typedef void* spine_slot_data;
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typedef void* spine_skin;
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typedef void* spine_attachment;
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typedef void* spine_ik_constraint;
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typedef void* spine_ik_constraint_data;
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typedef void* spine_transform_constraint;
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typedef void* spine_transform_constraint_data;
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typedef void* spine_path_constraint;
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typedef void* spine_path_constraint_data;
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typedef void* spine_animation_state;
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typedef void* spine_animation_state_events;
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typedef void* spine_event;
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typedef void* spine_event_data;
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typedef void* spine_track_entry;
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typedef void* spine_animation;
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typedef struct spine_atlas {
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void *atlas;
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char **imagePaths;
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int32_t numImagePaths;
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int numImagePaths;
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char *error;
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} spine_atlas;
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@ -77,10 +83,10 @@ typedef struct spine_render_command {
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float *positions;
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float *uvs;
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int32_t *colors;
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int32_t numVertices;
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int numVertices;
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uint16_t *indices;
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int32_t numIndices;
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int32_t atlasPage;
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int numIndices;
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int atlasPage;
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spine_blend_mode blendMode;
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struct spine_render_command *next;
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} spine_render_command;
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@ -101,15 +107,15 @@ typedef struct spine_skeleton_drawable {
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spine_render_command *renderCommand;
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} spine_skeleton_drawable;
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FFI_PLUGIN_EXPORT int32_t spine_major_version();
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FFI_PLUGIN_EXPORT int32_t spine_minor_version();
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FFI_PLUGIN_EXPORT int spine_major_version();
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FFI_PLUGIN_EXPORT int spine_minor_version();
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FFI_PLUGIN_EXPORT void spine_report_leaks();
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FFI_PLUGIN_EXPORT spine_atlas* spine_atlas_load(const char *atlasData);
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FFI_PLUGIN_EXPORT void spine_atlas_dispose(spine_atlas *atlas);
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FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_json(spine_atlas *atlas, const char *skeletonData);
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FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int32_t length);
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FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int length);
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FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data skeletonData);
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FFI_PLUGIN_EXPORT spine_skeleton_drawable *spine_skeleton_drawable_create(spine_skeleton_data skeletonData);
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@ -119,11 +125,11 @@ FFI_PLUGIN_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable *
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FFI_PLUGIN_EXPORT void spine_animation_state_update(spine_animation_state state, float delta);
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FFI_PLUGIN_EXPORT void spine_animation_state_apply(spine_animation_state state, spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state state);
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int32_t trackIndex);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop, float delay);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration, float delay);
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay);
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FFI_PLUGIN_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration);
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FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state);
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FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_state state, float timeScale);
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