[cpp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.

This commit is contained in:
badlogic 2020-08-13 14:25:49 +02:00
parent 6d833f36d1
commit 0405d239ea

View File

@ -290,8 +290,9 @@ void EventQueue::drain() {
const int Subsequent = 0;
const int First = 1;
const int Hold = 2;
const int HoldMix = 3;
const int HoldSubsequent = 2;
const int HoldFirst = 3;
const int HoldMix = 4;
const int Setup = 1;
const int Current = 2;
@ -836,7 +837,11 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
timelineBlend = MixBlend_Setup;
alpha = alphaMix;
break;
case Hold:
case HoldSubsequent:
timelineBlend = blend;
alpha = alphaHold;
break;
case HoldFirst:
timelineBlend = MixBlend_Setup;
alpha = alphaHold;
break;
@ -1007,8 +1012,12 @@ void AnimationState::computeHold(TrackEntry *entry) {
if (to != NULL && to->_holdPrevious) {
for (size_t i = 0; i < timelinesCount; i++) {
int id = timelines[i]->getPropertyId();
if (!_propertyIDs.containsKey(id)) _propertyIDs.put(id, true);
timelineMode[i] = Hold;
if (!_propertyIDs.containsKey(id)) {
_propertyIDs.put(id, true);
timelineMode[i] = HoldFirst;
} else {
timelineMode[i] = HoldSubsequent;
}
}
return;
}
@ -1039,7 +1048,7 @@ void AnimationState::computeHold(TrackEntry *entry) {
}
break;
}
timelineMode[i] = Hold;
timelineMode[i] = HoldFirst;
}
}
}