[libgdx] Removed last bits of friction.

This commit is contained in:
Nathan Sweet 2023-11-08 09:28:45 -04:00
parent e894b10802
commit 043a8ea9ae
4 changed files with 3 additions and 11 deletions

View File

@ -179,7 +179,7 @@ public class Animation {
event, drawOrder, // event, drawOrder, //
ikConstraint, transformConstraint, // ikConstraint, transformConstraint, //
pathConstraintPosition, pathConstraintSpacing, pathConstraintMix, // pathConstraintPosition, pathConstraintSpacing, pathConstraintMix, //
physicsConstraintInertia, physicsConstraintStrength, physicsConstraintDamping, physicsConstraintFriction, // physicsConstraintInertia, physicsConstraintStrength, physicsConstraintDamping, //
physicsConstraintMass, physicsConstraintWind, physicsConstraintGravity, physicsConstraintMix, // physicsConstraintMass, physicsConstraintWind, physicsConstraintGravity, physicsConstraintMix, //
sequence sequence
} }

View File

@ -35,7 +35,7 @@ package com.esotericsoftware.spine;
public class PhysicsConstraintData extends ConstraintData { public class PhysicsConstraintData extends ConstraintData {
BoneData bone; BoneData bone;
boolean x, y, rotate, scaleX, shearX; boolean x, y, rotate, scaleX, shearX;
float step, inertia, strength, damping, friction, mass, wind, gravity, mix; float step, inertia, strength, damping, mass, wind, gravity, mix;
public PhysicsConstraintData (String name) { public PhysicsConstraintData (String name) {
super(name); super(name);
@ -122,14 +122,6 @@ public class PhysicsConstraintData extends ConstraintData {
this.damping = damping; this.damping = damping;
} }
public float getFriction () {
return friction;
}
public void setFriction (float friction) {
this.friction = friction;
}
/** The inverse of the mass. */ /** The inverse of the mass. */
public float getMass () { public float getMass () {
return mass; return mass;

View File

@ -320,7 +320,6 @@ public class SkeletonBinary extends SkeletonLoader {
data.inertia = input.readFloat(); data.inertia = input.readFloat();
data.strength = input.readFloat(); data.strength = input.readFloat();
data.damping = input.readFloat(); data.damping = input.readFloat();
data.friction = input.readFloat();
data.mass = input.readFloat(); data.mass = input.readFloat();
data.wind = input.readFloat(); data.wind = input.readFloat();
data.gravity = input.readFloat(); data.gravity = input.readFloat();

View File

@ -268,6 +268,7 @@ public class SkeletonViewer extends ApplicationAdapter {
delta = Math.min(delta, 0.032f) * ui.speedSlider.getValue(); delta = Math.min(delta, 0.032f) * ui.speedSlider.getValue();
state.update(delta); state.update(delta);
state.apply(skeleton); state.apply(skeleton);
skeleton.update(delta);
skeleton.updateWorldTransform(Physics.update); skeleton.updateWorldTransform(Physics.update);
batch.begin(); batch.begin();