[unity] Fix backwards inherit rotation branch.

This commit is contained in:
John 2016-12-02 19:20:03 +08:00 committed by GitHub
parent 3884422543
commit 04b3819a8a

View File

@ -121,7 +121,7 @@ namespace Spine.Unity {
cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
if (rotation) {
if (!bone.data.transformMode.InheritsRotation()) {
if (bone.data.transformMode.InheritsRotation()) {
cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
} else {
Vector3 euler = skeletonTransform.rotation.eulerAngles;