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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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@ -251,8 +251,11 @@ namespace Spine.Unity {
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}
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static bool IsPMAMaterial (Material material) {
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return (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID) && material.GetInt(STRAIGHT_ALPHA_PARAM_ID) == 0) ||
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material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
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bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
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if (usesAlphaPremultiplyKeyword)
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return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
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else
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return material.HasProperty(STRAIGHT_ALPHA_PARAM_ID) && material.GetInt(STRAIGHT_ALPHA_PARAM_ID) == 0;
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}
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static bool IsURP3DMaterial (Material material) {
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@ -280,14 +283,18 @@ namespace Spine.Unity {
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break;
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}
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}
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bool isShaderWithMeshNormals =
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material.shader.name.Contains("Spine/Sprite/Pixel Lit") ||
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material.shader.name.Contains("Spine/Sprite/Vertex Lit") ||
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material.shader.name.Contains("2D/Spine/Sprite") || // covers both URP and LWRP
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material.shader.name.Contains("Pipeline/Spine/Sprite"); // covers both URP and LWRP
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bool isShaderWithMeshNormals = IsSpriteShader(material);
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return isShaderWithMeshNormals && !anyFixedNormalSet;
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}
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static bool IsSpriteShader (Material material) {
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string shaderName = material.shader.name;
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return shaderName.Contains("Spine/Sprite/Pixel Lit") ||
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shaderName.Contains("Spine/Sprite/Vertex Lit") ||
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shaderName.Contains("2D/Spine/Sprite") || // covers both URP and LWRP
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shaderName.Contains("Pipeline/Spine/Sprite"); // covers both URP and LWRP
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}
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static bool RequiresTintBlack (Material material) {
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bool isTintBlackShader =
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material.shader.name.Contains("Spine") &&
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