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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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@ -186,14 +186,16 @@ namespace Spine.Unity {
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generateMeshOverride += value;
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if (disableRenderingOnOverride && generateMeshOverride != null) {
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Initialize(false);
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meshRenderer.enabled = false;
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if (meshRenderer)
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meshRenderer.enabled = false;
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}
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}
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remove {
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generateMeshOverride -= value;
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if (disableRenderingOnOverride && generateMeshOverride == null) {
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Initialize(false);
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meshRenderer.enabled = true;
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if (meshRenderer)
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meshRenderer.enabled = true;
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}
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}
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}
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