mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
This commit is contained in:
parent
2a3d5245d9
commit
055a2d993d
@ -251,8 +251,11 @@ namespace Spine.Unity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool IsPMAMaterial (Material material) {
|
static bool IsPMAMaterial (Material material) {
|
||||||
return (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID) && material.GetInt(STRAIGHT_ALPHA_PARAM_ID) == 0) ||
|
bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
|
||||||
material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
|
if (usesAlphaPremultiplyKeyword)
|
||||||
|
return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
|
||||||
|
else
|
||||||
|
return material.HasProperty(STRAIGHT_ALPHA_PARAM_ID) && material.GetInt(STRAIGHT_ALPHA_PARAM_ID) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool IsURP3DMaterial (Material material) {
|
static bool IsURP3DMaterial (Material material) {
|
||||||
@ -280,14 +283,18 @@ namespace Spine.Unity {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool isShaderWithMeshNormals =
|
bool isShaderWithMeshNormals = IsSpriteShader(material);
|
||||||
material.shader.name.Contains("Spine/Sprite/Pixel Lit") ||
|
|
||||||
material.shader.name.Contains("Spine/Sprite/Vertex Lit") ||
|
|
||||||
material.shader.name.Contains("2D/Spine/Sprite") || // covers both URP and LWRP
|
|
||||||
material.shader.name.Contains("Pipeline/Spine/Sprite"); // covers both URP and LWRP
|
|
||||||
return isShaderWithMeshNormals && !anyFixedNormalSet;
|
return isShaderWithMeshNormals && !anyFixedNormalSet;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool IsSpriteShader (Material material) {
|
||||||
|
string shaderName = material.shader.name;
|
||||||
|
return shaderName.Contains("Spine/Sprite/Pixel Lit") ||
|
||||||
|
shaderName.Contains("Spine/Sprite/Vertex Lit") ||
|
||||||
|
shaderName.Contains("2D/Spine/Sprite") || // covers both URP and LWRP
|
||||||
|
shaderName.Contains("Pipeline/Spine/Sprite"); // covers both URP and LWRP
|
||||||
|
}
|
||||||
|
|
||||||
static bool RequiresTintBlack (Material material) {
|
static bool RequiresTintBlack (Material material) {
|
||||||
bool isTintBlackShader =
|
bool isTintBlackShader =
|
||||||
material.shader.name.Contains("Spine") &&
|
material.shader.name.Contains("Spine") &&
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user