mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[ts][player] Fix debug config assignment and evaluation during rendering.
This commit is contained in:
parent
873000b4bd
commit
06b7a0f3cc
@ -879,13 +879,13 @@ export class SpinePlayer implements Disposable {
|
||||
|
||||
// Draw the skeleton and debug output.
|
||||
renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
|
||||
if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
|
||||
|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
|
||||
|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
|
||||
|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
|
||||
|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
|
||||
|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
|
||||
|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
|
||||
if (Number(renderer.skeletonDebugRenderer.drawBones = config.debug!.bones! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions! ?? false)
|
||||
+ Number(renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes! ?? false) > 0
|
||||
) {
|
||||
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user