Fixed spine-ue4 README, made CHANGELOG markdown

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badlogic 2017-01-24 11:16:46 +01:00
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commit 070e4eaae6
3 changed files with 6 additions and 4 deletions

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[3.6.x]
- [c] Modified kvec.h used by SkeletonBinary.c to use Spine's MALLOC/FREE macros. That way there's only one place
to inject custom allocators (extension.h) https://github.com/EsotericSoftware/spine-runtimes/commit/c2cfbc6cb8709daa082726222d558188d75a004f

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CHANGELOG.md Normal file
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# 3.6.x
* [c] Modified kvec.h used by SkeletonBinary.c to use Spine's MALLOC/FREE macros. That way there's only one place
to inject custom allocators (extension.h) [commit](https://github.com/EsotericSoftware/spine-runtimes/commit/c2cfbc6cb8709daa082726222d558188d75a004f)

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# spine-ue4
The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.15+](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
# WARNING This plugin will only work with Unreal Engine 4.15 and later versions as these include a [fix](https://github.com/EpicGames/UnrealEngine/pull/3015) for compiling plain `.c` files in Visual Studio.
## Licensing