[ts][webgl] Exposing the renderers in SceneRenderer.

This commit is contained in:
badlogic 2017-11-17 15:40:39 +01:00
parent 246c5310d4
commit 08451f2a8d
4 changed files with 8 additions and 8 deletions

View File

@ -1483,8 +1483,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;

View File

@ -1452,8 +1452,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;

View File

@ -1452,8 +1452,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;

View File

@ -39,8 +39,8 @@ module spine.webgl {
private shapes: ShapeRenderer;
private shapesShader: Shader;
private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
private skeletonRenderer: SkeletonRenderer;
private skeletonDebugRenderer: SkeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD = [
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,