Merge branch 'origin/master'

This commit is contained in:
NathanSweet 2013-08-16 12:24:16 +02:00
commit 085fb87f40
2 changed files with 8 additions and 2 deletions

View File

@ -1,7 +1,5 @@
The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
[Setup Video](http://www.youtube.com/watch?v=dnQbS9ap-i8)
# Requirements
1. Unity 4.2+
@ -13,6 +11,10 @@ The Spine runtime for Unity with 2D Toolkit comes with an example project which
1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
1. Import 2D Toolkit into your project.
# Setup Tutorial Video
[![Setup tutorial video](http://i.imgur.com/ldMjjoO.png)](http://www.youtube.com/watch?v=dnQbS9ap-i8)
# Notes
- Atlas images should use premultiplied alpha.

View File

@ -9,6 +9,10 @@ The Spine runtime for Unity comes with an example project which has "spineboy" w
1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`.
1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
# Setup Tutorial Video
[![Setup tutorial video](http://i.imgur.com/2AyZq01.png)](http://www.youtube.com/watch?v=x1umSQulghA)
# Notes
- Atlas images should use premultiplied alpha.