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The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
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The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
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[Setup Video](http://www.youtube.com/watch?v=dnQbS9ap-i8)
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# Requirements
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# Requirements
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1. Unity 4.2+
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1. Unity 4.2+
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1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
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1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
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1. Import 2D Toolkit into your project.
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1. Import 2D Toolkit into your project.
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# Setup Tutorial Video
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[](http://www.youtube.com/watch?v=dnQbS9ap-i8)
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# Notes
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# Notes
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- Atlas images should use premultiplied alpha.
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- Atlas images should use premultiplied alpha.
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1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`.
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1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`.
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1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
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1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
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# Setup Tutorial Video
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[](http://www.youtube.com/watch?v=x1umSQulghA)
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# Notes
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# Notes
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- Atlas images should use premultiplied alpha.
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- Atlas images should use premultiplied alpha.
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