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[unity] Added changelog section of recent 3.8 changes to 3.9 changelog section. See commit 22cdfc4.
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* **Breaking changes**
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* **Breaking changes**
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* **Additions**
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* **Additions**
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* Additional **Fix Draw Order** parameter at SkeletonRenderer, defaults to `disabled` (previous behaviour).
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Applies only when 3+ submeshes are used (2+ materials with alternating order, e.g. "A B A").
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If true, MaterialPropertyBlocks are assigned at each material to prevent aggressive batching of submeshes
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by e.g. the LWRP renderer, leading to incorrect draw order (e.g. "A1 B A2" changed to "A1A2 B").
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You can leave this parameter disabled when everything is drawn correctly to save the additional performance cost.
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* **Additional Timeline features.** SpineAnimationStateClip now provides a `Speed Multiplier`, a start time offset parameter `Clip In`, support for blending successive animations by overlapping tracks. An additional `Use Blend Duration` parameter *(defaults to true)* allows for automatic synchronisation of MixDuration with the current overlap blend duration. An additional Spine preferences parameter `Use Blend Duration` has been added which can be disabled to default to the previous behaviour before this update.
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* **Changes of default values**
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* **Changes of default values**
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