mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
[csharp] Some cleanup.
This commit is contained in:
parent
0f5172a89d
commit
0b01953690
@ -154,7 +154,7 @@ namespace Spine {
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protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
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protected const int BEZIER_SIZE = 10 * 2 - 1;
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private float[] curves; // type, x, y, ...
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internal float[] curves; // type, x, y, ...
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public int FrameCount { get { return curves.Length / BEZIER_SIZE + 1; } }
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public CurveTimeline (int frameCount) {
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@ -607,17 +607,19 @@ namespace Spine {
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protected const int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
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protected const int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
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internal float[] frames; // time, r, g, b, a, r2, g2, b2, ...
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public float[] Frames { get { return frames; } }
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internal int slotIndex;
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internal float[] frames; // time, r, g, b, a, r2, g2, b2, ...
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public int SlotIndex {
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get { return slotIndex; }
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set {
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if (value < 0) throw new ArgumentOutOfRangeException("index must be >= 0.");
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if (value < 0)
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throw new ArgumentOutOfRangeException("index must be >= 0.");
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slotIndex = value;
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}
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}
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public float[] Frames { get { return frames; } }
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override public int PropertyId {
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get { return ((int)TimelineType.TwoColor << 24) + slotIndex; }
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@ -745,11 +747,11 @@ namespace Spine {
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public class AttachmentTimeline : Timeline {
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internal int slotIndex;
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internal float[] frames;
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private String[] attachmentNames;
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internal string[] attachmentNames;
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public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
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public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
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public String[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } }
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public string[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } }
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public int FrameCount { get { return frames.Length; } }
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public int PropertyId {
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@ -69,11 +69,11 @@ namespace Spine {
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}
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}
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public SkeletonData ReadSkeletonData (String path) {
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public SkeletonData ReadSkeletonData (string path) {
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return this.ReadFile(path).Result;
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}
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#else
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public SkeletonData ReadSkeletonData (String path) {
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public SkeletonData ReadSkeletonData (string path) {
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#if WINDOWS_PHONE
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using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
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#else
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@ -89,17 +89,17 @@ namespace Spine {
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public SkeletonData ReadSkeletonData (TextReader reader) {
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if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
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var scale = this.Scale;
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float scale = this.Scale;
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var skeletonData = new SkeletonData();
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var root = Json.Deserialize(reader) as Dictionary<String, Object>;
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var root = Json.Deserialize(reader) as Dictionary<string, Object>;
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if (root == null) throw new Exception("Invalid JSON.");
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// Skeleton.
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if (root.ContainsKey("skeleton")) {
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var skeletonMap = (Dictionary<String, Object>)root["skeleton"];
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skeletonData.hash = (String)skeletonMap["hash"];
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skeletonData.version = (String)skeletonMap["spine"];
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var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
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skeletonData.hash = (string)skeletonMap["hash"];
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skeletonData.version = (string)skeletonMap["spine"];
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skeletonData.width = GetFloat(skeletonMap, "width", 0);
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skeletonData.height = GetFloat(skeletonMap, "height", 0);
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skeletonData.fps = GetFloat(skeletonMap, "fps", 0);
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@ -107,14 +107,14 @@ namespace Spine {
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}
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// Bones.
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foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
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foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
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BoneData parent = null;
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if (boneMap.ContainsKey("parent")) {
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parent = skeletonData.FindBone((String)boneMap["parent"]);
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parent = skeletonData.FindBone((string)boneMap["parent"]);
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if (parent == null)
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throw new Exception("Parent bone not found: " + boneMap["parent"]);
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}
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var data = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent);
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var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
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data.length = GetFloat(boneMap, "length", 0) * scale;
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data.x = GetFloat(boneMap, "x", 0) * scale;
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data.y = GetFloat(boneMap, "y", 0) * scale;
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@ -132,15 +132,15 @@ namespace Spine {
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// Slots.
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if (root.ContainsKey("slots")) {
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foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
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var slotName = (String)slotMap["name"];
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var boneName = (String)slotMap["bone"];
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foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
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var slotName = (string)slotMap["name"];
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var boneName = (string)slotMap["bone"];
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BoneData boneData = skeletonData.FindBone(boneName);
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if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
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var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
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if (slotMap.ContainsKey("color")) {
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var color = (String)slotMap["color"];
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string color = (string)slotMap["color"];
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data.r = ToColor(color, 0);
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data.g = ToColor(color, 1);
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data.b = ToColor(color, 2);
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@ -148,7 +148,7 @@ namespace Spine {
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}
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if (slotMap.ContainsKey("dark")) {
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var color2 = (String)slotMap["dark"];
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var color2 = (string)slotMap["dark"];
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data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
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data.g2 = ToColor(color2, 1, 6);
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data.b2 = ToColor(color2, 2, 6);
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@ -157,7 +157,7 @@ namespace Spine {
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data.attachmentName = GetString(slotMap, "attachment", null);
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if (slotMap.ContainsKey("blend"))
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data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (String)slotMap["blend"], true);
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data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
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else
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data.blendMode = BlendMode.Normal;
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skeletonData.slots.Add(data);
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@ -166,17 +166,17 @@ namespace Spine {
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// IK constraints.
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if (root.ContainsKey("ik")) {
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foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["ik"]) {
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IkConstraintData data = new IkConstraintData((String)constraintMap["name"]);
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
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IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (String boneName in (List<Object>)constraintMap["bones"]) {
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("IK constraint bone not found: " + boneName);
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data.bones.Add(bone);
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}
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String targetName = (String)constraintMap["target"];
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindBone(targetName);
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if (data.target == null) throw new Exception("Target bone not found: " + targetName);
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@ -189,17 +189,17 @@ namespace Spine {
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// Transform constraints.
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if (root.ContainsKey("transform")) {
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foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["transform"]) {
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TransformConstraintData data = new TransformConstraintData((String)constraintMap["name"]);
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
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TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (String boneName in (List<Object>)constraintMap["bones"]) {
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
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data.bones.Add(bone);
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}
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String targetName = (String)constraintMap["target"];
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindBone(targetName);
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if (data.target == null) throw new Exception("Target bone not found: " + targetName);
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@ -224,17 +224,17 @@ namespace Spine {
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// Path constraints.
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if(root.ContainsKey("path")) {
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foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["path"]) {
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PathConstraintData data = new PathConstraintData((String)constraintMap["name"]);
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
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PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (String boneName in (List<Object>)constraintMap["bones"]) {
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("Path bone not found: " + boneName);
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data.bones.Add(bone);
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}
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String targetName = (String)constraintMap["target"];
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindSlot(targetName);
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if (data.target == null) throw new Exception("Target slot not found: " + targetName);
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@ -255,13 +255,13 @@ namespace Spine {
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// Skins.
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if (root.ContainsKey("skins")) {
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foreach (KeyValuePair<String, Object> skinMap in (Dictionary<String, Object>)root["skins"]) {
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foreach (KeyValuePair<string, Object> skinMap in (Dictionary<string, Object>)root["skins"]) {
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var skin = new Skin(skinMap.Key);
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foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)skinMap.Value) {
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foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap.Value) {
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int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
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foreach (KeyValuePair<String, Object> entry in ((Dictionary<String, Object>)slotEntry.Value)) {
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foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
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try {
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Attachment attachment = ReadAttachment((Dictionary<String, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
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Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
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if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment);
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} catch (Exception e) {
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throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
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@ -287,8 +287,8 @@ namespace Spine {
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// Events.
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if (root.ContainsKey("events")) {
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foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
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var entryMap = (Dictionary<String, Object>)entry.Value;
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
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var entryMap = (Dictionary<string, Object>)entry.Value;
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var data = new EventData(entry.Key);
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data.Int = GetInt(entryMap, "int", 0);
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data.Float = GetFloat(entryMap, "float", 0);
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@ -299,9 +299,9 @@ namespace Spine {
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// Animations.
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if (root.ContainsKey("animations")) {
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foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"]) {
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
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try {
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ReadAnimation((Dictionary<String, Object>)entry.Value, entry.Key, skeletonData);
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ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
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} catch (Exception e) {
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throw new Exception("Error reading animation: " + entry.Key, e);
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}
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@ -317,8 +317,8 @@ namespace Spine {
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return skeletonData;
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}
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private Attachment ReadAttachment (Dictionary<String, Object> map, Skin skin, int slotIndex, String name, SkeletonData skeletonData) {
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var scale = this.Scale;
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private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
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float scale = this.Scale;
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name = GetString(map, "name", name);
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var typeName = GetString(map, "type", "region");
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@ -327,7 +327,7 @@ namespace Spine {
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if (typeName == "weightedlinkedmesh") typeName = "linkedmesh";
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var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
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String path = GetString(map, "path", name);
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string path = GetString(map, "path", name);
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switch (type) {
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case AttachmentType.Region:
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@ -341,10 +341,9 @@ namespace Spine {
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region.rotation = GetFloat(map, "rotation", 0);
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region.width = GetFloat(map, "width", 32) * scale;
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region.height = GetFloat(map, "height", 32) * scale;
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region.UpdateOffset();
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if (map.ContainsKey("color")) {
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var color = (String)map["color"];
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var color = (string)map["color"];
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region.r = ToColor(color, 0);
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region.g = ToColor(color, 1);
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region.b = ToColor(color, 2);
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@ -365,7 +364,7 @@ namespace Spine {
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mesh.Path = path;
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if (map.ContainsKey("color")) {
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var color = (String)map["color"];
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var color = (string)map["color"];
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mesh.r = ToColor(color, 0);
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mesh.g = ToColor(color, 1);
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mesh.b = ToColor(color, 2);
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@ -375,7 +374,7 @@ namespace Spine {
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mesh.Width = GetFloat(map, "width", 0) * scale;
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mesh.Height = GetFloat(map, "height", 0) * scale;
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String parent = GetString(map, "parent", null);
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string parent = GetString(map, "parent", null);
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if (parent != null) {
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mesh.InheritDeform = GetBoolean(map, "deform", true);
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linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent));
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@ -437,7 +436,7 @@ namespace Spine {
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return null;
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}
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private void ReadVertices (Dictionary<String, Object> map, VertexAttachment attachment, int verticesLength) {
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private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
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attachment.WorldVerticesLength = verticesLength;
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float[] vertices = GetFloatArray(map, "vertices", 1);
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float scale = Scale;
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@ -466,28 +465,28 @@ namespace Spine {
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attachment.vertices = weights.ToArray();
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}
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private void ReadAnimation (Dictionary<String, Object> map, String name, SkeletonData skeletonData) {
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private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
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var scale = this.Scale;
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var timelines = new ExposedList<Timeline>();
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float duration = 0;
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// Slot timelines.
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if (map.ContainsKey("slots")) {
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foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
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String slotName = entry.Key;
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
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string slotName = entry.Key;
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int slotIndex = skeletonData.FindSlotIndex(slotName);
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var timelineMap = (Dictionary<String, Object>)entry.Value;
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var timelineMap = (Dictionary<string, Object>)entry.Value;
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foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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var timelineName = (String)timelineEntry.Key;
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var timelineName = (string)timelineEntry.Key;
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if (timelineName == "attachment") {
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var timeline = new AttachmentTimeline(values.Count);
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timeline.slotIndex = slotIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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foreach (Dictionary<string, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
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timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]);
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
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@ -532,20 +531,20 @@ namespace Spine {
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// Bone timelines.
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if (map.ContainsKey("bones")) {
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foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
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String boneName = entry.Key;
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
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string boneName = entry.Key;
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int boneIndex = skeletonData.FindBoneIndex(boneName);
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if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
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var timelineMap = (Dictionary<String, Object>)entry.Value;
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var timelineMap = (Dictionary<string, Object>)entry.Value;
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foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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var timelineName = (String)timelineEntry.Key;
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var timelineName = (string)timelineEntry.Key;
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if (timelineName == "rotate") {
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var timeline = new RotateTimeline(values.Count);
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timeline.boneIndex = boneIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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foreach (Dictionary<string, Object> valueMap in values) {
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timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
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ReadCurve(valueMap, timeline, frameIndex);
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frameIndex++;
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@ -567,7 +566,7 @@ namespace Spine {
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timeline.boneIndex = boneIndex;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> valueMap in values) {
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foreach (Dictionary<string, Object> valueMap in values) {
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float time = (float)valueMap["time"];
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float x = GetFloat(valueMap, "x", 0);
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float y = GetFloat(valueMap, "y", 0);
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@ -586,13 +585,13 @@ namespace Spine {
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// IK constraint timelines.
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if (map.ContainsKey("ik")) {
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foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["ik"]) {
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foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["ik"]) {
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IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
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var values = (List<Object>)constraintMap.Value;
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var timeline = new IkConstraintTimeline(values.Count);
|
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timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
foreach (Dictionary<string, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float mix = GetFloat(valueMap, "mix", 1);
|
||||
bool bendPositive = GetBoolean(valueMap, "bendPositive", true);
|
||||
@ -607,13 +606,13 @@ namespace Spine {
|
||||
|
||||
// Transform constraint timelines.
|
||||
if (map.ContainsKey("transform")) {
|
||||
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["transform"]) {
|
||||
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["transform"]) {
|
||||
TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
|
||||
var values = (List<Object>)constraintMap.Value;
|
||||
var timeline = new TransformConstraintTimeline(values.Count);
|
||||
timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
foreach (Dictionary<string, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float rotateMix = GetFloat(valueMap, "rotateMix", 1);
|
||||
float translateMix = GetFloat(valueMap, "translateMix", 1);
|
||||
@ -630,14 +629,14 @@ namespace Spine {
|
||||
|
||||
// Path constraint timelines.
|
||||
if (map.ContainsKey("paths")) {
|
||||
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["paths"]) {
|
||||
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["paths"]) {
|
||||
int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
|
||||
if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
|
||||
PathConstraintData data = skeletonData.pathConstraints.Items[index];
|
||||
var timelineMap = (Dictionary<String, Object>)constraintMap.Value;
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var timelineMap = (Dictionary<string, Object>)constraintMap.Value;
|
||||
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
var timelineName = (String)timelineEntry.Key;
|
||||
var timelineName = (string)timelineEntry.Key;
|
||||
if (timelineName == "position" || timelineName == "spacing") {
|
||||
PathConstraintPositionTimeline timeline;
|
||||
float timelineScale = 1;
|
||||
@ -651,7 +650,7 @@ namespace Spine {
|
||||
}
|
||||
timeline.pathConstraintIndex = index;
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
foreach (Dictionary<string, Object> valueMap in values) {
|
||||
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
|
||||
ReadCurve(valueMap, timeline, frameIndex);
|
||||
frameIndex++;
|
||||
@ -663,7 +662,7 @@ namespace Spine {
|
||||
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
|
||||
timeline.pathConstraintIndex = index;
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
foreach (Dictionary<string, Object> valueMap in values) {
|
||||
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
|
||||
ReadCurve(valueMap, timeline, frameIndex);
|
||||
frameIndex++;
|
||||
@ -677,12 +676,12 @@ namespace Spine {
|
||||
|
||||
// Deform timelines.
|
||||
if (map.ContainsKey("deform")) {
|
||||
foreach (KeyValuePair<String, Object> deformMap in (Dictionary<String, Object>)map["deform"]) {
|
||||
foreach (KeyValuePair<string, Object> deformMap in (Dictionary<string, Object>)map["deform"]) {
|
||||
Skin skin = skeletonData.FindSkin(deformMap.Key);
|
||||
foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)deformMap.Value) {
|
||||
foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)deformMap.Value) {
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
|
||||
if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
|
||||
foreach (KeyValuePair<String, Object> timelineMap in (Dictionary<String, Object>)slotMap.Value) {
|
||||
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)slotMap.Value) {
|
||||
var values = (List<Object>)timelineMap.Value;
|
||||
VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
|
||||
if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
|
||||
@ -695,7 +694,7 @@ namespace Spine {
|
||||
timeline.attachment = attachment;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
foreach (Dictionary<string, Object> valueMap in values) {
|
||||
float[] deform;
|
||||
if (!valueMap.ContainsKey("vertices")) {
|
||||
deform = weighted ? new float[deformLength] : vertices;
|
||||
@ -732,7 +731,7 @@ namespace Spine {
|
||||
var timeline = new DrawOrderTimeline(values.Count);
|
||||
int slotCount = skeletonData.slots.Count;
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> drawOrderMap in values) {
|
||||
foreach (Dictionary<string, Object> drawOrderMap in values) {
|
||||
int[] drawOrder = null;
|
||||
if (drawOrderMap.ContainsKey("offsets")) {
|
||||
drawOrder = new int[slotCount];
|
||||
@ -741,8 +740,8 @@ namespace Spine {
|
||||
var offsets = (List<Object>)drawOrderMap["offsets"];
|
||||
int[] unchanged = new int[slotCount - offsets.Count];
|
||||
int originalIndex = 0, unchangedIndex = 0;
|
||||
foreach (Dictionary<String, Object> offsetMap in offsets) {
|
||||
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
|
||||
foreach (Dictionary<string, Object> offsetMap in offsets) {
|
||||
int slotIndex = skeletonData.FindSlotIndex((string)offsetMap["slot"]);
|
||||
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
|
||||
// Collect unchanged items.
|
||||
while (originalIndex != slotIndex)
|
||||
@ -769,8 +768,8 @@ namespace Spine {
|
||||
var eventsMap = (List<Object>)map["events"];
|
||||
var timeline = new EventTimeline(eventsMap.Count);
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> eventMap in eventsMap) {
|
||||
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
|
||||
foreach (Dictionary<string, Object> eventMap in eventsMap) {
|
||||
EventData eventData = skeletonData.FindEvent((string)eventMap["name"]);
|
||||
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
|
||||
var e = new Event((float)eventMap["time"], eventData);
|
||||
e.Int = GetInt(eventMap, "int", eventData.Int);
|
||||
@ -786,7 +785,7 @@ namespace Spine {
|
||||
skeletonData.animations.Add(new Animation(name, timelines, duration));
|
||||
}
|
||||
|
||||
static void ReadCurve (Dictionary<String, Object> valueMap, CurveTimeline timeline, int frameIndex) {
|
||||
static void ReadCurve (Dictionary<string, Object> valueMap, CurveTimeline timeline, int frameIndex) {
|
||||
if (!valueMap.ContainsKey("curve"))
|
||||
return;
|
||||
Object curveObject = valueMap["curve"];
|
||||
@ -800,11 +799,11 @@ namespace Spine {
|
||||
}
|
||||
|
||||
internal class LinkedMesh {
|
||||
internal String parent, skin;
|
||||
internal string parent, skin;
|
||||
internal int slotIndex;
|
||||
internal MeshAttachment mesh;
|
||||
|
||||
public LinkedMesh (MeshAttachment mesh, String skin, int slotIndex, String parent) {
|
||||
public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent) {
|
||||
this.mesh = mesh;
|
||||
this.skin = skin;
|
||||
this.slotIndex = slotIndex;
|
||||
@ -812,7 +811,7 @@ namespace Spine {
|
||||
}
|
||||
}
|
||||
|
||||
static float[] GetFloatArray(Dictionary<String, Object> map, String name, float scale) {
|
||||
static float[] GetFloatArray(Dictionary<string, Object> map, string name, float scale) {
|
||||
var list = (List<Object>)map[name];
|
||||
var values = new float[list.Count];
|
||||
if (scale == 1) {
|
||||
@ -825,7 +824,7 @@ namespace Spine {
|
||||
return values;
|
||||
}
|
||||
|
||||
static int[] GetIntArray(Dictionary<String, Object> map, String name) {
|
||||
static int[] GetIntArray(Dictionary<string, Object> map, string name) {
|
||||
var list = (List<Object>)map[name];
|
||||
var values = new int[list.Count];
|
||||
for (int i = 0, n = list.Count; i < n; i++)
|
||||
@ -833,31 +832,31 @@ namespace Spine {
|
||||
return values;
|
||||
}
|
||||
|
||||
static float GetFloat(Dictionary<String, Object> map, String name, float defaultValue) {
|
||||
static float GetFloat(Dictionary<string, Object> map, string name, float defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (float)map[name];
|
||||
}
|
||||
|
||||
static int GetInt(Dictionary<String, Object> map, String name, int defaultValue) {
|
||||
static int GetInt(Dictionary<string, Object> map, string name, int defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (int)(float)map[name];
|
||||
}
|
||||
|
||||
static bool GetBoolean(Dictionary<String, Object> map, String name, bool defaultValue) {
|
||||
static bool GetBoolean(Dictionary<string, Object> map, string name, bool defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (bool)map[name];
|
||||
}
|
||||
|
||||
static String GetString(Dictionary<String, Object> map, String name, String defaultValue) {
|
||||
static string GetString(Dictionary<string, Object> map, string name, string defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (String)map[name];
|
||||
return (string)map[name];
|
||||
}
|
||||
|
||||
static float ToColor(String hexString, int colorIndex, int expectedLength = 8) {
|
||||
static float ToColor(string hexString, int colorIndex, int expectedLength = 8) {
|
||||
if (hexString.Length != expectedLength)
|
||||
throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString");
|
||||
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||||
|
||||
@ -114,7 +114,7 @@ namespace Spine {
|
||||
internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
|
||||
|
||||
bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
|
||||
return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && o1.name == o2.name;
|
||||
return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && string.Equals(o1.name, o2.name, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user