[unity] Hint at code with fixed eye normal.

This commit is contained in:
pharan 2018-03-08 22:36:42 +08:00
parent 9958bf48e8
commit 0f5172a89d

View File

@ -113,6 +113,7 @@ Shader "Spine/Skeleton Lit" {
float3 eyePos = UnityObjectToViewPos(float4(v.pos, 1)).xyz; //mul(UNITY_MATRIX_MV, float4(v.pos,1)).xyz;
half3 fixedNormal = half3(0,0,-1);
half3 eyeNormal = normalize(mul((float3x3)UNITY_MATRIX_IT_MV, fixedNormal));
//half3 eyeNormal = half3(0,0,1);
half3 viewDir = 0.0;
// Lights