[csharp] Some cleanup.

This commit is contained in:
pharan 2018-03-08 22:38:28 +08:00
parent 0f5172a89d
commit 0b01953690
3 changed files with 99 additions and 98 deletions

View File

@ -154,7 +154,7 @@ namespace Spine {
protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2; protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
protected const int BEZIER_SIZE = 10 * 2 - 1; protected const int BEZIER_SIZE = 10 * 2 - 1;
private float[] curves; // type, x, y, ... internal float[] curves; // type, x, y, ...
public int FrameCount { get { return curves.Length / BEZIER_SIZE + 1; } } public int FrameCount { get { return curves.Length / BEZIER_SIZE + 1; } }
public CurveTimeline (int frameCount) { public CurveTimeline (int frameCount) {
@ -607,18 +607,20 @@ namespace Spine {
protected const int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1; protected const int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
protected const int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7; protected const int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
internal float[] frames; // time, r, g, b, a, r2, g2, b2, ...
public float[] Frames { get { return frames; } }
internal int slotIndex; internal int slotIndex;
internal float[] frames; // time, r, g, b, a, r2, g2, b2, ...
public int SlotIndex { public int SlotIndex {
get { return slotIndex; } get { return slotIndex; }
set { set {
if (value < 0) throw new ArgumentOutOfRangeException("index must be >= 0."); if (value < 0)
throw new ArgumentOutOfRangeException("index must be >= 0.");
slotIndex = value; slotIndex = value;
} }
} }
public float[] Frames { get { return frames; } }
override public int PropertyId { override public int PropertyId {
get { return ((int)TimelineType.TwoColor << 24) + slotIndex; } get { return ((int)TimelineType.TwoColor << 24) + slotIndex; }
} }
@ -745,11 +747,11 @@ namespace Spine {
public class AttachmentTimeline : Timeline { public class AttachmentTimeline : Timeline {
internal int slotIndex; internal int slotIndex;
internal float[] frames; internal float[] frames;
private String[] attachmentNames; internal string[] attachmentNames;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } } public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, ... public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public String[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } } public string[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } }
public int FrameCount { get { return frames.Length; } } public int FrameCount { get { return frames.Length; } }
public int PropertyId { public int PropertyId {

View File

@ -69,11 +69,11 @@ namespace Spine {
} }
} }
public SkeletonData ReadSkeletonData (String path) { public SkeletonData ReadSkeletonData (string path) {
return this.ReadFile(path).Result; return this.ReadFile(path).Result;
} }
#else #else
public SkeletonData ReadSkeletonData (String path) { public SkeletonData ReadSkeletonData (string path) {
#if WINDOWS_PHONE #if WINDOWS_PHONE
using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) { using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
#else #else
@ -89,17 +89,17 @@ namespace Spine {
public SkeletonData ReadSkeletonData (TextReader reader) { public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null."); if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
var scale = this.Scale; float scale = this.Scale;
var skeletonData = new SkeletonData(); var skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>; var root = Json.Deserialize(reader) as Dictionary<string, Object>;
if (root == null) throw new Exception("Invalid JSON."); if (root == null) throw new Exception("Invalid JSON.");
// Skeleton. // Skeleton.
if (root.ContainsKey("skeleton")) { if (root.ContainsKey("skeleton")) {
var skeletonMap = (Dictionary<String, Object>)root["skeleton"]; var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
skeletonData.hash = (String)skeletonMap["hash"]; skeletonData.hash = (string)skeletonMap["hash"];
skeletonData.version = (String)skeletonMap["spine"]; skeletonData.version = (string)skeletonMap["spine"];
skeletonData.width = GetFloat(skeletonMap, "width", 0); skeletonData.width = GetFloat(skeletonMap, "width", 0);
skeletonData.height = GetFloat(skeletonMap, "height", 0); skeletonData.height = GetFloat(skeletonMap, "height", 0);
skeletonData.fps = GetFloat(skeletonMap, "fps", 0); skeletonData.fps = GetFloat(skeletonMap, "fps", 0);
@ -107,14 +107,14 @@ namespace Spine {
} }
// Bones. // Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) { foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null; BoneData parent = null;
if (boneMap.ContainsKey("parent")) { if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]); parent = skeletonData.FindBone((string)boneMap["parent"]);
if (parent == null) if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]); throw new Exception("Parent bone not found: " + boneMap["parent"]);
} }
var data = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent); var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
data.length = GetFloat(boneMap, "length", 0) * scale; data.length = GetFloat(boneMap, "length", 0) * scale;
data.x = GetFloat(boneMap, "x", 0) * scale; data.x = GetFloat(boneMap, "x", 0) * scale;
data.y = GetFloat(boneMap, "y", 0) * scale; data.y = GetFloat(boneMap, "y", 0) * scale;
@ -132,15 +132,15 @@ namespace Spine {
// Slots. // Slots.
if (root.ContainsKey("slots")) { if (root.ContainsKey("slots")) {
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) { foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
var slotName = (String)slotMap["name"]; var slotName = (string)slotMap["name"];
var boneName = (String)slotMap["bone"]; var boneName = (string)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName); BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null) throw new Exception("Slot bone not found: " + boneName); if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
var data = new SlotData(skeletonData.Slots.Count, slotName, boneData); var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
if (slotMap.ContainsKey("color")) { if (slotMap.ContainsKey("color")) {
var color = (String)slotMap["color"]; string color = (string)slotMap["color"];
data.r = ToColor(color, 0); data.r = ToColor(color, 0);
data.g = ToColor(color, 1); data.g = ToColor(color, 1);
data.b = ToColor(color, 2); data.b = ToColor(color, 2);
@ -148,7 +148,7 @@ namespace Spine {
} }
if (slotMap.ContainsKey("dark")) { if (slotMap.ContainsKey("dark")) {
var color2 = (String)slotMap["dark"]; var color2 = (string)slotMap["dark"];
data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB" data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
data.g2 = ToColor(color2, 1, 6); data.g2 = ToColor(color2, 1, 6);
data.b2 = ToColor(color2, 2, 6); data.b2 = ToColor(color2, 2, 6);
@ -157,7 +157,7 @@ namespace Spine {
data.attachmentName = GetString(slotMap, "attachment", null); data.attachmentName = GetString(slotMap, "attachment", null);
if (slotMap.ContainsKey("blend")) if (slotMap.ContainsKey("blend"))
data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (String)slotMap["blend"], true); data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
else else
data.blendMode = BlendMode.Normal; data.blendMode = BlendMode.Normal;
skeletonData.slots.Add(data); skeletonData.slots.Add(data);
@ -166,17 +166,17 @@ namespace Spine {
// IK constraints. // IK constraints.
if (root.ContainsKey("ik")) { if (root.ContainsKey("ik")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["ik"]) { foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
IkConstraintData data = new IkConstraintData((String)constraintMap["name"]); IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
data.order = GetInt(constraintMap, "order", 0); data.order = GetInt(constraintMap, "order", 0);
foreach (String boneName in (List<Object>)constraintMap["bones"]) { foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName); BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("IK constraint bone not found: " + boneName); if (bone == null) throw new Exception("IK constraint bone not found: " + boneName);
data.bones.Add(bone); data.bones.Add(bone);
} }
String targetName = (String)constraintMap["target"]; string targetName = (string)constraintMap["target"];
data.target = skeletonData.FindBone(targetName); data.target = skeletonData.FindBone(targetName);
if (data.target == null) throw new Exception("Target bone not found: " + targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName);
@ -189,17 +189,17 @@ namespace Spine {
// Transform constraints. // Transform constraints.
if (root.ContainsKey("transform")) { if (root.ContainsKey("transform")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["transform"]) { foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
TransformConstraintData data = new TransformConstraintData((String)constraintMap["name"]); TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
data.order = GetInt(constraintMap, "order", 0); data.order = GetInt(constraintMap, "order", 0);
foreach (String boneName in (List<Object>)constraintMap["bones"]) { foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName); BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName); if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
data.bones.Add(bone); data.bones.Add(bone);
} }
String targetName = (String)constraintMap["target"]; string targetName = (string)constraintMap["target"];
data.target = skeletonData.FindBone(targetName); data.target = skeletonData.FindBone(targetName);
if (data.target == null) throw new Exception("Target bone not found: " + targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName);
@ -224,17 +224,17 @@ namespace Spine {
// Path constraints. // Path constraints.
if(root.ContainsKey("path")) { if(root.ContainsKey("path")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["path"]) { foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
PathConstraintData data = new PathConstraintData((String)constraintMap["name"]); PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
data.order = GetInt(constraintMap, "order", 0); data.order = GetInt(constraintMap, "order", 0);
foreach (String boneName in (List<Object>)constraintMap["bones"]) { foreach (string boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName); BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Path bone not found: " + boneName); if (bone == null) throw new Exception("Path bone not found: " + boneName);
data.bones.Add(bone); data.bones.Add(bone);
} }
String targetName = (String)constraintMap["target"]; string targetName = (string)constraintMap["target"];
data.target = skeletonData.FindSlot(targetName); data.target = skeletonData.FindSlot(targetName);
if (data.target == null) throw new Exception("Target slot not found: " + targetName); if (data.target == null) throw new Exception("Target slot not found: " + targetName);
@ -255,13 +255,13 @@ namespace Spine {
// Skins. // Skins.
if (root.ContainsKey("skins")) { if (root.ContainsKey("skins")) {
foreach (KeyValuePair<String, Object> skinMap in (Dictionary<String, Object>)root["skins"]) { foreach (KeyValuePair<string, Object> skinMap in (Dictionary<string, Object>)root["skins"]) {
var skin = new Skin(skinMap.Key); var skin = new Skin(skinMap.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)skinMap.Value) { foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key); int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> entry in ((Dictionary<String, Object>)slotEntry.Value)) { foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
try { try {
Attachment attachment = ReadAttachment((Dictionary<String, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData); Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment); if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment);
} catch (Exception e) { } catch (Exception e) {
throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e); throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
@ -287,8 +287,8 @@ namespace Spine {
// Events. // Events.
if (root.ContainsKey("events")) { if (root.ContainsKey("events")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) { foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
var entryMap = (Dictionary<String, Object>)entry.Value; var entryMap = (Dictionary<string, Object>)entry.Value;
var data = new EventData(entry.Key); var data = new EventData(entry.Key);
data.Int = GetInt(entryMap, "int", 0); data.Int = GetInt(entryMap, "int", 0);
data.Float = GetFloat(entryMap, "float", 0); data.Float = GetFloat(entryMap, "float", 0);
@ -299,9 +299,9 @@ namespace Spine {
// Animations. // Animations.
if (root.ContainsKey("animations")) { if (root.ContainsKey("animations")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"]) { foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
try { try {
ReadAnimation((Dictionary<String, Object>)entry.Value, entry.Key, skeletonData); ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
} catch (Exception e) { } catch (Exception e) {
throw new Exception("Error reading animation: " + entry.Key, e); throw new Exception("Error reading animation: " + entry.Key, e);
} }
@ -317,8 +317,8 @@ namespace Spine {
return skeletonData; return skeletonData;
} }
private Attachment ReadAttachment (Dictionary<String, Object> map, Skin skin, int slotIndex, String name, SkeletonData skeletonData) { private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
var scale = this.Scale; float scale = this.Scale;
name = GetString(map, "name", name); name = GetString(map, "name", name);
var typeName = GetString(map, "type", "region"); var typeName = GetString(map, "type", "region");
@ -327,7 +327,7 @@ namespace Spine {
if (typeName == "weightedlinkedmesh") typeName = "linkedmesh"; if (typeName == "weightedlinkedmesh") typeName = "linkedmesh";
var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true); var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
String path = GetString(map, "path", name); string path = GetString(map, "path", name);
switch (type) { switch (type) {
case AttachmentType.Region: case AttachmentType.Region:
@ -341,10 +341,9 @@ namespace Spine {
region.rotation = GetFloat(map, "rotation", 0); region.rotation = GetFloat(map, "rotation", 0);
region.width = GetFloat(map, "width", 32) * scale; region.width = GetFloat(map, "width", 32) * scale;
region.height = GetFloat(map, "height", 32) * scale; region.height = GetFloat(map, "height", 32) * scale;
region.UpdateOffset();
if (map.ContainsKey("color")) { if (map.ContainsKey("color")) {
var color = (String)map["color"]; var color = (string)map["color"];
region.r = ToColor(color, 0); region.r = ToColor(color, 0);
region.g = ToColor(color, 1); region.g = ToColor(color, 1);
region.b = ToColor(color, 2); region.b = ToColor(color, 2);
@ -365,7 +364,7 @@ namespace Spine {
mesh.Path = path; mesh.Path = path;
if (map.ContainsKey("color")) { if (map.ContainsKey("color")) {
var color = (String)map["color"]; var color = (string)map["color"];
mesh.r = ToColor(color, 0); mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1); mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2); mesh.b = ToColor(color, 2);
@ -375,7 +374,7 @@ namespace Spine {
mesh.Width = GetFloat(map, "width", 0) * scale; mesh.Width = GetFloat(map, "width", 0) * scale;
mesh.Height = GetFloat(map, "height", 0) * scale; mesh.Height = GetFloat(map, "height", 0) * scale;
String parent = GetString(map, "parent", null); string parent = GetString(map, "parent", null);
if (parent != null) { if (parent != null) {
mesh.InheritDeform = GetBoolean(map, "deform", true); mesh.InheritDeform = GetBoolean(map, "deform", true);
linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent)); linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent));
@ -437,7 +436,7 @@ namespace Spine {
return null; return null;
} }
private void ReadVertices (Dictionary<String, Object> map, VertexAttachment attachment, int verticesLength) { private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
attachment.WorldVerticesLength = verticesLength; attachment.WorldVerticesLength = verticesLength;
float[] vertices = GetFloatArray(map, "vertices", 1); float[] vertices = GetFloatArray(map, "vertices", 1);
float scale = Scale; float scale = Scale;
@ -466,28 +465,28 @@ namespace Spine {
attachment.vertices = weights.ToArray(); attachment.vertices = weights.ToArray();
} }
private void ReadAnimation (Dictionary<String, Object> map, String name, SkeletonData skeletonData) { private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
var scale = this.Scale; var scale = this.Scale;
var timelines = new ExposedList<Timeline>(); var timelines = new ExposedList<Timeline>();
float duration = 0; float duration = 0;
// Slot timelines. // Slot timelines.
if (map.ContainsKey("slots")) { if (map.ContainsKey("slots")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) { foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
String slotName = entry.Key; string slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName); int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value; var timelineMap = (Dictionary<string, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) { foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value; var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key; var timelineName = (string)timelineEntry.Key;
if (timelineName == "attachment") { if (timelineName == "attachment") {
var timeline = new AttachmentTimeline(values.Count); var timeline = new AttachmentTimeline(values.Count);
timeline.slotIndex = slotIndex; timeline.slotIndex = slotIndex;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
float time = (float)valueMap["time"]; float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]); timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]);
} }
timelines.Add(timeline); timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
@ -532,20 +531,20 @@ namespace Spine {
// Bone timelines. // Bone timelines.
if (map.ContainsKey("bones")) { if (map.ContainsKey("bones")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) { foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
String boneName = entry.Key; string boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName); int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1) throw new Exception("Bone not found: " + boneName); if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
var timelineMap = (Dictionary<String, Object>)entry.Value; var timelineMap = (Dictionary<string, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) { foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value; var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key; var timelineName = (string)timelineEntry.Key;
if (timelineName == "rotate") { if (timelineName == "rotate") {
var timeline = new RotateTimeline(values.Count); var timeline = new RotateTimeline(values.Count);
timeline.boneIndex = boneIndex; timeline.boneIndex = boneIndex;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]); timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
ReadCurve(valueMap, timeline, frameIndex); ReadCurve(valueMap, timeline, frameIndex);
frameIndex++; frameIndex++;
@ -567,7 +566,7 @@ namespace Spine {
timeline.boneIndex = boneIndex; timeline.boneIndex = boneIndex;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
float time = (float)valueMap["time"]; float time = (float)valueMap["time"];
float x = GetFloat(valueMap, "x", 0); float x = GetFloat(valueMap, "x", 0);
float y = GetFloat(valueMap, "y", 0); float y = GetFloat(valueMap, "y", 0);
@ -586,13 +585,13 @@ namespace Spine {
// IK constraint timelines. // IK constraint timelines.
if (map.ContainsKey("ik")) { if (map.ContainsKey("ik")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["ik"]) { foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["ik"]) {
IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key); IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
var values = (List<Object>)constraintMap.Value; var values = (List<Object>)constraintMap.Value;
var timeline = new IkConstraintTimeline(values.Count); var timeline = new IkConstraintTimeline(values.Count);
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint); timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
float time = (float)valueMap["time"]; float time = (float)valueMap["time"];
float mix = GetFloat(valueMap, "mix", 1); float mix = GetFloat(valueMap, "mix", 1);
bool bendPositive = GetBoolean(valueMap, "bendPositive", true); bool bendPositive = GetBoolean(valueMap, "bendPositive", true);
@ -607,13 +606,13 @@ namespace Spine {
// Transform constraint timelines. // Transform constraint timelines.
if (map.ContainsKey("transform")) { if (map.ContainsKey("transform")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["transform"]) { foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["transform"]) {
TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key); TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
var values = (List<Object>)constraintMap.Value; var values = (List<Object>)constraintMap.Value;
var timeline = new TransformConstraintTimeline(values.Count); var timeline = new TransformConstraintTimeline(values.Count);
timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint); timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
float time = (float)valueMap["time"]; float time = (float)valueMap["time"];
float rotateMix = GetFloat(valueMap, "rotateMix", 1); float rotateMix = GetFloat(valueMap, "rotateMix", 1);
float translateMix = GetFloat(valueMap, "translateMix", 1); float translateMix = GetFloat(valueMap, "translateMix", 1);
@ -630,14 +629,14 @@ namespace Spine {
// Path constraint timelines. // Path constraint timelines.
if (map.ContainsKey("paths")) { if (map.ContainsKey("paths")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["paths"]) { foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["paths"]) {
int index = skeletonData.FindPathConstraintIndex(constraintMap.Key); int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key); if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
PathConstraintData data = skeletonData.pathConstraints.Items[index]; PathConstraintData data = skeletonData.pathConstraints.Items[index];
var timelineMap = (Dictionary<String, Object>)constraintMap.Value; var timelineMap = (Dictionary<string, Object>)constraintMap.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) { foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value; var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key; var timelineName = (string)timelineEntry.Key;
if (timelineName == "position" || timelineName == "spacing") { if (timelineName == "position" || timelineName == "spacing") {
PathConstraintPositionTimeline timeline; PathConstraintPositionTimeline timeline;
float timelineScale = 1; float timelineScale = 1;
@ -651,7 +650,7 @@ namespace Spine {
} }
timeline.pathConstraintIndex = index; timeline.pathConstraintIndex = index;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale); timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
ReadCurve(valueMap, timeline, frameIndex); ReadCurve(valueMap, timeline, frameIndex);
frameIndex++; frameIndex++;
@ -663,7 +662,7 @@ namespace Spine {
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count); PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
timeline.pathConstraintIndex = index; timeline.pathConstraintIndex = index;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1)); timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
ReadCurve(valueMap, timeline, frameIndex); ReadCurve(valueMap, timeline, frameIndex);
frameIndex++; frameIndex++;
@ -677,12 +676,12 @@ namespace Spine {
// Deform timelines. // Deform timelines.
if (map.ContainsKey("deform")) { if (map.ContainsKey("deform")) {
foreach (KeyValuePair<String, Object> deformMap in (Dictionary<String, Object>)map["deform"]) { foreach (KeyValuePair<string, Object> deformMap in (Dictionary<string, Object>)map["deform"]) {
Skin skin = skeletonData.FindSkin(deformMap.Key); Skin skin = skeletonData.FindSkin(deformMap.Key);
foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)deformMap.Value) { foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)deformMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key); int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key); if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
foreach (KeyValuePair<String, Object> timelineMap in (Dictionary<String, Object>)slotMap.Value) { foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)slotMap.Value) {
var values = (List<Object>)timelineMap.Value; var values = (List<Object>)timelineMap.Value;
VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key); VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key); if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
@ -695,7 +694,7 @@ namespace Spine {
timeline.attachment = attachment; timeline.attachment = attachment;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) { foreach (Dictionary<string, Object> valueMap in values) {
float[] deform; float[] deform;
if (!valueMap.ContainsKey("vertices")) { if (!valueMap.ContainsKey("vertices")) {
deform = weighted ? new float[deformLength] : vertices; deform = weighted ? new float[deformLength] : vertices;
@ -732,7 +731,7 @@ namespace Spine {
var timeline = new DrawOrderTimeline(values.Count); var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count; int slotCount = skeletonData.slots.Count;
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) { foreach (Dictionary<string, Object> drawOrderMap in values) {
int[] drawOrder = null; int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) { if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount]; drawOrder = new int[slotCount];
@ -741,8 +740,8 @@ namespace Spine {
var offsets = (List<Object>)drawOrderMap["offsets"]; var offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count]; int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0; int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) { foreach (Dictionary<string, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]); int slotIndex = skeletonData.FindSlotIndex((string)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]); if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items. // Collect unchanged items.
while (originalIndex != slotIndex) while (originalIndex != slotIndex)
@ -769,8 +768,8 @@ namespace Spine {
var eventsMap = (List<Object>)map["events"]; var eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count); var timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0; int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) { foreach (Dictionary<string, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]); EventData eventData = skeletonData.FindEvent((string)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]); if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
var e = new Event((float)eventMap["time"], eventData); var e = new Event((float)eventMap["time"], eventData);
e.Int = GetInt(eventMap, "int", eventData.Int); e.Int = GetInt(eventMap, "int", eventData.Int);
@ -786,7 +785,7 @@ namespace Spine {
skeletonData.animations.Add(new Animation(name, timelines, duration)); skeletonData.animations.Add(new Animation(name, timelines, duration));
} }
static void ReadCurve (Dictionary<String, Object> valueMap, CurveTimeline timeline, int frameIndex) { static void ReadCurve (Dictionary<string, Object> valueMap, CurveTimeline timeline, int frameIndex) {
if (!valueMap.ContainsKey("curve")) if (!valueMap.ContainsKey("curve"))
return; return;
Object curveObject = valueMap["curve"]; Object curveObject = valueMap["curve"];
@ -800,11 +799,11 @@ namespace Spine {
} }
internal class LinkedMesh { internal class LinkedMesh {
internal String parent, skin; internal string parent, skin;
internal int slotIndex; internal int slotIndex;
internal MeshAttachment mesh; internal MeshAttachment mesh;
public LinkedMesh (MeshAttachment mesh, String skin, int slotIndex, String parent) { public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent) {
this.mesh = mesh; this.mesh = mesh;
this.skin = skin; this.skin = skin;
this.slotIndex = slotIndex; this.slotIndex = slotIndex;
@ -812,7 +811,7 @@ namespace Spine {
} }
} }
static float[] GetFloatArray(Dictionary<String, Object> map, String name, float scale) { static float[] GetFloatArray(Dictionary<string, Object> map, string name, float scale) {
var list = (List<Object>)map[name]; var list = (List<Object>)map[name];
var values = new float[list.Count]; var values = new float[list.Count];
if (scale == 1) { if (scale == 1) {
@ -825,7 +824,7 @@ namespace Spine {
return values; return values;
} }
static int[] GetIntArray(Dictionary<String, Object> map, String name) { static int[] GetIntArray(Dictionary<string, Object> map, string name) {
var list = (List<Object>)map[name]; var list = (List<Object>)map[name];
var values = new int[list.Count]; var values = new int[list.Count];
for (int i = 0, n = list.Count; i < n; i++) for (int i = 0, n = list.Count; i < n; i++)
@ -833,31 +832,31 @@ namespace Spine {
return values; return values;
} }
static float GetFloat(Dictionary<String, Object> map, String name, float defaultValue) { static float GetFloat(Dictionary<string, Object> map, string name, float defaultValue) {
if (!map.ContainsKey(name)) if (!map.ContainsKey(name))
return defaultValue; return defaultValue;
return (float)map[name]; return (float)map[name];
} }
static int GetInt(Dictionary<String, Object> map, String name, int defaultValue) { static int GetInt(Dictionary<string, Object> map, string name, int defaultValue) {
if (!map.ContainsKey(name)) if (!map.ContainsKey(name))
return defaultValue; return defaultValue;
return (int)(float)map[name]; return (int)(float)map[name];
} }
static bool GetBoolean(Dictionary<String, Object> map, String name, bool defaultValue) { static bool GetBoolean(Dictionary<string, Object> map, string name, bool defaultValue) {
if (!map.ContainsKey(name)) if (!map.ContainsKey(name))
return defaultValue; return defaultValue;
return (bool)map[name]; return (bool)map[name];
} }
static String GetString(Dictionary<String, Object> map, String name, String defaultValue) { static string GetString(Dictionary<string, Object> map, string name, string defaultValue) {
if (!map.ContainsKey(name)) if (!map.ContainsKey(name))
return defaultValue; return defaultValue;
return (String)map[name]; return (string)map[name];
} }
static float ToColor(String hexString, int colorIndex, int expectedLength = 8) { static float ToColor(string hexString, int colorIndex, int expectedLength = 8) {
if (hexString.Length != expectedLength) if (hexString.Length != expectedLength)
throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString"); throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString");
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255; return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;

View File

@ -114,7 +114,7 @@ namespace Spine {
internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer(); internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) { bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && o1.name == o2.name; return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && string.Equals(o1.name, o2.name, StringComparison.Ordinal);
} }
int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) { int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {