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Fixed #86.
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@ -76,7 +76,7 @@ function Skeleton.new (skeletonData)
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function self:findSlot (slotName)
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function self:findSlot (slotName)
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if not slotName then error("slotName cannot be nil.", 2) end
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if not slotName then error("slotName cannot be nil.", 2) end
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return slotsByName[slotName]
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return self.slotsByName[slotName]
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end
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end
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function self:setSkin (skinName)
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function self:setSkin (skinName)
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