[libgdx] Use frames local.

This commit is contained in:
Nathan Sweet 2024-05-16 13:29:01 -04:00
parent 09f742d7c6
commit 0e13cdbb76

View File

@ -960,7 +960,7 @@ public class SkeletonJson extends SkeletonLoader {
int frames = timelineMap.size; int frames = timelineMap.size;
String timelineName = timelineMap.name; String timelineName = timelineMap.name;
if (timelineName.equals("reset")) { if (timelineName.equals("reset")) {
PhysicsConstraintResetTimeline timeline = new PhysicsConstraintResetTimeline(timelineMap.size, index); PhysicsConstraintResetTimeline timeline = new PhysicsConstraintResetTimeline(frames, index);
for (int frame = 0; keyMap != null; keyMap = keyMap.next, frame++) for (int frame = 0; keyMap != null; keyMap = keyMap.next, frame++)
timeline.setFrame(frame, keyMap.getFloat("time", 0)); timeline.setFrame(frame, keyMap.getFloat("time", 0));
timelines.add(timeline); timelines.add(timeline);