[ts][webgl] Fixed spritesheet demo, was using old animation API.

This commit is contained in:
badlogic 2019-04-23 16:13:49 +02:00
parent 4ff249fa30
commit 0e8e0646e4

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@ -122,7 +122,7 @@ var spritesheetsDemo = function(canvas, bgColor) {
walkLastTimePrecise += delta;
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
var newWalkTime = walkLastTime + 1 / FPS;
walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null, 1, true, false);
walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null, 1, spine.MixBlend.setup, spine.MixDirection.in);
walkLastTime = newWalkTime;
}
skeletonSeq.updateWorldTransform();