mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts][webgl] Fixed spritesheet demo, was using old animation API.
This commit is contained in:
parent
4ff249fa30
commit
0e8e0646e4
@ -122,7 +122,7 @@ var spritesheetsDemo = function(canvas, bgColor) {
|
|||||||
walkLastTimePrecise += delta;
|
walkLastTimePrecise += delta;
|
||||||
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
|
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
|
||||||
var newWalkTime = walkLastTime + 1 / FPS;
|
var newWalkTime = walkLastTime + 1 / FPS;
|
||||||
walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null, 1, true, false);
|
walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null, 1, spine.MixBlend.setup, spine.MixDirection.in);
|
||||||
walkLastTime = newWalkTime;
|
walkLastTime = newWalkTime;
|
||||||
}
|
}
|
||||||
skeletonSeq.updateWorldTransform();
|
skeletonSeq.updateWorldTransform();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user