mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples
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@ -35,8 +35,7 @@
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+ (CCScene*) scene {
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CCScene *scene = [CCScene node];
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[scene addChild:[SpineboyExample node]];
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[scene setColorRGBA: [CCColor colorWithRed:1 green:0 blue:0]];
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[scene addChild:[SpineboyExample node]];
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return scene;
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}
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@ -44,7 +43,7 @@
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self = [super init];
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if (!self) return nil;
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skeletonNode = [SkeletonAnimation skeletonWithFile:@"TwoColorTest.json" atlasFile:@"TwoColorTest.atlas" scale:0.2];
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skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:0.4];
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[skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
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[skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
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@ -70,12 +69,14 @@
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NSLog(@"%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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};
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[skeletonNode setAnimationForTrack:0 name:@"animation" loop:YES];
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[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
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[skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:2];
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[skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
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// [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
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CGSize windowSize = [[CCDirector sharedDirector] viewSize];
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[skeletonNode setPosition:ccp(windowSize.width / 2, windowSize.height / 2)];
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[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
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[self addChild:skeletonNode];
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self.userInteractionEnabled = YES;
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@ -86,7 +87,12 @@
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#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
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- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
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skeletonNode.twoColorTint = !skeletonNode.twoColorTint;
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if (!skeletonNode.debugBones)
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skeletonNode.debugBones = true;
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else if (skeletonNode.timeScale == 1)
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skeletonNode.timeScale = 0.3f;
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else
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[[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
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}
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#endif
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@ -68,7 +68,7 @@ typedef void(^spEventListener)(spTrackEntry* entry, spEvent* event);
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
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- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
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- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay;
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- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
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- (spTrackEntry*) getCurrentForTrack:(int)trackIndex;
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- (void) clearTracks;
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- (void) clearTrack:(int)trackIndex;
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@ -179,7 +179,7 @@ static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
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return spAnimationState_setAnimation(_state, trackIndex, animation, loop);
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}
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- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay {
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- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay {
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spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
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if (!animation) {
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CCLOG(@"Spine: Animation not found: %@", name);
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@ -163,8 +163,7 @@ static bool handlerQueued = false;
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// notification system that may break if the block is called on a
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// separate thread.
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if (!handlerQueued) {
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[[CCDirector sharedDirector] addFrameCompletionHandler: ^{
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printf("clearing mesh\n");
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[[CCDirector sharedDirector] addFrameCompletionHandler: ^{
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spMesh_clearParts(mesh);
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handlerQueued = false;
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}];
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