[libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y

This commit is contained in:
badlogic 2017-04-11 12:25:09 +02:00
parent 7af22538e2
commit bb93011144

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@ -156,8 +156,8 @@ public class Box2DExample extends ApplicationAdapter {
if (!(slot.getAttachment() instanceof Box2dAttachment)) continue;
Box2dAttachment attachment = (Box2dAttachment)slot.getAttachment();
if (attachment.body == null) continue;
float x = skeleton.x + slot.getBone().getWorldX();
float y = skeleton.y + slot.getBone().getWorldY();
float x = slot.getBone().getWorldX();
float y = slot.getBone().getWorldY();
float rotation = slot.getBone().getWorldRotationX();
attachment.body.setTransform(x, y, rotation * MathUtils.degRad);
}