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[unity] Hint at code with fixed eye normal.
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@ -113,6 +113,7 @@ Shader "Spine/Skeleton Lit" {
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float3 eyePos = UnityObjectToViewPos(float4(v.pos, 1)).xyz; //mul(UNITY_MATRIX_MV, float4(v.pos,1)).xyz;
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float3 eyePos = UnityObjectToViewPos(float4(v.pos, 1)).xyz; //mul(UNITY_MATRIX_MV, float4(v.pos,1)).xyz;
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half3 fixedNormal = half3(0,0,-1);
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half3 fixedNormal = half3(0,0,-1);
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half3 eyeNormal = normalize(mul((float3x3)UNITY_MATRIX_IT_MV, fixedNormal));
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half3 eyeNormal = normalize(mul((float3x3)UNITY_MATRIX_IT_MV, fixedNormal));
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//half3 eyeNormal = half3(0,0,1);
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half3 viewDir = 0.0;
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half3 viewDir = 0.0;
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// Lights
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// Lights
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