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"using UnityEditor" is not necessary.
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@ -1,7 +1,6 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using Spine;
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using Spine;
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public class AtlasAsset : ScriptableObject {
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public class AtlasAsset : ScriptableObject {
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@ -2,7 +2,6 @@ using System;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using Spine;
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using Spine;
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public class SkeletonDataAsset : ScriptableObject {
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public class SkeletonDataAsset : ScriptableObject {
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