[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868.

This commit is contained in:
Harald Csaszar 2021-03-26 09:48:16 +01:00
parent fdd3a663ef
commit 1057889c21
2 changed files with 2 additions and 2 deletions

View File

@ -294,7 +294,7 @@ namespace Spine {
}
protected override void Draw(GameTime gameTime) {
currentScreen.Render(gameTime.ElapsedGameTime.Milliseconds / 1000.0f);
currentScreen.Render((float)(gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0));
}
}
}

View File

@ -192,7 +192,7 @@ namespace Spine {
protected override void Draw (GameTime gameTime) {
GraphicsDevice.Clear(Color.Black);
state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
state.Update((float)(gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0));
state.Apply(skeleton);
skeleton.UpdateWorldTransform();
if (skeletonRenderer.Effect is BasicEffect) {